tl;dr read the whole thing please.
Before this started, I had said something about how players can create towns and then eventually expand their town into a nation, with their town being the capital city of the nation and other towns can join this nation (like a country). This isn’t final, but please give your opinions on the discussion below. Key ideas are bolded.
11:16 yeah that souds cool
11:19 Now we need to discuss how people will earn this money.
11:19 Killing people/selling diamonds, maybe?
11:29 what will be the currency?
11:29 can it be something you can only acquire by selling various resources to npc merchants?
11:29 for example
11:30 dirt would be worth 1 whatever the currency is
11:30 stone would be worth 3 whatever teh currecny is
11:30 diamonds would be worth 100 whatever the currency is
11:30 i’m sure those weights are way off but it’s just an example
11:30 and buying land should be way expensive
11:31 1000 per block or something
11:32 2% monthly tax of original cost
11:32 these numbers are just coming out of nowhere but you get the idea
11:32 make it difficult…
11:33 if a player wants to buy a 30x30 plot of land, let’s make him earn it
11:33 he has to spend many hours mining
11:33 that will add value to land ownership
11:33 i’m talking 12+ hours for a very small plot of land
11:33 12+ hours of straight mining
11:34 or wood chopping if that’s what the players enjoys
11:34 or selling meats from animals
11:34 or selling live animals
11:34 or selling whatever else
11:35 is this even possible ?
11:36 give the players the option to gather whatever resources they prefer to go for
11:36 rares/more difficult resources to gather would be worth more currency
11:38 the currency shouldn’t be attainable any other way either
11:38 as in, you have to sell resources to a npc merchant to get the currency
11:38 or loot the currency off other players
11:38 so whatever we choose the currency to be, we should prevent it from spawning naturally anywhere
11:40 ah sorry i was playing Tribes
11:40 Yes that’s probably how it will work
11:40 that would be so awseome
11:41 something like that will motivate my addictive personality
11:41 We can set certain prices for certain items and I think we can have them automatically go up/down in value depending on how often people are selling it
11:41 Yup that’s what we’re aiming for
11:41 wow for real?
11:41 that is awesome
11:41 I’m 99% sure of that but I have to double check
11:41 If we do that, people will probably set up careers for themselves, such as lumberjack or farmer for animals
11:41 It just depends on what they like doing.
11:41 soooo awesome
11:42 that’s exactly what i’m imagining
11:42 let people play the role they want to play
11:42 Can I post this on the forums (in the admin section I guess) so we can see what everyone thinks?
11:43 this log? yeah i was thinking just that
11:43 Froe and I have been seeing if we can have players set up shops and people can buy the items from people, not just spawn them out of thin air from nothing.
11:43 That would be fun and keep item value balanced.
11:44 Should I post this in MC admins, sysadmins, or in the MC section?
11:44 14:43:30 Froe and I have been seeing if we can have players set up shops and people can buy the items from people, not just spawn them out of thin air from nothing.
PLEASE post, I don’t care if you don’t care much about Minecraft, we just need to know what you like and your ideas, because I know you all have them!