Hello! For the past week or so, the crew has been hard at work setting up the public aloha Minecraft server. We’ve already figured out the basics, like that the server will have the Factions plugin, and it will be PvP. For the rest though, we need your help!
What would you like to see in this server? No idea is a bad idea, so tell us everything you think you would like!
some basic ideas that have already been thrown on the table include:
a player can join an existing faction or create his own.
a player may be in only 1 faction at a time.
factions can claim land for a taxable fee - not paying that fee or being inactive loses claim to that land.
non-members cannot interact (destroy/build blocks, open doors, etc.) with a faction’s claimed land.
anyone can attack anyone anywhere except in neutral protected trade areas. if you don’t want to be attackable on your faction’s claimed land, build a house/castle/whatever to protect you and your belongings from non-members.
3 primary factions that would be considered the official towns. each would include a neutral protected trading area within and/or near its claimed land. these towns would be the high traffic areas; you would go to them to buy/sell stuff and scout for war.
these ideas are not finalized - they are open for discussion.
another proposal i had made was the ability for factions to officially be at war with each other.
when officially at war, i suppose things like fire, lava, and TNTing can take place. otherwise, it’s probably best to refrain.
Well I read Factions Overview and Player Guide - MassiveCraft and I like that territory idea.
I think it would be cool to add some minigames like “King of the Ladder”, “Castle Wars”, and/or “Parkour”. Maybe some puzzles as well in the mini games like redstone challenges just for fun.
Keep in note we are the aloha player killers. This will be PvP orientated! Right now we have factions set up, and I think we will have official warring places where lava and tnt can be used. Other than that I believe they will be disabled. I myself haven’t been able to look too much into it, yet.
I also proposed that players get slotted to different factions to start with. They may then choose to leave, and switch/align with other factions after a certain period of time. Factions are also able to exile their own members, set bounties on renegades, etc.