13:32:06 I think you should add water damage to pinpoint map their is to many water campers
right now you take water damage only if you go too far away from the platform. should we change it so that all water damages you even if you’re right next to the platform?
No,sometimes the only way around a barrier on pinpoint is through the water.Water campers are also easy to spot and kill.Water camping can also easy be solved in game by placing walls.
but I agree, water damage is a bit lame. It’s a part of the game to stay in the water, and as already said it has the huge disadvantage of lack of cover already.
For R1CTF, yes. It’s really annoying having those campers hiding within the water, picking people off 1 by 1.
On the other side, falling off is very probably. So many times do I lag and fall into the water. Very annoying when you have low hp and die.
Not to mention, I have joined matches where people have placed the intel so far, with water damage, it’s impossible to take it, and bring it back without dying. So honestly, it’d be a hard choice.
No water damage at all could cause some pretty big issues in my opinion.
Water damage on the outer edges (such as it is now) is good, but I’m sure there is better.
Perhaps have a 1 block border all around the map, and you have to wade through the deadly water to get to it. (With water damage on all parts of water except perhaps the cords closest to the actually pinpoint landmass), this way you’re almost dead by the time you get there, removes camping, and allows strategic gameplay.
| = 1 block thick along the walls
O = ‘acid’ water
D = safe water