Thought I should move this to aloha from the game forums, since they’re offline
*last update 8/22
http://code.google.com/r/dankesaurus-pl … ntelrpg.py
aloha server running it and Yourself’s 1ctf:
aos://763413447:34887
This script gives you a reward for grabbing and capturing intel.
Once you pick up intel you now have level 1 of a random power of the six available.
After capturing intel, you have level 2 of that power. Capture again for level 3.
Set your preferred power using /powerpref, (the first power you get is always random though).
Names and descriptions of powers can be seen by typing /power ingame.
Powers:
Armor:
Level 1: all non-headshot, non-melee hits against you do 1/2 damage
Level 2: all non-headshot, non-melee hits against you do 1/4 damage
Level 3: all non-headshot, non-melee hits against you do 1/8 damage
Level 4: Zombie: You spawn with no gun (you still have nades), but you take 1/15 damage. (zombies are immune to poison)
Level 5: Berserk: You do more damage when low on health (100/hp, max of 2x)
Extended Mag:
Level 1: You spawn with 10 extra bullets loaded.
Level 2: You spawn with 20 extra bullets loaded.
Level 3: You spawn with 30 extra bullets loaded.
Level 4: Burst Fire: Your weapon fires a burst of shots when fired manually.
Level 5: Intel Radar: While sneaking, you are updated on the position of the enemy holding your intel
Good Teammate:
Level 1: teammates near you (and you) are healed 10 points every time you get a headshot
Level 2: teammates near you (and you) are healed 20 points every time you kill
Level 3: 30 hp for headshot / 20 hp normal kill
Level 4: Team Medic: While sneaking, teammates near you heal 5 hp/s (stacks with their regen)
Level 5: Mobile Tent: Teammates can touch you to refill their supplies (15 second cooldown)
Good teammate will also cure poison!
Teleportation:
Level 1: you are safely teleported to where your nade goes off
Level 2: you are teleported to where you break a block with your gun (2 Uses)
Level 3: you are teleported to where you break a block with your gun (4 Uses)
Level 4: Ninja Warp: You are invisible for 3 seconds after teleporting (nade teleporting only)
Level 5: Freaky Friday: Holding sneak will allow you to swap position with the enemy you hit (2 Uses)
You can refill uses at the tent, and nades will continue to work (ignoring use limit) for all levels
Regeneration:
Level 1: you are healed 2hp every second.
Level 2: you are healed 3hp every second.
Level 3: you are healed 5hp every second.
Level 4: Paratrooper: Every other time you spawn, you spawn in the sky above where you died.
Level 5: Shock Trooper: Like Paratrooper, but your landing is explosive to enemies
Poison Bullets:
Level 1: enemies you hit take 1 damage/sec until they touch the tent or die
Level 2: enemies you hit take 2 damage/sec until they touch the tent or die
Level 3: enemies you hit take 3 damage/sec until they touch the tent or die
Level 4: Disarm: Your bullets have a chance of emptying an enemy’s gun.
Level 5: Poison Block: One block you place poisons enemies who come near it (only 1 block at a time)
Nadesplosion:
Level 1: A 10% chance headshots cause an explosion.
Level 2: A 15% chance headshots cause an explosion.
Level 3: A 30% chance headshots cause an explosion.
Level 4: Blocksplosion: Blocks you place explode when broken. (5 per life) type /d to detonate them all at the same time!
Level 5: Sticky Bombs: Your bullets have a chance of turning the enemy into a timebomb. (bombs have a 5 second timer)
Level 4 powers:
Level 4 powers are gained by typing /four #
You must have at least 10 levels overall
You will lose all powers you have to upgrade, and you cannot gain any levels → you can only have one level 4 power and nothing else
Typing /clearpowers will reset you back to 0 and you can gain powers like a new player
You cannot lose Level 4 powers
Level 5 powers:
Level 5 powers are gained by typing /five #
You must have all the Level Four Badges
You cannot lose Level 5 powers
You get badges by using each level four power:
- 5 zombie spade kills
- 5 burst fire kills
- 250 hp healed with Team Medic
- 5 kills while invisible
- 5 kills while parachuting
- 5 kills while your enemy is disarmed
- 5 kills using blocksplosion
Losing Levels and Instakilling:
There’s an invisible point system behind the scenes-
if you kill a player you get one point
if you die you lose a point
if you capture intel you get a point
You gain/lose extra points if you are carrying intel or if the person is a higher level/lower level when you kill/die
IE: if you die to a lower level player while carrying intel, you will lose 3 points
Hitting 0 points will make you lose one level, and you will reset to 4 points
You cannot go higher than 6 points, but while at 6 points you have a 1/10 chance of instakilling.
tldr: keep your ratio positive and keep capping intel and you’ll keep your powers and instakill more
All powers are free for the last ten minutes of the game
Comments, suggestions, etc?