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Poll

What gamemode do you want to see made?

Tower Tumble
2 (10.5%)
Second World War
2 (10.5%)
Intel Keep Away
6 (31.6%)
Search and Destroy Arena
2 (10.5%)
Build Battle
4 (21.1%)
Heaven's Tower
3 (15.8%)
Cataclysm
0 (0%)
Parallel Wars
0 (0%)

Total Members Voted: 19

Author Topic: Gamemode Contest!  (Read 1208 times)

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Offline FerrariFlunker

Gamemode Contest!
« on: November 21, 2019, 03:32:02 PM HST »

-This is your chance to share your BEST gamemode ideas and have the possibility to have yours made! 
-There will be voting to find the best idea  (gamemodes that are impossible to make won't be included).

-We will then create and host whatever gamemode is chosen!

Please post your gamemode ideas below with as many specifics as possible.
  • Does the gamemode require certain maps? New maps to be made?
  • Do the intels play into the gamemode at all? How does the game end?
  • Are there certain things disabled?  Building? Shooting?

Be as creative as you want, post as many ideas as you want, but please be descriptive!
If you have any questions about whether your ideas are possible or not, post them anyways!  We'll shoot down any impossible ideas. 
We have a winner!  Congrats shywolf91! 
« Last Edit: November 29, 2019, 06:55:43 PM HST by FerrariFlunker »

Offline FerrariFlunker

Re: Gamemode Contest!
« Reply #1 on: November 21, 2019, 03:32:16 PM HST »
Here's one of my ideas!

Gamemode name:  Tower Tumble

How it works:
There's a perfectly square tower that reaches from groundlevel to the sky and is the size of exactly one sector.  There are multiple 1 block layer levels to this tower.  Here is an expertly drawn 2D picture of how this tower is structured.

Each colored layer represents a 1 block thick level.  Players will spawn on the top (red) layer.  As soon as the game starts, the objective is to shoot the blocks out from underneath the other players to drop them down to the layers below.  Players will continue to try to shoot eachother down to the lower levels.  If a player falls from the bottom layer (yellow) to the ground, they will die/lose.  The last player to survive wins the round!

Gamemode specifics: 
Players can't build and can't throw grenades.
Shooting other players will do no damage. 
Players will have unlimited ammo to shoot the blocks. 
If possible, each block will break with 1 shot. 
Players will not be able to get out of the 64x64 area that the tower is on.
It will not be possible to break any blocks besides the different layers that the players stand on. 
The multiple layers in the tower will rebuild themselves after every round.
There will be time before the round starts (after everyone spawns) for players to spread out/find their spot.  Players won't be able to shoot blocks during this time. 
Once a player dies, they won't be able to respawn until the next round.

If you can think of any ways to improve this gamemode, reply with suggestions below!

Offline JSweet

Re: Gamemode Contest!
« Reply #2 on: November 21, 2019, 03:40:02 PM HST »
everyone should line up to challenge me to a 1v1

Offline Stradivarius

Re: Gamemode Contest!
« Reply #3 on: November 21, 2019, 05:06:50 PM HST »
my proposal is a fully Second World War server/gamemode

some maps than could be played are Omaha, Bastogne, Berlin, Stalingrad, North Africa, some Japan island too, etc. I don't know if those maps exist, but they can be created.

there would be cool things:

-mines: some random (or specific) zones that you walk and you get killed or damaged;
-bombs: extensive term, from mines to artillery, whatever;
-artillery: random (or specific if they're invoked by players) zones where grenades fall, causing  ~10 of damage. They can be invoked by players from near the base by achieving some quantity of kills or stuff (in my mind it's like a small /apoc that causes 50 or 70 of damage altogether);
-airstrike: the classic airstrike, invoked by players anywhere they are;
-machine gun: the classic machine gun from that Omaha server a years ago. If you don't know it, then think it as a smg with more bullets;
-vehicles? not fundamental, maybe a project that can be treated apart.

so you would have two bases: allied base and axis base. You should capture the enemy BASE to win. there's not kill limit to win, or tents to capture like tug of war, or intels to catch and take to the base.
construction strategies are welcome, however it isn't a babel gamemode, so teams shouldn't need to build anything directly to achieve the victory (i mean, build walls if you want, build tunnels if you want, build trenches if you want, that's all strategy, that isn't required to achieve the victory, since you just need to capture the enemy base).
it would be cool to have a map with trenches too (no one second world map is incoming to my head rn, beyond omaha that is a very diverse map (see Omaha in MOHAA and Omaha in COD2).

resuming:

how to achieve the victory?
-take the enemy base (tent).

how?
-just be close to the tent, at least 4~6 players are required to cap a tent. You all should kill every enemy that respawn. while the base is in the hands of one of the teams, the other team can ONLY respawn ONCE (your tent is captured, you go to recover, you get killed, you respawn, if you get killed again then bai).
need to add that you won't respawn directly close to the enemy players, and this means, you won't respawn close to the tent. this to avoid spawnkilling and fast-easy winning.

