Hello Guest

Author Topic: Star Made  (Read 38470 times)

0 Members and 1 Guest are viewing this topic.

Offline izzy

Re: Star Made
« Reply #100 on: August 29, 2013, 10:56:09 AM HST »
server updated:

http://star-made.org/content/starmade-00939-personal-shops
Quote
StarMade 0.0939: Personal Shops
Submitted by schema on Tue, 08/27/2013 - 06:19

Hello and welcome to StarMade,

This update has got a great new feature: Players can now manage their own shops from their space station and their planets.

Hotfix#1:

Sorry, there was a compatibility issue with the new shop feature for old station/planet data.
The new update should fix it and it should make the stuff reappear. If not please take the data from your backup from before the patch

Personal Shops
The new Shop Module (buy it in the space station category in the normal shops) converts any space station or planet into a shop. Once you place it down the [SHOP] sign will appear in the top right like with normal shops.

Shops have their own ownership data, so the first thing you want to do is to open up the shop panel and press "Edit". Shops can only be edited if you either are an owner, or if there is currently no owner. You can put more owners if you like. Destroying the shop will get rid of all ownership, as well as all items and cash inside it so be sure to either use it on your home base, or have good protection. One good thing is that the position of the module does not matter, so you can hide it deep in your station.

Another new thing is, that prices now can be not only be credits, but also blocks themselves.

If you are the owner of a shop, you can edit the price for every single item: The "edit price" button will appear in the owned shop if you press on an item (under the buy quantity button).

Owner are excepted from the normal "buy/sell" procedure, they can put and take items from the shop 1:1.

Also, shops now have their own credits. While NPC shops will get more money over time to refill, player shops have to be filled with credits for them to be able to give credits for blocks.

Withdrawal/deposit of credits can also be done in the "edit shop" panel.

I hope there won't be too many bugs with this feature, but server admins should please hold on to their backups in case there is an exploit.

Other changes fixes, and features
- fixed crashing build mode with meta item selected
- fixed change_sector_for command
- changed scheduled spawning method to load sectors on spawn, which should be more robust. Also easier to spawn into unloaded sector.
- added admin command to spawn a blueprint anywhere with more options
- added admin command to set global spawn point (/set_global_spawn)
- fixed bug where enemies would not be considered enemies by neutrals
- fixed exporter error to not set initial position of astronaut mesh correctly
- removed some redundant data being send around for each player
- fixed head movement with more then one astronaut around
- added server hit indication (also to debug)
- changed player orientation setting that might fix some glitches
- fixed vertex order of buffers
- optimized cube shader (eliminated all branches in vertex and all but one in fragment shader)

Thanks for playing StarMade,

- schema

Offline Freezing Maple

Re: Star Made
« Reply #101 on: September 01, 2013, 02:25:02 PM HST »
we need 1. restocks 2. admin online to restock, I need the module! I can produce hulls very easy, by the end of the week I will have over half a billion purple/blue/black/grey/red normel hulls, and I want to expand. I will take orders that I will deliver on Wednesdays at 6:00pm to 6:30pm GMT -6. Selling hulls 2 Credits each, maximum of 2mil if I get the shop module I will stop delivery and restock shops.

Offline izzy

Re: Star Made
« Reply #102 on: September 02, 2013, 09:53:35 AM HST »
server updated:

http://star-made.org/content/starmade-009392-exploits
Quote
StarMade 0.09392: Exploits
Submitted by schema on Mon, 09/02/2013 - 18:31

Hello and welcome to StarMade,

this update takes care of some exploits that some players were starting to use to grief.

Thank you all for testing the pre-release. From what I've gathered there are no game breakers atm.

Exploits
There was a possibility to take control of ships from the client, and also discard a kick with a hacked client. Control is now double checked on server. Kicking now severs the direction even without the client answering.

Re-Naming and Spaces
Structure names can now contain spaces. You can also no rename any structure by placing down a faction block, declare it as a faction object. Activating the block again will give the "rename" option.

