my proposal is a fully Second World War server/gamemode
some maps than could be played are Omaha, Bastogne, Berlin, Stalingrad, North Africa, some Japan island too, etc. I don’t know if those maps exist, but they can be created.
there would be cool things:
-mines: some random (or specific) zones that you walk and you get killed or damaged;
-bombs: extensive term, from mines to artillery, whatever;
-artillery: random (or specific if they’re invoked by players) zones where grenades fall, causing ~10 of damage. They can be invoked by players from near the base by achieving some quantity of kills or stuff (in my mind it’s like a small /apoc that causes 50 or 70 of damage altogether);
-airstrike: the classic airstrike, invoked by players anywhere they are;
-machine gun: the classic machine gun from that Omaha server a years ago. If you don’t know it, then think it as a smg with more bullets;
-vehicles? not fundamental, maybe a project that can be treated apart.
so you would have two bases: allied base and axis base. You should capture the enemy BASE to win. there’s not kill limit to win, or tents to capture like tug of war, or intels to catch and take to the base.
construction strategies are welcome, however it isn’t a babel gamemode, so teams shouldn’t need to build anything directly to achieve the victory (i mean, build walls if you want, build tunnels if you want, build trenches if you want, that’s all strategy, that isn’t required to achieve the victory, since you just need to capture the enemy base).
it would be cool to have a map with trenches too (no one second world map is incoming to my head rn, beyond omaha that is a very diverse map (see Omaha in MOHAA and Omaha in COD2).
how to achieve the victory?
-take the enemy base (tent).
-just be close to the tent, at least 4~6 players are required to cap a tent. You all should kill every enemy that respawn. while the base is in the hands of one of the teams, the other team can ONLY respawn ONCE (your tent is captured, you go to recover, you get killed, you respawn, if you get killed again then bai).
need to add that you won’t respawn directly close to the enemy players, and this means, you won’t respawn close to the tent. this to avoid spawnkilling and fast-easy winning.
(edited to clarify some points)