Hey, this is my server! Wow!
So here’s a quick rundown:
The game is Blue vs Green
Green team is zombies, and they are all bots - computer players.
Blue team is for players.
The Zombie will keep the server full: with one human player there will be 31 zombies, 16 humans: 16 zombies. The server is limited to 16 human players total (on blue or spectator).
Zombies take about 20% damage compared to regular AoS. If a zombie has intel he takes 5% damage except for headshots which are 10%.
The tents (both blue and green) rotate around the map in a circle. The blue tent will refill your grenades, ammo, and blocks while the green tent will heal you.
The Intel:
Intel is different than in regular CTF. If you are holding intel, all zombies will go after you. They will target other humans if fairly close, but in general they will only go after you.
Wherever the intel is, whether held by a human or on the ground, that grid coordinate (on the map) will be protected - Zombies will not be able to break blocks inside that square.
Additionally, zombies will now go after groups of humans if there is no intel carrier.
Capturing intel will reset it like normal, and the capturing player will be able to instakill the next 16 zombies he shoots. This is done on a bullet by bullet basis, so a shotgun will tend to waste this advantage.
If you want to drop intel in a coordinate or give it to someone else, you can use the command /drop. It will prevent you from picking it back up for a very short period of time.
Intel Zombie:
One zombie will hold the human intel. This zombie will do 100 HP damage per swing of his spade. Additionally all zombies jump if they are unable to walk forward - the intel zombie will tear a hole in any blocks near him when he jumps. When he dies he will also explode, and this explosion can kill you easily. Zombies cannot crouch, so a two-block high doorway in a protected zone is sufficient to keeping zombies out.
There is also a very slight chance when you kill a zombie that the entire zombie team will immediately respawn inside that zombie’s dead body. Be careful!
100 Rifle kills = triple rifle headshot damage
100 shotgun kills = zombies are kicked back by shotgun (they run and jump backwards)
100 smg kills = zombies will stop moving for a bit when hit
100 nade kills = zombies will swarm to your grenades
100 melee kills = spade does double damage
200 blocks placed in one life = blocks never run out if you haven’t thrown any grenades
Zombies will wander if they stand in one spot for too long
Intel will automatically cap if you hold it for more than five minutes
zombies have a 1 in 320 chance of spawning entire zombie team on death
Intel zombie has a 1 in 10 chance of spawning entire zombie team on death
intel zombie capture will respawn a zombie inside each member of the blue team
/drop will prevent you from picking the flag back up for 15 seconds (previously 5)
Zombies will target close together groups (3+) of enemies if no one has intel
Zombies spawn with 100 hp + double their best streak
ie: a zombie with a best streak of 12 kills will respawn with 124 HP
- zombies take 1/5 damage
- intel zombie takes 1/10 damage for headshots, 1/20 for anything else
Also perks:
100 Rifle kills = triple rifle headshot damage
100 shotgun kills = zombies are kicked back by shotgun (they run and jump backwards)
100 smg kills = zombies will stop moving for a bit when hit
100 nade kills = zombies will swarm to your grenades
100 melee kills = spade does double damage
200 blocks placed in one life = blocks never run out if you haven’t thrown any grenades
No it’s not. It’s Danko’s personal server, which means no leaderboards and Aloha staff members cannot (fully) guard the server.
I have to say, the gamemode is hands down one of the best I’ve played. Bot AI is pretty awesome and the changelogs seem to fix the annoying issues of people running around with intel around the map. I’ve also noticed that zombies can spade through one block thick walls if that area is protected, so I would like it if the script izzy put on the arena servers to prevent wall spading would be applied here too.
Here is a fort me and serveral other players made:
damn, I didn’t read the first post while concentrated and now after I seeing AEM’s pic I felt like “can you really?” and now I want to build my own fort and save people
They’re only a problem when they get in big numbers in a very small area. Build a little higher, don’t do what I’m doing in the picture, and you should be okay.
Also added secret rewards for capping intel at 10,15, and 25 caps.
Also #2: afk-kick will be set to 10 minutes now that I got it working