(edited to clarify some points)
« Last Edit: November 25, 2019, 01:05:50 PM HST by Stradivarius »
<Trapinx> Y ya lo busqué, Poronga significa Jarrón (es peruana la palabra)

Offline shywolf91

Re: Gamemode Contest!
« Reply #4 on: November 21, 2019, 06:23:08 PM HST »
Spoiler for unknown:

-This is your chance to share your BEST gamemode ideas and have the possibility to have yours made! 
-There will be voting to find the best idea  (gamemodes that are impossible to make won't be included).

-We will then create and host whatever gamemode is chosen!

Please post your gamemode ideas below with as many specifics as possible.
  • Does the gamemode require certain maps? New maps to be made?
  • Do the intels play into the gamemode at all? How does the game end?
  • Are there certain things disabled?  Building? Shooting?
Be as creative as you want, post as many ideas as you want, but please be descriptive!
If you have any questions about whether your ideas are possible or not, post them anyways!  We'll shoot down any impossible ideas. 

Okay i'll give it a go. First of all i'm not sure if they was made before or not but I don't recall aloha having a mode like this and I don't have the free time nor the patience of searching through aloha.pk or bns for a thread/post. I wouldn't be surprised if it was mentioned before.



premise: kinda a cross between infiltration, CTF, and TDM

Working titles: Intel keep away | Intel search n destroy

Idea: Each team has one intel that is randomly given to a player. In order to score a point the team must track down the player of the enemy team who has the intel and kill him. By killing said player the team gets a point and the intel is randomly given to another player on the team (since both teams have an intel the above works for both teams). The first team to kill player/cap intel x number of times wins.

ideas / notes:
No tents? - so no health regen, block/ammo regen; tents not needed for "capping" (maybe killing enemy gives some goodies: health, ammo, blocks)

Random spawning - players are randomly spawned anywhere on the map (excluding places that would cause damage such as in blocks or fall damage, water damage etc)

 hiding in one location is discouraged - if you do not move outside of a predetermined area (example 10x10 block) within x amount of time (sec/min) you're location is given to all players (this is only for the player with the intel) (either as a message or marker on minimap/world?)

Killing an enemy should give that player a clue about direction/how far enemy intel is but not exact location/sector

Teamwork: This mode should promote teamwork? maybe a kill streak could unlock a command to teleport to any player of your team? or maybe a /squad type script could be implemented where 2-3 players per squad and those players spawn together or can teleport to their squamates. Maybe one player can be squad leader and add/remove players on their squad?

Person with intel: 2 ideas; they can play like everyone else with the caveat of having to keep the intel safe or they can just be the one to keep intel safe and not be able to kill enemy. (also they shouldn't be able to give intel to others except by dying and intel is randomly given to someone)


Any thoughts?
« Last Edit: November 21, 2019, 07:02:57 PM HST by shywolf91 »
To hell with the raggedy. Time to put on a show!

Offline Stradivarius

Re: Gamemode Contest!
« Reply #5 on: November 22, 2019, 05:54:25 PM HST »
"Opinions On Adding A Defuse Game Mode Server"

http://aloha.pk/index.php?topic=9452.0
<Trapinx> Y ya lo busqué, Poronga significa Jarrón (es peruana la palabra)

Offline FerrariFlunker

Re: Gamemode Contest!
« Reply #6 on: November 22, 2019, 06:06:35 PM HST »
"Opinions On Adding A Defuse Game Mode Server"

http://aloha.pk/index.php?topic=9452.0
A search and destroy style gamemode would be super cool.  If this one is chosen I'd probably make a new script instead of using the one that's shown in that thread.  I really like the idea of using the progress bar indicators to show time left for defusal and such.

Offline Zim350

Re: Gamemode Contest!
« Reply #7 on: November 23, 2019, 06:04:32 PM HST »
Build battle.
If you put yourself in front of me with a pink block, I will consider not killing you.

Offline Ben Cousins

Re: Gamemode Contest!
« Reply #8 on: November 24, 2019, 05:00:53 AM HST »
When's the 9/11 DLC coming out?

Offline SuicideCat

Re: Gamemode Contest!
« Reply #9 on: November 24, 2019, 12:46:00 PM HST »
Name: Heaven's Tower

How it works:

A mix between Babel and Infiltration, enemy intel is located on the top of the pillar and people must to get it being really careful to don't be discovered by enemies.

Specifics:

- Maps should to add some dificulty to get the intel.
- First team on get 5 points win
- The attached file is just a concept art of how the pillar would look like, dimensions and areas can be modified but the pillar colors and design always must match with the map theme.
- Pillars can't be destroyed.
- Team tents are 2 chunks or less far from their intel's pillar.
- You receive damage when you're in the top of the tower.
- Blocks are infinite.
- Everytime the enemy carry the intel to the tent and gets a point, the enemy tower reduces its height by ten blocks until it is only 20 blocks height.