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Author Topic: Blockpower  (Read 10372 times)

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Offline Danke

Re: Blockpower
« Reply #20 on: March 17, 2014, 07:37:22 AM HST »
There's messages that show up periodically and every time you spawn. There's not much I can do for people who can't read.
And there's always this for people who can read.

Offline MoleMan

Re: Blockpower
« Reply #21 on: July 06, 2014, 02:51:11 PM HST »
I dunno if it's an engine limitation, but combining powers like Blocksplosion and Danko/Dankeblocks doesn't really work. Neither does Blue Steel and SuperBuild and other combinations that seem like they should work (Clusterbomb+Rocket Launcher not creating multiple explosions, Builder's Revenge+SuperBuild only applying Revenge to the first block generated, etc).

Also, it seems a little extreme that the 15-killstreaks take so much effort to get for such a short term benefit. 2 minutes of stupify? 40 seconds of pacifist invisibility? Doesn't seem worth camping for an extended period just to ensure 15 kills in a row. Getting a killstreak should permanently unlock that killstreak (until the next session) and then put it on a lengthy cooldown (5-8 minutes) after use... so after taking the time to unlock it one can actually continue using it for its benefit.

Offline Anonymous

Re: Blockpower
« Reply #22 on: March 21, 2015, 08:49:50 AM HST »
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".

Offline Eddy

Re: Blockpower
« Reply #23 on: March 22, 2015, 08:33:13 AM HST »
I like to have Dodge and Bubble Trap when I have dual powers 8)


Seriously though, what if anyone who has a forum account and logs in could be able to save all their leveled up powers, excluding dual powers. And to make it so that this is not completely op you can lose powers, like in irpg. But only after like 3 consecutive deaths. Danke could you also post the reverse intel capture power descriptions for the row left of row 1? Just to make it so that we know whether the reverse captures are worth it not.
The thing humans lack most is humanity 
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Offline Ace da king

Re: Blockpower
« Reply #24 on: March 22, 2015, 03:37:12 PM HST »
I love this gamemod ;) Sorry if this is a necro by the way. Keep up the good work Danke the admin that ignores all of my messages!

Offline Apocalyptic

Re: Blockpower
« Reply #25 on: March 22, 2015, 04:40:23 PM HST »
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".
Based on memory here, rainman, press v for "rain". Quantum tunnel, hold v to charge a laggy forward teleportation. Other quantum thing is hold v for random teleportation. Some sort of matador thing where you charge an enemy and make him go flying up a bit.

Some combos-
armor and helmet, invincible guy
Lightning and leech, health regenning lord of thunder
Armor and disarm, excellent at cqc
Super jump and flak jacket, good for dodging fire and intel getting
Manual override and egg layer, sustained grenade rain
Manual override and rocket launcher, sustained rocket rain
Body swap and override, epic teleport chains
Disarm and distraction, float helpless enemies up and give em fall damage
blocksplosion, cluster block, cool explosions.
Misery and flak jacket, high damage but somewhat fragile
Generally leech and disarm are good with everything.

We should do a fsom on this, I wanna test out a new power combo that only works on populated crowds





« Last Edit: March 22, 2015, 04:57:01 PM HST by Apocalyptic »
 


< 2 hours of humans vs zombies.

Offline Anonymous

Re: Blockpower
« Reply #26 on: March 22, 2015, 04:48:18 PM HST »
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".
Based on memory here, rainman, press v for "rain". Quantum tunnel, hold v to charge a laggy forward teleportation. Other quantum thing is hold v for random teleportation. Some sort of matador thing where you charge an enemy and make him go flying up a bit.



I just went to empty server earlier today and checked all the reverse capture powers and they are all mostly useless in actual firefights

Offline Torch

Re: Blockpower
« Reply #27 on: March 22, 2015, 04:59:52 PM HST »
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".
Based on memory here, rainman, press v for "rain". Quantum tunnel, hold v to charge a laggy forward teleportation. Other quantum thing is hold v for random teleportation. Some sort of matador thing where you charge an enemy and make him go flying up a bit.



I just went to empty server earlier today and checked all the reverse capture powers and they are all mostly useless in actual firefights

How exactly did you test the usefulness of a power in a firefight with an empty server?  :o

Offline Anonymous

Re: Blockpower
« Reply #28 on: March 22, 2015, 05:22:53 PM HST »
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".
Based on memory here, rainman, press v for "rain". Quantum tunnel, hold v to charge a laggy forward teleportation. Other quantum thing is hold v for random teleportation. Some sort of matador thing where you charge an enemy and make him go flying up a bit.



I just went to empty server earlier today and checked all the reverse capture powers and they are all mostly useless in actual firefights

How exactly did you test the usefulness of a power in a firefight with an empty server?  :o
For example, the rainfall does absolutely nothing. It just rains debris from the sky. There was also a power that lets you use a special effect shot such as stupefy for 1 hit. Sound good? Well, it costs 50% of your ammo reserve to use it.

Offline Ace da king

Re: Blockpower
« Reply #29 on: March 22, 2015, 05:36:11 PM HST »
Spoiler for unknown:
Sorry for the necro, I just thought that this was the most appropriate place to post this question of mine instead of creating another thread about it. I was playing few games of blockpower nowadays because it seems to have gained popularity, and I noticed that 2 columns of blocks have requirement of reverse capture without nothing else stated about the powers. Can anyone post the full info of the power list here? I feel that people need to know more than just "You need "x amount" of reverse captures to use this power".
Based on memory here, rainman, press v for "rain". Quantum tunnel, hold v to charge a laggy forward teleportation. Other quantum thing is hold v for random teleportation. Some sort of matador thing where you charge an enemy and make him go flying up a bit.



I just went to empty server earlier today and checked all the reverse capture powers and they are all mostly useless in actual firefights

How exactly did you test the usefulness of a power in a firefight with an empty server?  :o
For example, the rainfall does absolutely nothing. It just rains debris from the sky. There was also a power that lets you use a special effect shot such as stupefy for 1 hit. Sound good? Well, it costs 50% of your ammo reserve to use it.