M1 Garand WIP for OS. The animation’s sure as hell choppy, and not all that great, but it is something. I admittedly don’t know Angelscript that well, but as you can see I’m getting there. This is the product of about 4-5h of work right now, most of the time was getting used to adjusting the KV6 models for viewer ability.
You may notice that there is a cutaway on the right side of the Garand model. That is where the Action.kv6 will be going. I intend to make it more realistic. I’m interested in attempting the same method by Para to make the empy En-Bloc clip into a particle.
As far as the sound effects go, they are heavily edited real M1 Garand sounds. You might notice that after the initial report you can hear the whiz and supersonic crack of the bullet. I did that in style of the BF: BC2 sniper rifle sound effects, and real gunfire.