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Topics - shywolf91

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61
crew and friends server / Designs for the new spawn area
« on: May 09, 2016, 01:20:27 PM HST »
Me and twoday will be hashing out new designs for the new spawn. What should we do?

Should we do some big epic hub? Something minimal like the current spawn? Or something in-between?


Here is what i have so-far:
http://imgur.com/a/Udeoh

62
extra! extra! read all about it! / Best semi holiday ever
« on: May 03, 2016, 09:36:21 PM HST »

63
Ace of Spades Classic / Blue got REKT
« on: April 04, 2016, 09:06:52 PM HST »

64
extra! extra! read all about it! / Happy holidays
« on: December 19, 2015, 11:13:35 PM HST »


Have a merry Christmas and a happy news years everyone



Have a merry Christmas and a happy news years everyone! :D :D :D

65
crew and friends server / How about a Halloween event?
« on: October 24, 2015, 10:31:37 PM HST »


This Saturday is Halloween and Superdog and I were talking about the possibility of doing a group build of a
pumpkin patch type them build. Who would be interesting in doing a group build on Halloween?

We would need to scout an area (maybe in spawn zone)
We should probably light that area up and keep mobs out while we build
We would need to gather up resources such as pumpkins, pumpkin seeds, hay bales ,etc

Any other ideas?



66
crew and friends server / Spawn community build - iron farm
« on: August 13, 2015, 04:24:56 PM HST »
There has been a lot of recent discussion between many members of the server about the possibility of creating a new more efficient iron farm closer to spawn that would be for public use.
 
We decided to take a look at this design: The iron towers
Video:

 
We have also been looking at possible locations on where to build the farm:
Two possible locations near spawn (within ~500 blocks)
Spoiler for image:

Possible location farther from spawn:
Spoiler for image:

We want to get the opinion from both the community and staff on this big project. The farm will be public use equally for all members of the server and we will design it to be attractive and not ugly.
 
What are your opinions/ideas/comments/concerns?
 
Thanks for reading!
 
-shywolf91 (aka MrSnowyOwl)

67
Ace of Spades Classic / [MAP] Hallway Arena
« on: April 03, 2015, 05:28:35 PM HST »

Name: Hallway Arena
Authors: Kiki and Mr.Torch (gates and spawn done by me)

Here is a small new map designed by Kiki and Mr.Torch (with gate/spawn help from shywolf91) for arena gamemodes.
The map was made in game in the blue spawn of Hallway.

Here are some screenshots of the map:
Spoiler for Hallway Arena:





Downloads
https://www.dropbox.com/sh/2ueodvt2cpxfbb5/AAC08YXDib7_eWcn6BGvYVMaa

68

Its finally April and for this month's event we decided to do 4teams. 4 different teams will duke it out for the single intel.

Times Worldwide for 4/11/2015


Mode: 4teams (fourteams)
Date:4/11/2015
Time: 8 PM UTC/GMT
Server:aloha.pk 4teams

Try not to be late and reserve your seat here



Spoiler for Mumble Info:
Mumble can be downloaded here:
http://www.mumble.com/

Download the client software on the right side of the screen.  Installation is pretty simple, as there's a wizard when you first start the application to help you set up your mic and audio.

I highly recommend using a button to activate it, rather than having your mic turn on automatically when it picks up noise.  This is especially true for laptop users or those using a webcam w/ mic.  You'll have this option towards the end of the wizard (my push-to-talk is set to mouse button 5, your scroll button (click, not scroll) is also free in aos for you 3 button mouse owners).

If you choose to do push-to-talk, keep your threshold rather low (so that it's easier to pick up sounds), this means your blue part of the meter should be small.  If instead you are using auto-detect, be sure to keep your threshold toward the high end, or else the rest of us will pick up your game and background noise, which can get quite irritating, especially with 16 people.

Once you've setup your microphone, click the picture of the world icon.  Then click "Add New" and enter the following:

Label: Aloha
Address: Mumble.aloha.pk
Port: 64738 (unchanged)
Username:  Your username.   Please stick to your most common username, as after you register, you'll never get to change it.

For more detailed mumble setup information, check out this post here: http://aloha.pk/index.php?topic=3721.msg34375#msg34375

Once you're connected, double click on Aloha to put you in that channel.  On the event day there will be channels for Blue and Green team.

Spoiler for Leaderboard:
Of course during this event you can also record your game statistics by logging in to our new leaderboard with your forum name and password.
Read this for more information about our leaderboard.
Caution: only log in with this name and pass on aloha.pk servers. You can set a specific aos-password in your forum profile.

Please try to be on mumble and in the IRC 15 minutes prior to the event.  You can find the IRC webchat link on the top right corner of aloha home page.  Thanks!

69
Ace of Spades Classic / [WIP] Redesign of AoS Status Page
« on: February 27, 2015, 02:54:40 PM HST »
A little while ago I saw a thread by Warp on BnS (click here) about redesigning the current status page layout and thought it was good. Since I haven't seen any updates from that project I got bored one night before an exam and worked on a design. This is still a WIP. Tell us what you think about this design and how it compares to the current version. Also the table/player list is currently hidden under the join server button and a button hides and shows the table.

