[x] Given Rapid Fire from Admin, Accused of Hacks, Then Permabanned!

[s]Sigh.

SnIpEr is right, guys. And not only that, but all recoil (for each individual shot) is actually reduced slightly when a player is given rapid. Because of the SMG’s already little recoil and high fire rate, rapid actually makes recoil control as a whole easier, because rapid doesn’t make you fire that much faster yet it reduces the recoil significantly. With other weapons, recoil per individual shot is still slightly lower than it normally is. However, due to the nature of the weapon, the recoil is still very high and the rate of fire quite low, so turning on rapid would cause recoil control in general while holding down the mouse to be more difficult, because the slight reduction in recoil pales in comparison to the massive increase in fire rate and the large amount of recoil in general.

Hope this cleared some things up.[/s]

4 posts downward - ran some tests and posted what I found.

I second this. I have been rapided before and banned while using SMG and it truly is just a buff to the SMG. You get kills fast and there is barely any recoil so it looks like norecoil.

Nope

I think the one instance of NR with the SMG when LinStar looks at the ground would not have been 100% for me. It’s damning, but there should’ve been a tad more, along with a lot of /pings. I haven’t seen any other clip so I don’t know about the ESP.

Anyways, how the hell does rapid actually reduce recoil? Things happen for a reason, and unless there’s some code somewhere that actually reduces recoil by a certain degree or alters some scalar, I don’t buy it. If you wanted to say firing in bursts is controllable, then perhaps so. But reducing? I don’t buy it at all.

While I’m playing the opposition here, I can understand that with a tad bit of practice, rapid could be controlled, but given it randomly? How would one know to even compensate for it? The first couple bursts the user should be thinking “WTF?”, not anticipating it correctly off the bat.

Just ran some tests with Draco. What I found was that individual shots recoil the same, firstly. When it came to firing in full clips, recoil control with rapid off was much more consistent than with rapid on, but I found that once I got used to having rapid activated, there were times where I could control it as efficiently, if not more efficiently, than with rapid off. Draco, who was watching/recording, said it looked the same. The recoil compensation is different, but it’s not necessarily harder or anything, it’s just something that if you get used to, you can control just as well as if you were never given rapid at all. Sorry for my mistakes, however I do stand firm in my belief that rapid with SMG isn’t really harder to control, and if anything can be easier to control once you get used to it after a few mags.