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Author Topic: New game mode: FFAX  (Read 6123 times)

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Offline .Dot

Im a cow, i want to play FFAX
« Reply #10 on: September 04, 2012, 07:15:15 PM HST »
Sounds pretty cool  8)

Offline LinktersHD

Re: New game mode: FFAX
« Reply #11 on: September 09, 2012, 03:02:53 AM HST »
I'm liking this game mode quite a lot but it would be better to have some different varity of maps as some of them i don't like. I'm making a map now for this gamemode.

Offline dragonborn BR

Re: New game mode: FFAX
« Reply #12 on: September 09, 2012, 06:17:00 AM HST »
i really enjoy this game mode. ;D
it's realy fun.
some people camp on the tower on the blue spawn you cant even kill them because of the spawn protection.

Offline BarnOwl99

Re: New game mode: FFAX
« Reply #13 on: October 09, 2012, 05:16:04 PM HST »
I LOVE THIS GAMEMODE!  It is the most fun I have had in a while!  Thanks so much for making it! :D
IGN: BarnOwl

Offline Danke

Re: New game mode: FFAX
« Reply #14 on: October 09, 2012, 09:16:10 PM HST »
i really enjoy this game mode. ;D
it's realy fun.
some people camp on the tower on the blue spawn you cant even kill them because of the spawn protection.
They lose their protection when they fire their guns. It comes back up after a bit (something like 15 seconds)
I LOVE THIS GAMEMODE!  It is the most fun I have had in a while!  Thanks so much for making it! :D
I'm glad you guys like it, it was a lot of fun (and work) to make

Offline LinktersHD

Re: New game mode: FFAX
« Reply #15 on: October 18, 2012, 03:57:30 AM HST »
i really enjoy this game mode. ;D
it's realy fun.
some people camp on the tower on the blue spawn you cant even kill them because of the spawn protection.
They lose their protection when they fire their guns. It comes back up after a bit (something like 15 seconds)
I LOVE THIS GAMEMODE!  It is the most fun I have had in a while!  Thanks so much for making it! :D
I'm glad you guys like it, it was a lot of fun (and work) to make
Danke: I'm thinking of making a map for the gamemode?
What map meta scripts do i need and etc?
Thanks

Offline Danke

Re: New game mode: FFAX
« Reply #16 on: October 18, 2012, 05:26:32 PM HST »
Code: [Select]
name = 'FFAX'
version = '1.0'
author = 'Danke'
description = 'A map for a gamemode idk why are you reading this'
extensions = {
    'ffax_intels' : [(66, 41, 39),(111, 113, 49),(211, 35, 58),(247, 70, 52),(317, 87, 0),(445, 65, 49),(458, 178, 59),(488, 213, 59),(441, 240, 0),(505, 408, 59),(480, 486, 59),(403, 409, 49),(278, 464, 58),(201, 461, 0),(139, 482, 58),(46, 464, 58),(72, 347, 58),(58, 266, 0),(20, 142, 39),(15, 30, 59),(67, 43, 59)],
    'ffax_lavapools' : [(228,25,295,88,(247, 70, 50))],
    'ffax_safezone' : (190, 190, 322, 322),
    'ffax_squadwarp' : (190, 190, 322, 322),
    'ffax_bluespawn' : (212, 212, 300, 300),
    'ffax_teles' : [(112, 44, 241, 209),(369, 74, 271, 209),(418, 312, 271, 242),(310, 411, 271, 272),(118, 440, 241, 272),(50, 213, 241, 242)],
    'ffax_fog' : (128, 232, 255),
    'ffax_nukefog' : (255, 200, 0)
}

ffax_intels are (x,y,z) for where intel can spawn.
ffax_lavapools go (x1,y1,x2,y2,(a,b,c)). xy determines what water is lava, abc is the xyz where intel will respawn if it falls in lava.
ffax_safezone is (x1, y1, x2, y2).
ffax_squadwarp is the area of the random/squad teleporter (center of map in orginal ffax map) - Other teles will be checked first, so don't worry about overlaps.
ffax_bluespawn is where blue team spawns
ffax_teles is (x1,y1,x2,y2). the area four (maybe five?) blocks in each direction from x,y is protected, and touching water in that area will teleport you to the topmost block at the other x,y.
ffax_fog is your default fog color
ffax_nukefog is the fog color during fallout

green spawn is picked randomly across the entire map and made sure that safezone isn't included. ie: don't make safezone too big.

Offline LinktersHD

Re: New game mode: FFAX
« Reply #17 on: October 19, 2012, 01:25:40 AM HST »
Code: [Select]
name = 'FFAX'
version = '1.0'
author = 'Danke'
description = 'A map for a gamemode idk why are you reading this'
extensions = {
    'ffax_intels' : [(66, 41, 39),(111, 113, 49),(211, 35, 58),(247, 70, 52),(317, 87, 0),(445, 65, 49),(458, 178, 59),(488, 213, 59),(441, 240, 0),(505, 408, 59),(480, 486, 59),(403, 409, 49),(278, 464, 58),(201, 461, 0),(139, 482, 58),(46, 464, 58),(72, 347, 58),(58, 266, 0),(20, 142, 39),(15, 30, 59),(67, 43, 59)],
    'ffax_lavapools' : [(228,25,295,88,(247, 70, 50))],
    'ffax_safezone' : (190, 190, 322, 322),
    'ffax_squadwarp' : (190, 190, 322, 322),
    'ffax_bluespawn' : (212, 212, 300, 300),
    'ffax_teles' : [(112, 44, 241, 209),(369, 74, 271, 209),(418, 312, 271, 242),(310, 411, 271, 272),(118, 440, 241, 272),(50, 213, 241, 242)],
    'ffax_fog' : (128, 232, 255),
    'ffax_nukefog' : (255, 200, 0)
}

ffax_intels are (x,y,z) for where intel can spawn.
ffax_lavapools go (x1,y1,x2,y2,(a,b,c)). xy determines what water is lava, abc is the xyz where intel will respawn if it falls in lava.
ffax_safezone is (x1, y1, x2, y2).
ffax_squadwarp is the area of the random/squad teleporter (center of map in orginal ffax map) - Other teles will be checked first, so don't worry about overlaps.
ffax_bluespawn is where blue team spawns
ffax_teles is (x1,y1,x2,y2). the area four (maybe five?) blocks in each direction from x,y is protected, and touching water in that area will teleport you to the topmost block at the other x,y.
ffax_fog is your default fog color
ffax_nukefog is the fog color during fallout

green spawn is picked randomly across the entire map and made sure that safezone isn't included. ie: don't make safezone too big.
Thanks Danke. Hoping to make a map and see if it can be hosted on FFAX.
Also can i have a copy of the game mode script, so i can run it on my server?