Other fixes
- cleaned up death routine and control units
- kicking now immediately disconnects client after kick command has been sent (fixes anti-kick exploit)
- fixed bug that would cause lasers not to hit astronauts in certain situations (callback had wrong meta data)
- fixed player directions
- added admin command to issue debug routines to enhance log output (to specifically debug certain objects)
- extra check on server to prevent players from using a hacked client to take control of structures
- extra check when blocks are placed to prevent missuse
- player object changes checks on server if the changes came from the right client, and will report otherwise (attempt to control another player)
- improved memory scalability for bigger structures
- structure names can now contain spaces
- structure names can now be changed with the faction module
- fixed texture array fallback (crash on startup for some graphics cards)

New fixes since the pre-release
- fixed crash on suicide
- fixed lighting of block bottom face
- fixed initial position of build mode to where the object was entered
- fixed crash in build block build-mode
- fixed "preview block" being used when it's off in the options
- added frustum & distance culling to buildmode wobble boxes to increase performance in high numbers
- advanced build mode mass placement will now check for each block if it has enough space to be placed
- added debug mode to trace corruption (versioned backup of every raw file before writing)

Thanks for playing StarMade,

- schema

Offline izzy

Re: Star Made
« Reply #103 on: September 06, 2013, 06:16:55 PM HST »
server updated:

http://star-made.org/content/starmade-0093932-more-fixes
Quote
StarMade 0.093932: More Fixes

Submitted by schema on Fri, 09/06/2013 - 14:58

Hello and welcome to StarMade,

this release contains pretty much the changes of the previous pre builds, and some small fixes. Thank you all for testing and sending in reports!

EDIT:

Hotfix #1: fixed crash on missiles (hopefully)
(uploading now. Available about 15 min from this edit)

also some extra things ive done earler:

- default for credit lost changed to 10%
- possibly fixed some docking position glitches resulting from forced overwrite when reading initial data
- fixed bug where there would be multiple shop blocks possible on the same structure
- fixed crash from 3rd party function that would stack overflow when trying to word wrap "-" in chat
- fixed restock command for player shops
- all admin commands now allow spaces in arguments: Arguments with spaces have to be written in single or double quotes (' or ")

Here is the full change log:

- fixed crash in inventory iteration
- fixed crash in sound iteration
- improved sound handling

- issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won't be influenced by it anymore
- changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug

- improved check if skin file differs from server version
- indicator animation should no longer reset on sector change
- reduced lock-on gui-glitches (needs tests)
- fixed rolling ships with keys to be framerate independent
- fixed looparound when rolling ships, which caused glitches especially on bigger ships

- added server config line to modify how much credits are lost on death (default: lose 10%)
- added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
- added server config line to force the player to drop the entire inventory on death (default: off)

- added server config line to enable projectiles gaining the relative speed from where they are shot from

- added server config line to customize starting credits of a new found NPC shop
- added server config line to customize NPC shop credit gain over time

New in this version only:

- navigation waypoint is now absolute
- fixed crash on placing blocks in some cases: A connection to an invalid block was tried
- preventing crash when recipes are used that have block types (from modding) in them that do no longer exist
- fixed lighting on planets

Thanks for playing StarMade,

- schema

Offline izzy

Re: Star Made
« Reply #104 on: September 12, 2013, 11:49:18 AM HST »
server updated:

http://star-made.org/content/starmade-009395
Quote
Submitted by schema on Tue, 09/10/2013 - 20:14

Hello and welcome to StarMade,

sorry for making it short (I have to be somewhere)

Here is the changelog:

- fixed faction chat and pm
- fixed cut off names in faction chat
- fixed bug that caused larger docked ships to sink into the dock (the function that was in place didn't load the necessary value)
- fixed docking size for fixed-docking
- added docking dimension for docked ship build mode
- docking should be more logical and robust now
- empty region writing no longer mapped (hopefully helps with the saving bug) [for that bug I need more information since it may result from the OS behaviour with allocated byte buffers]

Thanks for playing StarMade,

- schema

Offline Freezing Maple

Re: Star Made
« Reply #105 on: September 12, 2013, 06:31:27 PM HST »
i have a little more work left to do but the battle arena is almost done.

Offline Jyromefedx

Re: Star Made
« Reply #106 on: October 03, 2013, 05:38:45 PM HST »
Once Star Made has been released I expect a stable amount of players on the server. that being said, buy Starmade while it is still cheap, like how Minecraft used to be.
The ghost with the most

Offline SeriousSimFR

Re: Star Made
« Reply #107 on: October 09, 2013, 06:06:18 AM HST »
Aw, just completed the last finishing touches to my salvaging industrialish looking ship, and was about to upload it here. Well, here is the download link anyway : http://star-made.org/node/12843

Offline Monstarules

Re: Star Made
« Reply #108 on: August 16, 2014, 02:18:07 PM HST »
I still play starmade...there are some public servers but it would be fun if we could open the aloha one again.
Rest in peace Monster: 05/06/2002 -- 07/25/2017