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a little bit about aloha.pk brief introduction...

we are aloha player killers, and friends! or aloha.pk for short. 8) we play, host, and moderate self-customized game servers for moddable games. conceived by a Hawaii-grown gamer whose gaming addiction began in 1986, aloha.pk was born in February of 2011 and is sustained by our shared vision for respect. we're populated by creative developers and PvP-hungry gamers who know fun challenges and crave them on the playing field. practicing "aloha" is pretty important around here, and explicit behavior is frowned upon. we expect you to digest our policies and follow your local laws & the laws of the United States. we welcome you to become part of us no matter what your background is, so please come hang out and have some fun with us!

what is aloha?

it's a Hawaiian word that in simplest terms translates to a friendly hello and goodbye. its deepest meaning is beyond definition; it's a way of life that's all about love and respect.

where are we from and where are our servers located?

we're all over the world but most of our players connect from North America and Asia. aloha.pk is based in the United States and all of our game servers run on our fully managed hardware dedicated virtual servers located in California, USA.

how to join?

you being here means you're already part of us. say hi if you want or don't.

how can i give back?

just be respectful. that's more than enough and appreciated more than you know.

no but seriously, how can i give back?

sharing your resources, skills, and knowledge certainly helps.

donations are accepted via PayPal. all donations go toward present and future aloha.pk expenses.

February 15, 2011, 12:02:46 AM HST
interview with Ace of Spades creator, Ben Aksoy source: http://www.aceofspadesblog.com/2011/05/exclusive-interview-with-ace-of-spades.html

1. What inspired you to make Ace of Spades? Is it designed after a specific war?

I just wanted to make a game that I would want to play. I quit gaming a long time ago because I was sick of static environments and rinse and repeat gameplay. I wanted a game that rewarded creativity over reflexes so I developed Ace of Spades. It's not modelled after a specific war although there are some Vietnam influences (the namesake of the game). I'm keeping things a little abstract because it gives me more freedom when adding features, and gives players more freedom with their imagination.

2. You already said you would like to see a Map Editor added but do you have any other thought on how you may extend modability.

There's already a growing community in modding the game sounds and model files. I'm not a big fan of server-side mods because I know the first mod would be those bad Quake killstreak sounds that first put me off gaming... but maybe down the line it'd be cool to allow admins to script simple gamemodes. Also, custom maps should be supported pretty soon!

3.  How are you dealing with all the attention? Do you plan on recruiting/hiring help?

It's pretty cool to see your name on big sites (when they spell it right) but I wish I was better prepared for all the initial traffic. I didn't think the game would catch on so quick. Despite all the offers, I don't think I need to recruit people yet... the fun part of development starts now anyway.

4. Do you want to increase the range of vision?

In terms of fog, probably not. It's there for performance and network bandwidth reasons and I've never liked pixel hunting in Red Orchestra. Fog allows flanking tactics and the game already has a pretty decent view range.

5. Where do you want to take the game? Do you want it to stay realistic or make it a little over the top?

I'd like to keep the AoS on the side of realism but still keep the gameplay simple and instinctive. I think the abstract, simplified gameplay allows player more freedom in their style of play instead of suffocating it.

6. Do you want to implement more details into maps like grass, tress, or boulders?

Yes, I'll definitely add more detail to terrain generation, and add different types of terrain. And the map editor should allow players to create whatever they want.

7. You have already described where you want to take the games weapons but have you made anymore plans since then?

I wish I planned that far ahead, but I'm just going day-by-day. I would like more weapons that take advantage of the dynamic terrain... a satchel charge or mortar would be cool but they'd have to be implemented in a way that couldn't be abused.

8. Could voxlap and Ace of Spades support vehicles? If so would you ever consider implementing any.

The terrain is too blocky for jeeps/tanks, but planes and PT boats aren't out of the question.

9. Do you want to change the size of the maps? If so how big or small?

Not really... I'd like to increase playercounts to 64 one day though.

10. Last but by least, of course, what is your favorite team to play?

Click my name on a news post at ace-spades.com to find out.

