i meant not to post anything but i guess i will anyway
On bridgeyard, taking down the bridge is a tactic that’s been commonly used by both normal players and staff alike. You shouldn’t employ different sets of rules when different admins are on or when the tactic seems noobish. I, as I’m sure many others, have been a witness (or even a part) to many bad tactics on various kinds of maps. Are people who build 3+ high walls (and who are firmly convinced it is their tactic that’ss gonna tip the balance in their team’s favour, and which could potentially, although unlikely, work, granted certain conditions were met) on maps like driftice gonna get actively disabled just because you know/think those tactics are not so good? This was just one example of many others possible, and part of the game is learning. Getting to know what, how, where and why something works, and where it just doesn’t. Then there is taking risks. Doing something which might seem to you like dumb shit, and which in and of itself isn’t anything malicious, is a part of that risk. That is all a part of testing various strategies, however good or bad they may be.
I am firmly convinced that toggling people based on controversial “i know better this isn’t gonna work here” or “hurr durr i see the full picture” should not be the way to go, and it’s a simple way to alienate many players-especially considering how minute today’s playerbase is - as simply this makes the game unnecessarily restrictive and, dare I say, boring. It also makes things needlessly confusing, and what fun is a game when you have to carefully watch your every step to avoid getting banned or penalized in some way.
All I’ve mentioned here, stands in a glaring contradiction to what aloha supposedly is, and that is operating in the shadows, discreetly, interfering in gameplay as little as it’s possible and taking actions only when absolutely necessary, and that would entail situations with visibly /malicious intent/, i.e. aimbotting, obvious griefing and shit.
So, what we need is: a uniform set of rules (however unreasonable, excessive, debatable some of them may seem), not a system where punishing seems to be done randomly, on a whim, or where certain admins punish for things to which other admins wouldn’t as much as bat an eye (or in which they actively partake in).