Minecraft Map to OpenSpades Map

Download Mineways to load your Minecraft map and transform into a .obj 3D Model , then go to Online Voxelizer there load your map .obj to transform into a voxel model .kvx then put your .kvx model into a basemap that you can create following this tutorial Create a Map OpenSpades Tutorial

Keep in mind that the maximum height of a map is 64 voxels.

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Just to note, I am in active convo with the voxeliser guy, we may get it fixed

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If you want to convert several maps for babel here are some tips:
For babel a rectangle 300 blocks long will be enough.
However, you can even use smaller areas if they are successful and reflect them several times, for example 4.
But you can also insert of course 512x512 areas, but pay attention to the game zone (300x150 (center)) it will be in the center of events.
You can also, for example, convert 1000x1000 islands to 500x500 if such an area is suitable

Water.vxl (2 MB)
Here is the water file: when you insert it the frames automatically set the correct map size. And then you can click import>colormap and import any water texture in bmp format, it is better to use a resolution greater than 512 by 512

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1:1 map conversion method. the script was written by @Тимофій Шумилко This method preserves internal spaces. This method is much faster than through Online Voxelizer. You can still see the coordinates through mineways You need to install Python and then install Amulet core with the command below

 pip install piqueserver amulet-core opensimplex 

you will need: mc2aos.py and mc2aos.csv here is the conversion command:

 python3 mc2aos.py --mc path-to-map‐MC --vxl name.vxl X Y Z 

the specified coordinate will become the center of the map, and the height coordinate will become water
mc2aos.csv (22.6 KB)
mc2aos.py (6.9 KB)

Below is an example of the differences between the 2 options.