May 02, 2011, 12:44:28 AM HST
girl mod

download it: http://www.mediafire.com/?2g8cqdc26htnwnx

May 07, 2011, 12:24:21 AM HST
[SERVER] descriptions of our AoS servers

aloha.pk 1ctf 24/7 pinpoint

  • mode: One Capture The Flag by Yourself
  • map list: pinpoint

aloha.pk four teams

  • mode: Four Teams by Danke
  • map list: quadpoint

aloha.pk arena all maps

  • mode: Arena by Yourself
  • map list: minideckarena, avstorage, indiaarena, officewars, avsides, generator2, rigreloaded, ambassyarena, planeassault, penthousearena, generator, avseafort, facingworldsarena, avsmallfortress, spacestationarena, dedust2arena, submarinearena, avstoragebig, alcatrazarena, blueresort, abordage, museumarena, spiraltower, csitaly, prison, turvystairs, prisonbreak, nuketown, castlewars, abandonedstronghold, alamoarena, zealot, avrealm1f, casinoarena, townarena, avacid, sherwoodforest, chinatown, avvirtual, volcano, avorder, highrise, abandonedfactory, neotokyo, beaulieuarena, sixhouses, crossover, lostvalleyarena, phases, lostvalleyv2arena, deepspace, swamparena, avdivision, avinsides, avsandtown, avsector1, hijacked_arena, twobunkers

aloha.pk arena top 10 maps

  • mode: Arena by Yourself
  • map list: minideckarena, avstorage, indiaarena, generator2, planeassault, avseafort, prisonbreak, nuketown, avsmallfortress, facingworldsarena, blueresort, rigreloaded, abandonedstronghold

aloha.pk counter-strike maps

  • mode: Arena by Yourself
  • map list: dedust2arena, csitaly, csoffice, de_dust, cs_assault, de_aztec, cs_militia, de_nuke, cs_havana

aloha.pk 24/7 assault

  • mode: Ctf
  • map list: assault, gh_assault

aloha.pk tower of babel

  • mode: Babel by Yourself, modified by izzy
  • map list: bridgeyard, turv, godstairs, stadium, minihills, spitfire, skullfort, greenravine, tradeoff, crossfire2, icecraft, babelpocalypse, toast, TowerDive, abridgetoofar, blam, newfort, plateau, battlefarm, pinpoint2, vippers_nes, ruins_onigiri, 1river2forts, jungletest, ellipsis, islandbabel, trenches, swag1, moskvababel, holes, arenatoofar, utopia2, binladencompoundv7, driftice, nomansland, chestren, halongbabel, standoff, turtlesoup, frog1.1

aloha.pk blockpower

  • mode: Blockpower by Danke
  • map list: 2keep, cord2, darkfort, deucehills, forks, shaft2, bighouse

aloha.pk build-only

  • mode: SuperCool Build by JohnRambozo
  • map list: buildonly

aloha.pk ctf 24/7 classicgen

  • mode: CTF
  • map list: classicgen

aloha.pk capture the flag

  • mode: CTF
  • map list: 1river2forts, alpine, battlefarm, binladencompoundv7, bocage, buildcon2013, burbs, castlesandshit, caves, cemetery, citadel, darkfort, favela, firestorm, golf, greece, harbor2, hiesville, holes, irongrass, island, league, makewar, marketgarden, mesa, museum, nard, netron, normandie, oasis, oasis2, PAdesert, paradise, pripyat, pug, random, realisticbridge, remus, renaissancetown, rivervalley, siberia, skullfort, stackattack, stranded, summerfields, swampcanyon, swampycaves, tortuga, trenches, waterfrontv2, yarr

aloha.pk dig dug

  • mode: Dig Dug by thepolm3
  • map list: digdug

aloha.pk free for all

  • mode: Free For All
  • map list: 2keep

aloha.pk football/soccer

  • mode: football/soccer by hompy
  • map list: countrycourse, desertcourse, smallcourse, greenhills

aloha.pk global war

  • mode: earth by Danke
  • map list: earth

aloha.pk territory control

  • mode: Territory Control
  • map list: 4rivers, alpine, battlefarm, binladencompoundv7, bocage, burbs, capitol, castlesandshit, cemetery, citadel, classicgen, classicgen, golf, greece, holes, irongrass, league, makewar, normandie, omaha, PAdesert, pripyat, pvw, remus, rivervalley, siberia, stackattack, stranded, summerfields, trenches, urbantankfightfinal, waterfrontv2

aloha.pk infiltration

  • mode: infiltration by hompy and TheGrandmaster
  • map list: castleassault, lostvalleyinf, hillfort, beaulieuinf

aloha.pk intel rpg

  • mode: IRPG by Danke
  • map list: 2keep, cord2, darkfort, deucehills, forks, shaft2

