we need 1. restocks 2. admin online to restock, I need the module! I can produce hulls very easy, by the end of the week I will have over half a billion purple/blue/black/grey/red normel hulls, and I want to expand. I will take orders that I will deliver on Wednesdays at 6:00pm to 6:30pm GMT -6. Selling hulls 2 Credits each, maximum of 2mil if I get the shop module I will stop delivery and restock shops.
server updated:
http://star-made.org/content/starmade-009392-exploits
StarMade 0.09392: Exploits Submitted by schema on Mon, 09/02/2013 - 18:31Hello and welcome to StarMade,
this update takes care of some exploits that some players were starting to use to grief.
Thank you all for testing the pre-release. From what I’ve gathered there are no game breakers atm.
Exploits
There was a possibility to take control of ships from the client, and also discard a kick with a hacked client. Control is now double checked on server. Kicking now severs the direction even without the client answering.Re-Naming and Spaces
Structure names can now contain spaces. You can also no rename any structure by placing down a faction block, declare it as a faction object. Activating the block again will give the “rename” option.Other fixes
- cleaned up death routine and control units
- kicking now immediately disconnects client after kick command has been sent (fixes anti-kick exploit)
- fixed bug that would cause lasers not to hit astronauts in certain situations (callback had wrong meta data)
- fixed player directions
- added admin command to issue debug routines to enhance log output (to specifically debug certain objects)
- extra check on server to prevent players from using a hacked client to take control of structures
- extra check when blocks are placed to prevent missuse
- player object changes checks on server if the changes came from the right client, and will report otherwise (attempt to control another player)
- improved memory scalability for bigger structures
- structure names can now contain spaces
- structure names can now be changed with the faction module
- fixed texture array fallback (crash on startup for some graphics cards)
New fixes since the pre-release
- fixed crash on suicide
- fixed lighting of block bottom face
- fixed initial position of build mode to where the object was entered
- fixed crash in build block build-mode
- fixed “preview block” being used when it’s off in the options
- added frustum & distance culling to buildmode wobble boxes to increase performance in high numbers
- advanced build mode mass placement will now check for each block if it has enough space to be placed
- added debug mode to trace corruption (versioned backup of every raw file before writing)
Thanks for playing StarMade,
- schema
server updated:
http://star-made.org/content/starmade-0093932-more-fixes
StarMade 0.093932: More FixesSubmitted by schema on Fri, 09/06/2013 - 14:58
Hello and welcome to StarMade,
this release contains pretty much the changes of the previous pre builds, and some small fixes. Thank you all for testing and sending in reports!
EDIT:
Hotfix #1: fixed crash on missiles (hopefully)
(uploading now. Available about 15 min from this edit)also some extra things ive done earler:
- default for credit lost changed to 10%
- possibly fixed some docking position glitches resulting from forced overwrite when reading initial data
- fixed bug where there would be multiple shop blocks possible on the same structure
- fixed crash from 3rd party function that would stack overflow when trying to word wrap “-” in chat
- fixed restock command for player shops
- all admin commands now allow spaces in arguments: Arguments with spaces have to be written in single or double quotes (’ or ")
Here is the full change log:
fixed crash in inventory iteration
fixed crash in sound iteration
improved sound handling
issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won’t be influenced by it anymore
changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug
improved check if skin file differs from server version
indicator animation should no longer reset on sector change
reduced lock-on gui-glitches (needs tests)
fixed rolling ships with keys to be framerate independent
fixed looparound when rolling ships, which caused glitches especially on bigger ships
added server config line to modify how much credits are lost on death (default: lose 10%)
added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
added server config line to force the player to drop the entire inventory on death (default: off)
added server config line to enable projectiles gaining the relative speed from where they are shot from
added server config line to customize starting credits of a new found NPC shop
added server config line to customize NPC shop credit gain over time
New in this version only:
- navigation waypoint is now absolute
- fixed crash on placing blocks in some cases: A connection to an invalid block was tried
- preventing crash when recipes are used that have block types (from modding) in them that do no longer exist
- fixed lighting on planets
Thanks for playing StarMade,
- schema
server updated:
http://star-made.org/content/starmade-009395
Submitted by schema on Tue, 09/10/2013 - 20:14Hello and welcome to StarMade,
sorry for making it short (I have to be somewhere)
Here is the changelog:
- fixed faction chat and pm
- fixed cut off names in faction chat
- fixed bug that caused larger docked ships to sink into the dock (the function that was in place didn’t load the necessary value)
- fixed docking size for fixed-docking
- added docking dimension for docked ship build mode
- docking should be more logical and robust now
- empty region writing no longer mapped (hopefully helps with the saving bug) [for that bug I need more information since it may result from the OS behaviour with allocated byte buffers]
Thanks for playing StarMade,
- schema
i have a little more work left to do but the battle arena is almost done.
Once Star Made has been released I expect a stable amount of players on the server. that being said, buy Starmade while it is still cheap, like how Minecraft used to be.
Aw, just completed the last finishing touches to my salvaging industrialish looking ship, and was about to upload it here. Well, here is the download link anyway : http://star-made.org/node/12843
I still play starmade…there are some public servers but it would be fun if we could open the aloha one again.