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Author Topic: Aos revived?  (Read 9095 times)

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Offline ScrapHeap

Re: Aos revived?
« Reply #30 on: November 10, 2015, 11:52:22 PM HST »
Quote
MuffinTastic: "I, for one, think simply pushing iceball is a much better, easier and less painful alternative. yes, it's more complicated than that, but we can all want things, right?"
Iceball had dropped below my radar, hence my talk about OpenSpades (which I tried again two weeks ago, and still can not befriend due to lack of control response). Can anyone inform me what the status of this project is?

Now.. if we wanted to not only keep both Aloha and Voxel fps alive (which I think is what sets Aloha apart from other forums), but make them grow again, then one holy grail would be to get AOS / OS / Iceball onto smartphones / tablets.
Addictive gameplay that goes light on the hardware should make voxel fps a good candidate for such a port, although I suspect that substantial work would be involved.

Offline Monstarules

Re: Aos revived?
« Reply #31 on: November 11, 2015, 05:29:32 AM HST »
More argument is needed :p
Rest in peace Monster: 05/06/2002 -- 07/25/2017

Offline ScrapHeap

Re: Aos revived?
« Reply #32 on: November 11, 2015, 09:09:27 AM HST »
Okay Monsta;
some 39% of all gamers play games on smartphones. (http://www.bigfishgames.com/blog/stats/the-future-of-mobile-gaming/).
Games on mobile devices often are "low hardware footprint" games that are suited for causal gaming. The most successful of these are often somewhat addictive.
Gaming on mobile devices has actually led to the revival of many older titles which, while not on par with current pc games, still can deliver a good experience on a less powerful device.
Voxel FPS using the voxlapp engine is famous for using little computing power. It can be played casually (I often pop in for a 10-20 minutes game between other tasks).  It is definitely addictive (we are all still here, are we not?). Finally, it would open up the game to a new and large group of players that have never experienced voxel FPS.

Do you really not think that this could be beneficial?

Offline Asame

Re: Aos revived?
« Reply #33 on: November 11, 2015, 12:23:50 PM HST »
Ehh, it's circumstantial. Yes mobile gaming is trending and effective, but can we really categorize AoS as a casual enough game for a mobile device? It's an online, competitive FPS. Mobile games aren't really suited for that, and if they ever are made it's for single player (and usually pretty easy).

It wouldn't hurt at all to try it though.
<FerrariFlunker> WHO HERE HAS AIMBOT? ? ? ? ? ? ?...(im not an admin dont worry)

Offline ScrapHeap

Re: Aos revived?
« Reply #34 on: November 11, 2015, 11:29:05 PM HST »
At least it gets the discussion going beyond "which other games can we focus on instead", which, if implemented, would mean that I, for one, would never be seen again on this site.
I come here for voxel fps (which is a unique and very good combo), and nothing else.
I also happen to believe that the way ahead is to expand and rejuvinate, and therefore I come with suggestions for possible ways to do so. At the moment, Babel iswell understood, and the only "new" is to find the best way to win new maps. Quite a few maps have known "optimal solutions", and winning or not depends /almost) only on team distribution.
Adding new game mechanics (mines, hint hint) could stir things up a bit, and reduce the grind that some maps currently are to builders.


Offline MuffinTastic

Re: Aos revived?
« Reply #35 on: November 12, 2015, 09:48:24 PM HST »
The problem lies in controls. if you've ever played MC on mobile, you'll know that the controls on those devices are slow and cumbersome, making movement and even aiming accurately very hard. ontop of that, for AoS you'd have to drastically change core aspects of gameplay to compensate for that (adding aim assist, perhaps making size of map smaller so it's not so tedious to walk around), which I personally feel isn't very much in the spirit of the original concept of the game.

Do you really not think that this could be beneficial?

I would hope that it would be beneficial, however i personally don't think mobile is suited for FPS games. I'd like to be proven wrong, though.

Also, i'd like to clear some things up about Voxlap. It is not better for AoS than OpenGL-based engines, only different.
Infact, for mobile, it would be very bad to have Voxlap (once we ignore that voxlap requires x86 processors and most mobile devices run ARM processors), because iirc it almost completely ignores the graphics of whatever computer it's being run on. This is an interesting, and in some circumstances, a good approach because you can't be certain if the person playing your game has a [decent] GPU. However, most (if not all) phones have graphics chips/APUs powerful enough to play, say, the latest Need for Speed:
Spoiler for image:
That should be more than enough to render a textureless 3D block world.

"But wait," I hear you saying, "what about the strange circular segments, and 2D planes that make up blocks and objects?"
Spoiler for images:

those could be simulated, for stylistic purposes. keep in mind, OpenGL is an extremely versatile rendering API. you can make a game look like anything, if you're smart enough about it.

topo/BR, if you read this, please do tell me if i'm making things up about voxlap, thanks

Edit:
Can anyone inform me what the status of this project is?
Alive and kicking, here's a link for you (iceball subreddit).
on the right, there's a link to their webchat, so you could log on and say 'hi' i suppose
« Last Edit: November 12, 2015, 10:00:12 PM HST by MuffinTastic »

Offline ScrapHeap

Re: Aos revived?
« Reply #36 on: November 12, 2015, 10:27:12 PM HST »
Hi Muffin,
thnx for the reply.
I agree that UI would be a big problem, and I also agree that Voxlapp may not be suited for a smartphone.
What I meant, is that the graphics style of AOS (definately NOT photorealistic) means that lots of extra GPU horsepower will not be needed.

Other than that, I was mainly trying to think outside the box on this.
I would love to see continued development of voxel FPS (non Jägex)
Whether the game would come to Smartphones or not, would not influence my personal gameplay, since I am a desktop guy, but what people would get to know on their smart-phones, they mght decide to give a try on the desktop as well (smartphone only servers could solve the issues with aiming help etc. needed for the smartphone edition.)
I will try out iceball ASAP.


Offline Asame

Re: Aos revived?
« Reply #37 on: November 13, 2015, 04:43:57 PM HST »
Screw Ace of Spades.
Our new game will be Running With Rifles
<FerrariFlunker> WHO HERE HAS AIMBOT? ? ? ? ? ? ?...(im not an admin dont worry)

Offline MuffinTastic

Re: Aos revived?
« Reply #38 on: November 13, 2015, 05:41:48 PM HST »
that's not voxel or FPS, heretic!