the nade damage wasn’t scaled down to 25% damage, but the area needed to deal 100% damage was shrunk down to 25% normal size. there is a difference. if you time the nade just right and get it to explode right on their head, they’d die.
Well, usually when I throw nades into a hole I don’t have to make it picture perfect. I can just spade nade glitch or toss it in and wait for an enemy to come running out. The point is that it screws with the gameplay.