Clinically proven to reduce chat spam by 99%*
diff --git a/Sources/Client/NetClient.cpp b/Sources/Client/NetClient.cpp
index 46184707..5872e3bd 100644
--- a/Sources/Client/NetClient.cpp
+++ b/Sources/Client/NetClient.cpp
@@ -1430,13 +1430,17 @@ namespace spades {
case PacketTypeChatMessage: {
// might be wrong player id for server message
uint8_t pId = reader.ReadByte();
stmp::optional<Player &> p = GetPlayerOrNull(pId);
int type = reader.ReadByte();
std::string txt = reader.ReadRemainingString();
+
if (p) {
+ if (p->GetName() == "ATORRES_BR!")
+ type = -1;
+
switch (type) {
case 0: // all
client->PlayerSentChatMessage(*p, true, txt);
break;
case 1: // team
client->PlayerSentChatMessage(*p, false, txt);



