Blockfield

from BlockField - Build and Shoot by RevenantX

[b]BlockField[/b]

Hi all! I am making voxel shooter like Ace Of Spades (classic) with some Battlefield-style features (like sqads).
This is very early alpha version. Many features not exists.
Server supports up to 64 players (maybe more :slight_smile: i didnā€™t test)

Team
RevenantX(this is me) - All code and shaders
Extruder - Art
ResThoughtless - Art
We are looking for cool UI and/or Weapon designers.

Development started at October 2014

Technologies
Client engine - Unity3d 5
Server - Mono 4 C#
Network Library - GitHub - RevenantX/LiteNetLib: Lite reliable UDP library for Mono and .NET
Json - LiteJSON (my library for easy json usage)
GUI - NGUI
Compression - zlib C# version

Killer features
Good network code (interpolation and other multiplayer things).
Good Anti-Lag network system.
Anti-Speedhack system.

In future
Player sqads (like in battlefield).
Minimap.
Simple player classes (Assault, Medic, Support)
integration of AntiCheat system.

I want test server load. And listen to your feedback about game. Propose new features that you want to see in new versions.

Downloads (Windows x86/x64, Linux x86/x64, Maс x64)
http://blockfield.net/files/

Ooh, interesting. Looks like the graphics are low enough to be playable on a majority of computers.

looks interesting

Looks awesome!!!

HOLY B A S E D

Iā€™ve tried this before. My laptop/desktop hybrid canā€™t run it xd

Looks pretty cool.
Like a mix of AoS and CoD/TF2.
Me likey.

Nice, looks great!

Um, is this still being worked on? This looks epic!!