I’d be happy to make some changes to it, but I’m having trouble understanding some of this, if you could elaborate that would be great:
I don’t really see the problem here, the maze isn’t really navigable without punching some holes in the walls, and enemies should be griefing the enemy team’s side, it’s a big part of the support system of the towers.
2. Too hard to get through without killing yourself
Like it's hard to get through without falling? I don't understand how you are killing yourself on accident? Maybe you should stick to the floor level if you are prone to falling?
3. It's too easy to camp/spawnkill because of the messed up water layers.
I'm guessing you mean the part of the maze that extends into the water, giving cover for attackers. I think it might be smart to just add water damage to that map so people don't use the water. The maze was meant to add enough cover to begin with.
4. The spawn area over water can be griefed
I'm not aware of any area that 'hovers' over water. The spawn area is 2 blocks thick (by accident, actually), but breaking it down to one level should still keep it on land. If there is spawn area over water, it's not part of the map to begin with.
5. Too easy to grief or take the tower down
I don't know what to say other than that you need to have good defense in this map. The plus side is you have about half the tower height already built.
So some changes I think would help are:
Remove the outskirts of the maze that have walls but no floor, and add water damage - This should keep people inside the maze area and discourage people swimming around the outside
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Remove the first set of spawn-facing walls of the maze - This should expose the first area of the maze so enemies aren’t camping in an area that you can’t really destroy, at the base of your tower
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Some other ideas that might make it more fun to play:
add another level on the top layer, about two blocks high, so the top isn’t so much of a no-man’s land, and you shouldn’t worry too much about falling.
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Let me know what you think
ALSO: this map is meant to play differently than vanilla babel maps. Attacking might be easier on this map, but building should be easier too: half the tower is already there.
That’s cute.