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Author Topic: [Event] Babel Map Making Competition  (Read 12479 times)

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Offline Afrodude

Re: [Event] Babel Map Making Competition
« Reply #10 on: August 21, 2016, 05:08:27 PM HST »
there's a lot more to consider than only chat. we'll still use the same discretion that we normally do when adding maps to rotation. multiple tests at random times, observing how the actual gameplay pans out.

Is this the same discretion that led to the current map pool being trash?
Fresh ass contraband meme: https://puu.sh/rhpIr/bf34876e35.jpg
[6:37:27 PM] Orion Schyberg (Monstarules): Also Afrodude is the biggest pussy ever lol.

http://paste.quacknet.org/view/dad57dbb
http://paste.quacknet.org/view/41e06c14

Offline Danke

Re: [Event] Babel Map Making Competition
« Reply #11 on: August 21, 2016, 05:23:21 PM HST »
there's a lot more to consider than only chat. we'll still use the same discretion that we normally do when adding maps to rotation. multiple tests at random times, observing how the actual gameplay pans out.

Is this the same discretion that led to the current map pool being trash?
No, it's the discretion that led to our babel server being the most popular server in the entire game.

Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #12 on: August 21, 2016, 05:26:26 PM HST »
there's a lot more to consider than only chat. we'll still use the same discretion that we normally do when adding maps to rotation. multiple tests at random times, observing how the actual gameplay pans out.

Is this the same discretion that led to the current map pool being trash?
No, it's the discretion that led to our babel server being the most popular server in the entire game.

And is that the same discretion that led to Trump and Hillary being the most popular candidates for president in the entire U.S.?

#banter

pls don't kill ;-; i still want unban pl0x

Offline Danke

Re: [Event] Babel Map Making Competition
« Reply #13 on: August 21, 2016, 05:27:54 PM HST »
Let's try and focus on the contest for now, okay?

Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #14 on: August 21, 2016, 05:41:32 PM HST »
Due to an underwhelming amount of pressure from a large crowd of only three people (me, myself, and I). I decided to actually make a proper version of the island map that I poorly rendered and posted earlier for the lol.

The map is called Towerfall in homage to my personal favorite Babel map at the moment (Towerdive).

Highlights of the map:

1. Symmetrical (no whiny babies about it being unfair)
2. Unrealistic water and island structure
3. Small "cqb" type of map that leads to lots of action all the time and limited walk times
4. A complete tunnel system can be made along the bottom of the entire map up to 3-high without breaching the surface due to the map height being 5 blocks high at its highest excluding the water level.
5. A straight tunnel to each side can be dug out to each team's most likely tower building spot
6. Useless highlight
7. Very large buildheight for longer games (if the matches are too long I can put a small hill on each side right before the center bridge to make games shorter)
8. Another useless highlight
9. Opposing sides of main part of the islands are close enough to shoot, but farther apart than on Towerdive, so spawnkilling is a little harder
10. 3 routes

Server hoster can decide if they want water damage or not. I don't think it matters if it's on or not for this map, since flanking shouldn't be that bad when you can dig underground.

Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #15 on: August 21, 2016, 05:51:03 PM HST »
Don't want to edit, but I just made an alternate color version as well that looks better imo. I was going to do this in the first upload, but forgot to. Ideally fog color would be something stupid and surreal like red or pink, but I'll leave that up to Aloha to decide.


Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #16 on: August 21, 2016, 06:35:52 PM HST »
I found this map in one of my old archived AoS backup folders and honestly not sure if I made it or not. I did a quick search for what the original filename was and couldn't find it on BNS, but if this was your map my apologies. I think I was following a mapmaking tutorial or something when I made it, so it could be very similar to a tutorial and/or other maps.

Anywho, I slapped my name on it, rotated it so it would be symmetrical and fair to both teams, and made an extra color variation to use a loophole in the screenshots rule because I'm tired of taking screenshots.

The map is called HilledHill because it's a hill on a hill.

Highlights:
1. Symmetrical again
2. One side has a high hill which should make building a tower there pretty easy... it might even be at tower height, but I don't know since I don't feel like checking.
3. Bright orange, red, yellow, black, and white flame lava color scheme

Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #17 on: August 21, 2016, 10:06:37 PM HST »
Since y'all are slacking I made one more.

This one is called Planet C. The C stood for something in the beginning, but I forgot what that was about halfway through making the map.

Highlighters:
1. Fast paced map with more emphasis on building a bridge and reinforcing vs. towering.
2. Possible to grief from shooting at the bridge with an SMG from the sides while you're burrowed in the mountain
3. Awesome toxic air and radioactive lake-front properties
4. Completely unrealistic craters
5. Fun fact is that the texture was created from a real image of Mars! If you can figure out which crater system is used in the map then your guess is as good as mine because I have no clue!
6. Symmetrical yet once more
« Last Edit: August 21, 2016, 10:12:49 PM HST by Torch »

Offline Silnius

Re: [Event] Babel Map Making Competition
« Reply #18 on: August 21, 2016, 10:58:02 PM HST »
Why hold a competition? To promote creativity within the community, novelty within the most popular server, and to increase the popularity of the maps on rotation!

The purpose is to create new maps to get new contents, right ? So i'd say don't dig on your old folders to find old maps; try to make some new one !
Good luck everyone !  8)
« Last Edit: August 21, 2016, 11:18:27 PM HST by Silnius »
"To define the possible to defy the impossible" Saez

Offline Torch

Re: [Event] Babel Map Making Competition
« Reply #19 on: August 22, 2016, 08:27:21 AM HST »
Why hold a competition? To promote creativity within the community, novelty within the most popular server, and to increase the popularity of the maps on rotation!

The purpose is to create new maps to get new contents, right ? So i'd say don't dig on your old folders to find old maps; try to make some new one !
Good luck everyone !  8)

Thanks for your opinion, it has been thoroughly considered by our eager staff. Here at T.M.I. (Torch Mapping Industries) we try extremely hard to please every single person that has ever existed and could ever exist and we will conform how we do our business to suit your individual needs. Just to please you, we'll make sure to make another map to replace the unpublished map that I had found, modified, and then released for the competition.

Consider the HilledHill submission retracted if I make and post yet one more map. The Towerfall map was only loosely designed over a year ago (for anyone that doesn't know design =/= made) and was actually made yesterday, so that one still stands as a submission.