aloha.pk king of the hill

  • mode: King of the Hill by thepolm3
  • map list: octopus1.1, skullfort, renaissancetown, p_c

aloha.pk minifun

  • mode: Tean Deathmatch
  • map list: miniVillage, awp_india, meleetrain, chess, facemelee, farmMill, favFootball

aloha.pk push

  • mode: Push by danhezee
  • map list: egypt, hamburg, helgoland, icebreak, isle-hop, lostislands, orbitpush, swamplands, thestrait, volcanoislands, bikini

aloha.pk r1ctf 24/7 hallway

  • mode: R1CTF by Yourself
  • map list: hallway

aloha.pk last stand

  • mode: Last Stand by Influx
  • map list: alamo, ambush, rorkesdrift

aloha.pk smashoff

  • mode: smashoff by Dr.Morphman
  • map list: cheesus, cloudsmash

aloha.pk tdm 24/7 faceoff

  • mode: Team Deathmatch
  • map list: faceoff

aloha.pk tdm island maps

  • mode: Team Deathmatch
  • map list: island, crumb, isleofwar, rocketisland, colosseum, standoff, hillside, pinpoint2, toast, lard, treasureisland

aloha.pk tennis

  • mode: Tennis
  • map list: tennis

aloha.pk ten story towers

  • mode: Ten Story Towers
  • map list: keeper

aloha.pk tug of war

  • mode: Tug of War
  • map list: 4rivers, alpine, battlefarm, binladencompoundv7, bocage, burbs, capitol, castlesandshit, cemetery, citadel, classicgen, golf, greece, holes, irongrass, league, makewar, normandie, omaha, PAdesert, pripyat, pvw, remus, rivervalley, siberia, stackattack, stranded, summerfields, trenches, urbantankfightfinal, waterfrontv2

aloha.pk humans vs. zombies

  • mode: Zombies by Dany0 with modifications
  • map list: pegs, lard, pinnacle2, pinnacle2, pinnacle2, darkfort1, points

February 01, 2012, 12:09:28 AM HST
Re: The Weather, (Previously known as: "A virus ( shit cunt Admin)" i disagree with the mutings but that doesn't mean you were innocent. the logs show you provoking A Virus and earlier i witnessed you griefing your teammates on hallway by shooting out stairs as they walked up them, placing blocks on their heads, and overall just trying to screw with them. kind of hard to enjoy team-based gameplay when players do stuff like that.
May 01, 2012, 01:05:52 PM HST
hardware specs of our game servers currently all of our servers are hosted across multiple Linux-based virtual private servers on the US west coast. our primary VPS is optimized specially for gaming and has dedicated resources exclusively for our use, no sharing! 8)

decommissioned equipment:

we fully manage two server-class Linux machines that are dedicated 100% to aloha.pk game servers.

our primary box is a leased dedicated server located at a data center in Kansas City, Missouri. it's connected to the internet on a 1Gbps port via Hurricane Electric, Cogent Communications, and KCiX (the Kansas City Internet Exchange). hardware specs:

  • Dual Intel Xeon 5080 (4 cores @ 3.73GHz)
  • 32GB RAM
  • 120GB SSD
  • 500GB SATA
our secondary "backup" hardware is owned by us. it's currently located in California. specs:
  • Dual Intel Xeon L5420 (8 cores @ 2.5GHz)
  • 32GB RAM
  • 2 x 147GB 15,000RPM SAS

June 20, 2012, 09:27:38 PM HST
Re: LESSON: Don't try to lie. It doesn't go well. elson96 because you were so unwilling to be upfront, Drebbel had to go out of his way to prove your guilt, which wasted effort that could have been used for people who really needed it. thanks for nothing. we have absolutely no reason to trust you. we would all be in a much better situation if you had just been honest from the start.
September 19, 2012, 06:32:54 PM HST
Re: LESSON: Don't try to lie. It doesn't go well. far, far away from here
September 19, 2012, 08:57:12 PM HST
Re: The Last Comment Wins! Timmay!
July 26, 2013, 12:58:20 PM HST
Re: Vavle Made video games(and others) Vavle!

Doom II was the first game i experienced on the internet! and i was super addicted to playing Quake 1 Threewave CTF online, it was the first game that kept me up until sunrise every day! such great fun.

September 30, 2014, 01:49:01 PM HST