from BlockField - Build and Shoot by RevenantX
Hi all! I am making voxel shooter like Ace Of Spades (classic) with some Battlefield-style features (like sqads).
This is very early alpha version. Many features not exists.
Server supports up to 64 players (maybe more i didn’t test)
RevenantX(this is me) - All code and shaders
Extruder - Art
ResThoughtless - Art
We are looking for cool UI and/or Weapon designers.
Development started at October 2014
Client engine - Unity3d 5
Server - Mono 4 C#
Network Library - GitHub - RevenantX/LiteNetLib: Lite reliable UDP library for Mono and .NET
Json - LiteJSON (my library for easy json usage)
GUI - NGUI
Compression - zlib C# version
Good network code (interpolation and other multiplayer things).
Good Anti-Lag network system.
Player sqads (like in battlefield).
Simple player classes (Assault, Medic, Support)
integration of AntiCheat system.
I want test server load. And listen to your feedback about game. Propose new features that you want to see in new versions.
Downloads (Windows x86/x64, Linux x86/x64, Maс x64)