OpenSpades is an open source OpenGL-based alternative client of the original Voxlap Ace of Spades Classic 0.75 client. it’s compatible with PySnip/pyspades, which means you can use it to play on all of our AoS 0.75 servers as well as all AoS 0.75 servers listed on BuildAndShoot.com. runs on Windows, Mac, and Linux.
here’s a video of ei8htx playing on our AoS 0.75 babel server:
…and a video from the developer himself playing on our AoS 0.75 infiltration and babel servers:
If we could have this replace the old 0.75 and develop it further to what we visioned with the old 1.0, we would be set. I liked everything about it, except that 1) you can’t minimize without having a pointer 2) no scroll feature to move to grenades or spade and 3) cannot switch weapons or teams (or at least I couldn’t find out).
I like this a lot so far, but I don’t foresee it replacing the old client. I think it might be too power hungry and that a large percent of the player base won’t be able to use it. We as a community should still certainly support it, however!
The graphics and effects are really amazing. Only complaint I have is tabbing out and losing my cursor, but as ei8htx said, just playing on windows for now.
I would like the sound (when someone types) removed. It will get annoying once a spammer or a fast typer starts typing non-stop. Also, would the skins have to be converted? I am not the coding or the skins guy so I don’t know.
[…/Sources/Client/NetClient.cpp:396] Disconnected: Unknown
Collected backtrace:
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:377
void spades::client:Client::RunFrame(float) at Client.cpp:259
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
int main(int, char**) at Main.cpp:51