Yup, try to look for ‘adjust pivots’ in the drop-down menu somewhere at the top. Put your cursor in one of the boxes in the bottom left corner and use arrow keys to move the entire model.
Thx Kuun, i’ve been looking for that option for a while. my tutorial never seem to explain it
So how does this look now?
EDIT WHEN I STILL CAN -.-
i updated the download link, it should make you download this version instead
Side Note, imm start working on a Spas-12. hopefully i can make stuff work
little sneak peek at the shotgun, i got a good part of it done, almost halfway through the weapon.kv6 file (which is the longest to make i think). I’ve put a good 2 hours in that. i’ll need to learn how to resize stuff in game, the gun will end up freaking giant.
I think it looks awesome so far, feel free to give some feedback if you want!
Wow, the shotgun is pretty huge! Anyway, I think you need to halve dimensions or something.
I will, i’m currently learning how to make that happen, thx to Paratrooper for telling me where to look
This is gonna be the biggest mod i’ve ever done. hopefully i don’t give up and let you guys with the thought of : man i could have had an amazing spas-12 .-.
The model is currently 69 blocks long and i don’t want it to go over 130. It’s halfway done
Awesome! Can’t wait.
I’m planning on making weapons too, but it’s kind of hard. (Especially when the Insert and the Delete keys are on the same button.)
So, i’ve been wondering, (since i’m doing the main frame of the gun right now) should i have the stock closed or open?
The open Stock might make the mod a bit too long
You could make both, but I personally prefer the open-stock SPAS.
Presenting you, the SPAS-12.
this is only the Weapon.kv6 so there is first person view yet. Big thanks to Paratrooper for showing me how to make it fit on a player!
Without making you wait anymore, I present you my Masterpiece.
I need to put a sight on it. should i do Iron Sight or Red dot Sight?
Looks really awesome!
Okay, I think Red Dot Sights would do.
So i’ve been working a lot on, obviously i have no script for reloading animations or for the sight but i’ll find a way, i already have a question sent to Paratrooper for this so hopefully i’ll manage to make everything work soon.
here is a quick video of the gun in first person.
I plan on maybe adding some diffrent sounds for the shooting and when you pull the gun out and i already have a good idea of what sound imma use but that’s gonna be a secret until release
Looks pretty great!
Can’t wait to get it!