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Author Topic: Babel Maps  (Read 10809 times)

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Offline Atreyu

Babel Maps
« on: June 30, 2016, 04:39:16 PM HST »
One of this year's most consistently populated aloha servers is tower of babel.
Many of us, despite individual preference, play on babel simply because it has a dependably large player-base, and thus more lively gameplay.
That being said, and despite the rotation for babel containing dozens of maps, we seem to have have thoroughly exhausted each map; many regular players have courted them dozens of times for hours.

I have a suggestion that should do three things:
-promote creativity within the community;
-promote novelty within aloha servers - beginning with babel;
and lastly,
-satisfy and appeal to the majority of babel's visiting player base.

The suggestion has two parts:
1. Expand the rotation to include both older maps, and maps currently exclusive to certain servers (i.e. 2keep, forks etc. [intel.rpg])
2. Open up competitions in forums (either BnS or aloha.pk, tbd by admins) for any who please to design new maps.

The idea is simple, but it would bolster a much-needed sense of improvement and creativity within the community and simultaneously make existing servers more interesting. Further, players who venture into the game and play for a span of a few days or weeks may become more likely to become persistent players. If all goes well, it could prompt a "grassroots initiative" - so to speak - for normal players to feel involved in progress.

Most importantly, it is very easy to implement.
Any admin can begin the competition in the forums. Any sysadmin can expand the rotation. Anyone can design a map.

Thoughts? Please be constructive and positive.

How to make a map: http://aloha.pk/index.php?topic=8294.new#new {courtesy of Danke}
« Last Edit: July 06, 2016, 09:52:17 AM HST by Atreyu »

Spring - Today at 2:46 AM
Shit bro at least furries are into mammals
How you gonna be attracted to a lizard

Offline Danke

Re: Babel Maps
« Reply #1 on: June 30, 2016, 07:36:05 PM HST »
I have so little to add because it is already such a good idea.

Offline atrain1298

Re: Babel Maps
« Reply #2 on: June 30, 2016, 07:55:10 PM HST »
I have so little to add because it is already such a good idea.
I agree, a little surprised that danke agreed though.  :P

Offline Torch

Re: Babel Maps
« Reply #3 on: June 30, 2016, 07:56:32 PM HST »
Most of the maps that aren't in the rotation are because at one point or another they were boring, annoying, or took millenniums to complete. I don't think it would be smart to just add all of them back in. If there's some you really like, then you should probably just post some screenshots and ask people if they want them back in or not. But then again, I don't know if that's a good idea considering the tumultuous storm something similar to this turned into last time.

Offline Danke

Re: Babel Maps
« Reply #4 on: June 30, 2016, 08:20:05 PM HST »
There's a full map repo available here: http://aloha.pk/files/aos/maps
babel's current rotation can be found here: http://aloha.pk/files/aos/maps/babel.html

Offline Torch

Re: Babel Maps
« Reply #5 on: June 30, 2016, 08:24:56 PM HST »
There's a full map repo available here: http://aloha.pk/files/aos/maps
babel's current rotation can be found here: http://aloha.pk/files/aos/maps/babel.html

You should add this map to All Maps: http://aloha.pk/index.php?topic=6469.msg59033#msg59033

Someone can thicken up the spawn walls to make it harder to glitch through if need be, but that's bannable anyways, so I don't see why it would be necessary. More tweaking can be done to the map once it's had some game time and input.

Offline atrain1298

Re: Babel Maps
« Reply #6 on: June 30, 2016, 08:28:37 PM HST »
Now that we have this list of possible maps could we weed out the long, boring, and bad maps to hopefully replace with fun, fast paced, and good maps?

Offline CraftDinur

Re: Babel Maps
« Reply #7 on: June 30, 2016, 08:33:28 PM HST »
today when i was on babel people were complaining that some of the maps were shitty. someone in particular didn't like binladencompound and i agree that map is a little slow for babel. maybe we could have like a vote or something on maps and figure out what everyone likes and what maps work. it kinda sucks to be constrained to a map that you don't want to play for an extended period of time.
IGN: CraftDinur, Mr. Yoshimori, 49th Parallel, Sarah

Offline Torch

Re: Babel Maps
« Reply #8 on: June 30, 2016, 08:34:16 PM HST »
Now that we have this list of possible maps could we weed out the long, boring, and bad maps to hopefully replace with fun, fast paced, and good maps?

The problem is no one will agree on what are the long, boring, and bad maps and what are the fun, fast paced, and good maps.

today when i was on babel people were complaining that some of the maps were shitty. someone in particular didn't like binladencompound and i agree that map is a little slow for babel. maybe we could have like a vote or something on maps and figure out what everyone likes and what maps work. it kinda sucks to be constrained to a map that you don't want to play for an extended period of time.

That was me complaining! ^_^

Offline atrain1298

Re: Babel Maps
« Reply #9 on: June 30, 2016, 08:36:19 PM HST »
Now that we have this list of possible maps could we weed out the long, boring, and bad maps to hopefully replace with fun, fast paced, and good maps?

The problem is no one will agree on what are the long, boring, and bad maps and what are the fun, fast paced, and good maps.

today when i was on babel people were complaining that some of the maps were shitty. someone in particular didn't like binladencompound and i agree that map is a little slow for babel. maybe we could have like a vote or something on maps and figure out what everyone likes and what maps work. it kinda sucks to be constrained to a map that you don't want to play for an extended period of time.

That was me complaining! ^_^
I can name a few; Bin Laden Compound, Icecraft, Ha Long Babel, Green Ravine, Turtle Soup, Etc