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Re: Should penis' be built in Aloha maps? Imagination is part of the game, maybe they are imagining having bigger ones.. who knows.
If the human body is that taboo, then the artists and art galleries would have been closed long ago.  Now that ive read these posts im going off to make boobies instead :P 

oh and by the way, shouldnt we be concentrating on the more serious issues?

May 05, 2012, 12:14:17 PM HST
Re: Should penis' be built in Aloha maps? NO, my mom would kick me off ALL aloha servers if she saw one.
May 15, 2012, 04:47:12 PM HST
Re: Should penis' be built in Aloha maps? building penises is like building pixel art. it's annoying and gets in the way. i don't really look at it as a pervertedness issue or anything.
May 16, 2012, 10:20:22 AM HST
Danko's guide to being annoying(ly hard to hit) Slit shooting!

Okay so you all know hallway:

Next time you're on, build this:

Note the open block dug in front of the 2-block pillar

When you aim through it, you will be able to see everything but the red (and through walls, obviously):

And while you'll see this:

Your enemy will see this (note the 1 px green head on the left):

Another way to build it is like this:

Which gives you two slits to shoot out of:

This is really useful on maps like pinpoint, where your blind spots are in the water!
Also note that you won't be able to see directly across from your middle block.
I like to build this to one side on pinpoint and then pop my head up very briefly to glimpse enemies and then try and align them with the slit.

So again, you see this:

and they see:

Next up!
Foot camping!

This works best in a narrow hallway or tunnel
Build this:

That's a small one block high bump in front of you, and a wall missing the foot section past that.

You might want to build them at a distance, it's up to you:

When players approach the wall to destroy it, you'll see this (before they even get close, usually):

For giggles, here's what they'll see:

Your feet are safe, their feet are gonna be hurting pretty bad.

Note that both of these can be torn up pretty easily by SMG's! You can build them thicker if it helps, but you might lose visibility. Watch out from above too on hallway!
Also, note that on babel, depending on where you are on the map, your slit or foot camping things will be invincible against bullets.

Up next, this one is a little cheap as it exploits a tiny glitch, but I've explained it to tons of people and never had a complaint:
If you play thick maps, you're probably familiar with those one block wide tunnels:

Easy enough to deal with, but if you're lagging or can't seem to hit those giant heads, a good way to deal with players who persistently use them is to dig over and up, cover your tracks, and sit above the tunnel, looking down:

You'll be able to see when players past directly beneath you, and hear them, but they won't notice you until it's too late and you drop down behind them.
Be careful of teammates following them who might notice an enemy dropping down in front of their face!

June 12, 2013, 11:48:46 AM HST
Mossy Oak's Marksmanship Challenge! Introduction
Hello everyone! As some of you know, I have begun to mess around with long distance marksmanship in an attempt to break the game entertain myself. This has sparked some interest. After speaking with a few aloha admins, we have come to the conclusion that a hypothetical shot distance of 143.1 blocks (possibly 144?) is achievable. See below.

I have tried, offhandedly, to land this shot. Using the /an command on myself, I have ranged each shot I have made. This is possible with either the rifle or the smg, in any of the babel fog shades. For those of you that would like proof, look no further than this album http://imgur.com/a/TvP35

The challenge
Can you land a shot at that distance? Use the command /an on yourself to observe the distance of each shot, which player it strikes, and where it strikes them. For those of you that are uninterested in doing so, or simply cannot land such a shot, feel free to post screenshots and recordings of the farthest shot you've successfully made. For those of you that do manage to complete this challenge, please post proof immediately!

A little explanation on this
On flat ground, fog of war kicks in at about 128 blocks. You cannot see beyond that. However, your bullet can travel farther than that as demonstrated in my compilation of long distance shots. Admin ei8htx has proven that fog is a cone, not a sphere, not a one dimensional wall. This means that fog can be stretched so to speak. When your target is 128 blocks away and elevated to a height of 64 blocks (the height of the intel platform) this gives you an optimal shooting distance of 143 blocks.

Tips and suggestions
As you can see in my album, shooting at that distance is difficult. You will need sharp eyesight, patience, a very clean monitor, a steady hand, and a blank scope. Many of you use pixel scopes. For those of you that do not have a pixel scope and wish to succeed in this challenge: get a pixel scope. Set yourself up at the rear of your team's base (or the enemy base if you're feeling brave). Use the /an command to track each shot. At distances beyond 124 blocks, the target is mostly a distorted shadow in the fog. Have patience. Player chpe has suggest utilizing the gamma settings on your computer monitor to better distinguish the hazy target. I have not done that personally, but if any of you try that method please report back and let me know how it works. Learn to watch for the smallest signs of movement. A few pixels that are a shade lighter than the fog and are moving can indicate a player moving at distances upwards of 124 blocks. If any of you have any tips, please share them in this thread.

Special thanks
I would like to thank chpe, ei8htx, FerrariFlunker, thebigpink, and Nope for their contributions in this challenge. Their skills and information is what determined the hypothetical maximum distance and spurred this challenge.

Good luck to all of you!

June 12, 2015, 07:35:42 PM HST
Re: Mossy Oak's Marksmanship Challenge! Nice challenge!  I'll be sure to give it a... shot!  *budum tsk*    ;)
June 12, 2015, 08:14:48 PM HST
Re: Build & Shoot Museum !
August 19, 2015, 11:32:58 AM HST
Re: Build & Shoot Museum ! I have an image for your little museum but idk who made it and dont remember where I got it from.

August 19, 2015, 04:41:05 PM HST
Re: Build & Shoot Museum !
October 17, 2015, 09:11:31 PM HST
Re: 1 vs 1 someone want a duel with me? sure
October 04, 2016, 12:13:48 PM HST