Overview
Spoiler for image:
Red indicates that those areas are incomplete and are just text

html code:
Spoiler for status.html:
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Developed by shywolf91 -->
<!-- Idea by Warp -->
<!-- Made on February 26, 2015 -->
    <meta charset="UTF-8">
    <title>{{server.name}}</title>
   <!-- <link rel="stylesheet" href="style.css">
    <link href='http://fonts.googleapis.com/css?family=Oswald:400,300,700' rel='stylesheet' type='text/css'>-->
<style>
body {
    margin: 0;
    padding: 0;
    font-family: Arial;
   
}
h1, h2, h4, h5, h6, p {
    margin: 0;
   
}

h3 {
   margin:0;
    display:inline;
}
.game-area {
    width: 80%;
    margin: auto;
    padding: 20px 0;
   
}

.game-top {
    width: 100%;
    overflow: hidden;
}
.game-left {
    float: left;
    width: 50%;
    overflow: hidden;
    margin-right: 3%;
}
.game-left h1 {
    text-transform: uppercase;
    font-size: 36px;
    font-family: 'Oswald', sans-serif;
}
.game-left h2 {
    text-transform: uppercase;
    font-size: 30px;
    color: #666;
    font-weight: 100;
}
.game-left img {
    width: 70%;
    height: auto;
    margin-top: 20px;
}

.game-right {
    overflow: hidden;
}
.game-right h1 {
    text-transform: uppercase;
    font-size: 36px;
    font-family: 'Oswald', sans-serif;
}
.yellow {
    color: #FD9F01;
}
.green {
    color: #6EBD29;
}
.extra {
    color: #A403FE;
}
.blue {
    color: #0136DB;
}
.red {
    color: #FB0606;
}
.game-right h2 {
    margin: 10px 0;
    color: #666;
    font-family: tahoma;
    font-weight: 300;
    font-size: 30px;
}
.game-right h3 {
    font-size: 26px;
    font-family: 'Oswald', sans-serif;
}
.game-right p {
    font-size: 16px;
    color: #666;
    margin: 10px 0;
    line-height: 24px;
}


.game-bottom {
    width: 100%;
    overflow: hidden;
    margin: 20px 0;
}
.game-bottom a {
    color: rgba(255,255,255,1);
    text-decoration: none;
    background: linear-gradient(#09CB10, #03C70B);
    font-family: 'Oswald', sans-serif;
    font-weight: normal;
    text-transform: uppercase;
    font-size: 28px;
    display: block;
    padding: 10px;
    -webkit-border-radius: 8px;
    -moz-border-radius: 8px;
    border-radius: 8px;
    -webkit-box-shadow: 0px -7px 0px rgba(219,31,5,1), 0px 9px 25px rgba();
    -moz-box-shadow: 0px -7px 0px rgba(219,31,5,1), 0px 9px 25px rgba();
    box-shadow: 0 -7px 0 #009703, 0 9px 25px;
    margin: 10px auto;
   text-align: center;
   
   -webkit-transition: all .1s ease;
   -moz-transition: all .1s ease;
   -ms-transition: all .1s ease;
   -o-transition: all .1s ease;
   transition: all .1s ease;
}

/* tables */
table.playerlist {
   background-color: #CDCDCD;
   font-size: 8pt;
   width: 75%;
   text-align: left;
}
table.playerlist thead tr th, table.playerlist tfoot tr th {
   background-color: #e6EEEE;
   border: 0px solid #FFF;
   font-size: 8pt;
   padding: 1px;
}
table.playerlist thead tr .header {
   background-image: url(http://i.imgur.com/jNaQX.gif);
   background-repeat: no-repeat;
   background-position: center right;
   cursor: pointer;
}
table.playerlist tbody td {
   color: #3D3D3D;
   padding: 1px;
   background-color: #FFF;
   vertical-align: top;
}
p.hidden { display: none;}
table.playerlist tbody tr.odd td {
   background-color:#F0F0F6;
}
table.playerlist thead tr .headerSortUp {
   background-image: url(http://i.imgur.com/mn5iZ.gif);
}
table.playerlist thead tr .headerSortDown {
   background-image: url(http://i.imgur.com/pHz3n.gif);
}
table.playerlist thead tr .headerSortDown, table.playerlist thead tr .headerSortUp {
background-color: #8dbdd8;
}

