Danko's Zombie Survival

Votekicks are already fixed. The votes needed to kick are the same as if there were no zombies.

meh, I tried making fort but after awhile of holding intel I automatically capped it, which sucks cant build anything great like this.

You can do /drop to keep it in your area. It’s not really fair to let one player hold intel indefinitely. Additionally, your best bet is to build your fort in a remote place and then bring intel to it once it is zombie proof.

Anyway, plans for next update:
Lower req’s for ‘perks’ to 50 (?) kills, except for grenade.
Fix weapon perk count (it ignores headshots, oops!)
Nerf one of the capture rewards.

errr the capture reward “sneaky feet” seems to be bugged… I wasn’t sneaky at all and got mobbed by zombs while smashing v

You need to hold V, and it won’t work if they are too close. Holding intel probably breaks it too.
Probably a little finicky mainly because whether or not you are sneaking is only recorded when you move; so if you are standing still and hold V, the game doesn’t know that you started sneaking.

Next Update:

/hardmode - toggle hardmode: -zombies do 100 hp damage -you spawn with 50 hp and the same ammo count as when you died -green tent does not heal -sprinting hurts you -grenades and melee do half. Body shots do zero damage. Only headshots do 'normal' damage -intel cap only gives you 8 instakills

/brutal - toggles brutal mode - the game automatically kicks you when you die

intel cap instakill now adds up instead of resetting
instakill no longer affects you and teammates
Weapon perk kill counts update correctly with headshots and only require 50 kills
intel cap reward @ 25 caps is less OP
Shotgun perk “kickback” pushes further than before, and won’t teleport killed zombie back to you.

should be coming up soon.
Map has been updated, I liked a bridge someone built along the edges, so I added something like it to the normal map. Also raised the map and added some small tunnels, underground bases should be more feasible.

EDIT: Updated!

what’s the point of zombies doing 100 damage when you only have 50hp

fall damage + sprint damage + your own grenades

And now that I’ve updated, next update:

100 rifle kills perk: headboom - headshot kills explode and hurt nearby zombies 100 smg kills perk: convert - zombies will briefly attack other zombies 100 shotgun kills perk: knockback - zombies will be kicked back and up, and bring nearby zombies with them 100 grenade kills perk: fear - zombies will keep their distance while you hold a grenade Melee-kill 16 different zombies: Parry - Melee'ing zombies will prevent them from hurting you for a second

Can you make the fog dark so that it feels like night? Because the map feels so pleasant at the moment even with the zombies around.

I agree
maybe same fog as in swag 2

same for meh

I don’t really like the new update, because then you will not be able to make the 3 block high forts without it being zombie greifed.

Ive never tried this but, what if you protect your walls the same way minecrafters protect theirs against spiders? like this:

OO
O you be in this side
O
O
O

I hope there will be tons of more updates in future :smiley:

Those intel tents run like hell.

2 Lazy to run so i just build up a tower, eat some snacks and wait to come back xD

Ah, but I always run out of ammunition before that running thing come back. :stuck_out_tongue:

Haha xD thats your problem! :wink:

But it is almost impossible to save ammo when you use the smg, isn’t it? I just shoot everything!

Haha ikr it takes like 60ammos to kill 2 zombies so thats why i turn in like 5 intels first then shoot with the smg :slight_smile: