Shards Online

it’s an Ultima Online-inspired multiplayer RPG style game from Ultima Online developers where players customize and host their own worlds on their own servers… i’m keeping my eye on this one!

The best part is we’re also giving players the ability to mod our existing content and create their own. You can run private or public clusters with your own rulesets, and choose how and with whom you interact. In your shard you can be a king, a god, or even a humble street sweeper. Be careful playing the grim reaper though, you might not keep players for long!

We’re making the power to build incredible communities accessible to every player.

http://massively.joystiq.com/2014/03/11/ultima-warhammer-daoc-vets-form-citadel-studios-announce-play/

WASHINGTON, March 11, 2014 – A veteran team of online gaming experts today announced the formation of Citadel Studios, a new independent video game development company focusing on multiplayer role-playing games for PC. For the past six months, Citadel has been heads down working on their first project, codenamed "Shards," and is ready to give the world a sneak peek. With Shards, Citadel is taking inspiration from their previous work on the grandaddy of RPGs, Ultima Online - they're creating a truly next-generation online game that will enable players to customize their experience, and change the face of player collaboration forever.

Learn more about Shards and the Citadel team:
View the official teaser: http://shardsonline.com
Check out the studio: http://citadelstudios.net

Citadel was founded by game industry veterans Derek Brinkmann, Chris Ondrus and Tim Cotten, whose collective credits range from RPG classics like the Elder Scrolls series, Ultima Online, Dark Age of Camelot and Warhammer Online, to AAA titles in the NASCAR and Madden franchises. Derek, Chris and Tim have seen online games evolve from their earliest days through the introduction of free-to-play, mobile, MOBAs and other modern multiplayer genres. With a full understanding of the genre’s history and modern development, Citadel’s goal is to create something like nothing else on the market.

“We left our soul-crushing, corporate jobs to make the games we’d actually play,” said Derek Brinkmann, founder and CEO of Citadel Studios. “As we started our first project and experimented with concepts, we discovered ways we could share our passion for creating living worlds with gamers themselves. Ultimately the community will dictate what Shards becomes, because we’re not just providing a game but also a platform for players to express their creativity.”

Based on their own personal passion for the genre, Citadel is ignoring the modern online gaming imperative to squeeze every last cent from every player. Set in a richly-imagined universe with deep lore and environments ranging from the familiar to the surprising, Shardswill give players more power than ever before, without constantly asking them to take out their wallets.


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their Kickstarter campaign launched today: Shards Online by Citadel Studios — Kickstarter



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Looks interesting hm

It resembles to me a bit of runescape, with the graphs and menus, and the modification. Tough shards seems to be much more modifiable.

gameplay footage and interview with systems designer Bruce “Logrus” Bonnick:

https://www.youtube.com/watch?v=RjeJRSCMT40

some topics they covered are skills, resource gathering, crafting, housing, NPC employment, and dungeons.

the first dungeon is “tower of babel” where difficulty increases as you progress up the layers of the dungeon and every layer is like its own world. more about tower of babel @ 53:17.

Those tower of babel tho :stuck_out_tongue:

current dev roadmap… check out alpha 3

http://massively.joystiq.com/2014/07/03/citadel-outlines-shards-development-roadmap/