</style>
</head>
<body>
   
   
   <div class="game-area">
       <div class="game-top">
           <div class="game-left">
               <h1>{{server.name}}</h1>
              <!-- <h2>aloha.pk</h2>-->
              <h2>Current uptime: {{(reactor.seconds() - server.start_time)|int}} seconds</h2>
               <img src="overview" />
           </div>
           <div class="game-right">
               <h1>statistics & info</h1>
               <span class="red"><h3>Top Player: Deuce</h3></span>
               <p id="playerlist"></p>
               <h3>Current Map: </h3><p>{{server.map_info.name}} by {{server.map_info.author}}</p>
               <h3>Player Count: </h3><p><span class="yellow">{{server.connections|count}}/{{server.max_players}}</span></p>
               <span class="red"> <h3>Weapon Usage: </h3></span><p><span class="yellow">SMG 31%</span><span class="green"> Rifle 40%</span> <span class="extra">SHOTGUN 21%</span></p>
               <span class="red"><h3>Intel Capture: </h3></span><p><span class="blue">[Blue 0/10]</span>, <span class="red">[Red 7/10]</span></p>
               <h3>Enabled scripts:</h3><p>{{ ', '.join(server.config['scripts'])}}</p>
               <h3>Map Rotation:</h3>
              <!-- <div id="centerbutton2" align="center">
<button title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler2') .style.display=='none') {document.getElementById('spoiler2') .style.display=''}else{document.getElementById('spoiler2') .style.display='none'}">Show/hide Maps</button>
   </div>
              <div id="spoiler2" style="display:none">
               <div style="overflow-y:scroll"> -->
               <p>{{ ', '.join(server.config['maps'])}}</p>
               <!-- if too many maps should add this with table below -->
              <!-- </div>
               </div> -->
           </div>
         
       </div>
       <div class="game-bottom">
         <a href="" class="button">Join Server[/url]
            <div id="spoiler" style="display:none" align="center">
<div display:table;">
<!-- Tables can be updated later b/c I do not know what should be entered to pull the data other than what is below -->>
               <table class="playerlist" style="margin:5px;">
               <tr>
               <td>id</td>
               <td>Name</td>
               <td>Team</td>
               <td>Score</td>
               <td>Ping</td>
             
               </tr>
{% for player in server.players.values() %}
               <tr>
               <td>{{player.team.id}}</td>
            <td>{{player.name}}</td>
            <td>{{player.team.name}}</td>
            <td>{{player.kills}}</td>
            <td>{{player.latency}}</td>
            </tr>
{% endfor %}

               </table>
               
               </div>
</div>
<div id="centerbutton" align="center">
<button title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler') .style.display=='none') {document.getElementById('spoiler') .style.display=''}else{document.getElementById('spoiler') .style.display='none'}">Show/hide Table</button>
   </div>
       </div>
   </div>
   
 
 
 
  <script>
  {% for player in server.players.values() %}
var playerlist = [{{player.name}}];
{% endfor %}
document.getElementById("playerlist").innerHTML = playerlist;
</script>
 
 
 
 
</body>
</html>

I'll probably tweak the design and try to add more stuff later.

70

Its been a while since the last event and for the first 2015 event we have decided to hold a soccer/football event for y'all. There might even be a little surprise too if we can figure it out.

Times Worldwide for 2/7/2015


Mode: Soccer/Football
Date:2/7/2015
Time: 9 PM GMT
Server:soccer server (could change)

Try not to be late and reserve your seat here

Soccer Ball Model:
Spoiler for soccer ball:
optional but highly recommended:save this custom cp.kv6 into your ~\Ace of Spades\kv6 folder to replace the default tent with a ball. more fun and easier to play this way! don't forget to back-up you kv6 tent file (cp.kv6) or you may lose it.


Spoiler for Mumble Info:
Mumble can be downloaded here:
http://www.mumble.com/

Download the client software on the right side of the screen.  Installation is pretty simple, as there's a wizard when you first start the application to help you set up your mic and audio.

I highly recommend using a button to activate it, rather than having your mic turn on automatically when it picks up noise.  This is especially true for laptop users or those using a webcam w/ mic.  You'll have this option towards the end of the wizard (my push-to-talk is set to mouse button 5, your scroll button (click, not scroll) is also free in aos for you 3 button mouse owners).

If you choose to do push-to-talk, keep your threshold rather low (so that it's easier to pick up sounds), this means your blue part of the meter should be small.  If instead you are using auto-detect, be sure to keep your threshold toward the high end, or else the rest of us will pick up your game and background noise, which can get quite irritating, especially with 16 people.

Once you've setup your microphone, click the picture of the world icon.  Then click "Add New" and enter the following:

Label: Aloha
Address: Mumble.aloha.pk
Port: 64738 (unchanged)
Username:  Your username.   Please stick to your most common username, as after you register, you'll never get to change it.

For more detailed mumble setup information, check out this post here: http://aloha.pk/index.php?topic=3721.msg34375#msg34375

Once you're connected, double click on Aloha to put you in that channel.  On the event day there will be channels for Blue and Green team.

Spoiler for Leaderboard:
Of course during this event you can also record your game statistics by logging in to our new leaderboard with your forum name and password.
Read this for more information about our leaderboard.
Caution: only log in with this name and pass on aloha.pk servers. You can set a specific aos-password in your forum profile.

Please try to be on mumble and in the IRC 15 minutes prior to the event.  You can find the IRC webchat link on the top right corner of aloha home page.  Thanks!

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