While I agree that my cursor moves almost instantaneously, noone viewing the video can be 100% sure about what I am aiming. The video is not from my perspective, it’s from a third person viewpoint which makes it impossible to exactly tell what I am aiming. Also as you can probably tell from the video there’s a tunneler right under the stairs. You can hear throughout the whole video him digging. This is what made me look around in such a fast manner. I thought that the tunneler might come out from anywhere and that’s why I wanted to remain on the lookout. You can actually see that I am not aiming at any enemies, instead I’m focusing on three directions - my right side, my left side and my front:
At 0:08 Looking at my left side. No enemies there, just a random spot on the left from me.
At 0:09 Looking infront. If you watch closely and draw a line directly from my gun at the way it is pointing you can see that my cursor is between the side of the grass and the white line on the grass. The enemy base is in the middle of the field which is further away over the white line.
At 0:14 I cover my right side just as I did with my left side earlier.
If I was aimbotting then it’s more than strange that not once do I aim at the tunneler. During the whole video only two times does my cursor aim at his direction, but on both times I watch above him. At 0:34 I aim at the spectator, while the tunneler remains under him.
At 0:45 As my cursor is at the stairs, I keep moving to my right side while the cursor is not fixed on anything since my guns movement is synchronised with my body.
At 0:49 You all can clearly see that I am aiming at where I said earlier - between the edge of the grass and the white line to both see the stairs and any potential enemies coming from their base.
At 0:53 I make a 100 degree turn to my right. It would be highly unlikely that any enemy was there since to get there they’d have to go either past me or under me. But as we can see from the minimap none of the enemies went there. It is still possible that someone might have ran over the field while being in my teams line of fire and reached the stairs but it is highly unlikely. Also it would require the enemy base to be completely empty for my ‘aimbot’ to prioritize him. But then what about the tunneler since he should be priority number 1?
So all in all - you can’t tell where I am aiming all the time, but every time it is possible to tell approximately, I am looking just at the terrain and no enemies. And shouldn’t an aimbot focus only at a single enemy who is closer to you? And the effect of your gun jumping is caused by the fact that the closest enemy always changes since they all are moving closer/away from you? But in this whole video the tunneler remains the closest enemy to me, and not once do I point my cursor directly at him.
And one last thing - don’t forget that as the videos quality is rather low, the effect of my gun moving instantaneously is caused by the low fps of the video. Even when I’m doing smooth turns, it still shows them as laggy, as you can see at the last turn I do before the video freezes. The video skips some frames and when I’m quickly moving my cursor this is what created the aimbot effect.