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Author Topic: Danko's guide to being annoying(ly hard to hit)  (Read 14976 times)

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Offline Danke

Danko's guide to being annoying(ly hard to hit)
« on: June 12, 2013, 11:48:46 AM HST »
Slit shooting!

Okay so you all know hallway:


Next time you're on, build this:

Note the open block dug in front of the 2-block pillar

When you aim through it, you will be able to see everything but the red (and through walls, obviously):


And while you'll see this:


Your enemy will see this (note the 1 px green head on the left):


Another way to build it is like this:


Which gives you two slits to shoot out of:

This is really useful on maps like pinpoint, where your blind spots are in the water!
Also note that you won't be able to see directly across from your middle block.
I like to build this to one side on pinpoint and then pop my head up very briefly to glimpse enemies and then try and align them with the slit.

So again, you see this:


and they see:


Next up!
Foot camping!

This works best in a narrow hallway or tunnel
Build this:


That's a small one block high bump in front of you, and a wall missing the foot section past that.

You might want to build them at a distance, it's up to you:


When players approach the wall to destroy it, you'll see this (before they even get close, usually):


For giggles, here's what they'll see:

Your feet are safe, their feet are gonna be hurting pretty bad.


Note that both of these can be torn up pretty easily by SMG's! You can build them thicker if it helps, but you might lose visibility. Watch out from above too on hallway!
Also, note that on babel, depending on where you are on the map, your slit or foot camping things will be invincible against bullets.


Up next, this one is a little cheap as it exploits a tiny glitch, but I've explained it to tons of people and never had a complaint:
If you play thick maps, you're probably familiar with those one block wide tunnels:


Easy enough to deal with, but if you're lagging or can't seem to hit those giant heads, a good way to deal with players who persistently use them is to dig over and up, cover your tracks, and sit above the tunnel, looking down:


You'll be able to see when players past directly beneath you, and hear them, but they won't notice you until it's too late and you drop down behind them.
Be careful of teammates following them who might notice an enemy dropping down in front of their face!

Offline TwIsTeDBuLL3T

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #1 on: June 12, 2013, 11:55:33 AM HST »
Lol, I've used many of these strategies before. The slit one, no. The other two, yes.

Very interesting the things that people come up with to get an edge over the enemy.
I'm making Counter Strike maps now ; )
Maybe one day they will be on our servers.

Offline Danke

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #2 on: June 12, 2013, 12:09:38 PM HST »
AWhiteGuy suggested I add a guide to crouchspamming, so here:

The higher the ping the better the results. This is how Australians are able to play the game, I hear.

Offline A White Guy

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #3 on: June 12, 2013, 12:12:07 PM HST »
AWhiteGuy suggested I add a guide to crouchspamming, so here:

The higher the ping the better the results. This is how Australians are able to play the game, I hear.

Crouchspamming along with lag, yes

topo kodiak
[16:33] <+Juxta> I'm a moth cock
[07:01] <+Silnius> and i love man

Offline ei8htx

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #4 on: June 12, 2013, 01:42:18 PM HST »
freaking awesome lol.

Offline TwIsTeDBuLL3T

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #5 on: June 12, 2013, 02:37:36 PM HST »
Lol, very nice.
I'm making Counter Strike maps now ; )
Maybe one day they will be on our servers.

Offline Jdrew

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #6 on: June 12, 2013, 08:02:45 PM HST »
Your a really good artist  ;)

Offline Drebbel

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #7 on: June 12, 2013, 11:35:04 PM HST »
Nice guide :)

Also a worthy addition to all this is that you should have teammates who don't fuck up your cover by adding useless decorations to it.
“Three things cannot be long hidden: the sun, the moon, and the truth.” - Buddha

Offline Morkney

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #8 on: June 13, 2013, 01:42:09 AM HST »
I find that a good way to stay safe is to find a natural area of the map where there is a hill. Dig into the hill so that you have the equivalent of a wall with both a 2x high wall and a 1x high wall. You can crouch and fire at enemies over the 1x high wall, and go for cover behind the 2x high wall. From the enemy's view there is no visible man-made construction so you'll catch people by surprise more often.

Offline averagePizza

Re: Danko's guide to being annoying(ly hard to hit)
« Reply #9 on: June 13, 2013, 03:01:53 AM HST »
Brilliant strategies

"Can you see what I see?"