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Messages - izzy

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whatevahs / Re: Music Exchange (Formerly - Music Appreciation)
« on: May 25, 2020, 11:42:02 PM HST »

I once implemented grenade => teleport instead of exploding on a babel server and found it was fun^^.

that does sound fun

i'm really not a fan of automatic functions. they take away risk, and dull down gameplay.

how about instead of freely giving away infinite blocks and ammo, players be required to do something to get those rewards?

for example:

to replenish blocks (and ammo too?), maybe require at least two teammates be within melee distance of each other? how often that happens could be determined by a rolling global timer, say every 30-60 seconds. that way teammates would appreciate the value of working together to stay alive while being mindful about block placement. it would also help to limit possible griefing.

maybe touching any corpse has the same effect on ammo? (and blocks too?) on the same rolling global timer.

the timer could even be announced at the last 5 or so seconds ("5 secs until blessings"), to give a heads up. imagine the rush everyone would feel when they're scrambling to try to touch a teammate or corpse during those last few seconds. exciting!

little requirements like that can make gameplay more fun.

extra! extra! read all about it! / 9
« on: February 14, 2020, 01:14:56 PM HST »
aloha.pk was created on Valentine's Day, 2011, which means it turns 9 years old today. can you believe that? i can't.

we've grown a lot since then... these numbers are interesting to look at: http://aloha.pk/index.php?action=stats

i just want to say thanks to all of you, especially our team, for making this possible.


Ace of Spades Classic / Re: Classicgen Stories - Holy Land
« on: November 20, 2019, 04:20:00 PM HST »
interesting story, thanks for sharing :)

seems like a game mode could be based on it.. real quick off the top of my head, maybe something like everyone spawns in random locations and the first player to enter the church becomes the priest and he can convert other players onto his team/religion by killing them.. but then what's the goal? perhaps killing the priest wins the round for the other team, and killing any of his followers converts them back to their previous team/religion, and the priest's team wins if they kill/convert everyone on the other team.. hmmm..

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 03:03:33 PM HST »

video preview recorded by Hendrikson

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 02:59:18 PM HST »

meme by DuckWorm

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 02:40:44 PM HST »
thanks for making changes to encourage the team-based goal

maybe clarify in the first post that "take cover" means bury oneself with blocks?

extra! extra! read all about it! / Re: Tactical Nuke Incoming!
« on: November 14, 2019, 03:05:40 PM HST »
babel has been our most popular server for 8 years. it works, and the age-old saying, "don't fix what ain't broke" screams at me whenever changes are applied to it.

with that said, there's breathing room for improvements or fresh features that could complement what already works.

this nuke feature is an example of something fresh and exciting that with some adjustments could [more passively 👍] complement the gameplay that so many players already love.

encouraging the team-based objective of babel by rewarding nuke for capping the intel would be more complementing than rewarding nuke for solo grinding kills. cappers deserve more credit than they get anyway. i'm requesting this necessary adjustment of nuke to strengthen the "heart" of babel.. maybe each player must cap the intel X number of times to get nuke? or better yet, a dice roll.. for example, 30% chance of nuke reward upon capture.

also, players should have a chance to defend themselves from nuke. this is equally as important as the way nuke is rewarded. maybe if a player is covered under blocks without any openings, he'll survive the nuke?

and how about instead of calling it nuke, call it something that ties in with the theme of babel? "wrath" or something along those Godlike lines..

i'm happy to see something fresh being attempted, thanks for getting the ball rolling. tweaks please.. 🙏

extra! extra! read all about it! / Re: Kū Haʻaheo
« on: October 25, 2019, 07:19:43 PM HST »
i would like to inform you that we have a good relationship

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