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Messages - heracles4

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91
Ace of Spades Classic / Re: ♠ Beta 0.75 Update ♠
« on: April 06, 2012, 07:46:06 AM HST »
I like that text.

Btw, its nice of you to do this! :3 I didn't know about the rifle being de-accuracized.

92
Ace of Spades Classic / Re: Can't connect to ANY AoS servers.
« on: March 16, 2012, 04:39:07 PM HST »
Thanks for trying to help. I'll download and try now.

93
Ace of Spades Classic / Can't connect to ANY AoS servers.
« on: March 15, 2012, 02:00:38 PM HST »
I cannot connect to any AoS servers. I copy/paste the url into my browser. It goes to the loading screen, but it doesn't load any farther then half a centimeter. Any suggestions on how to correct this?

94
Ace of Spades Classic / Re: lagginess
« on: March 07, 2012, 11:16:46 AM HST »
Out of what you said, It's server lag. :/

95
Ace of Spades Classic / Re: lagginess
« on: March 06, 2012, 12:41:05 PM HST »
Only on TOW and Babel. I go on pinpoint also, and the lag isn't so extreme there.

96
Ace of Spades Classic / Re: lagginess
« on: March 05, 2012, 12:52:07 PM HST »
I've only experienced it on TOW and Babel. Also, It is block lag, and basically all of what you said. :/

97
Ace of Spades Classic / Re: lagginess
« on: March 04, 2012, 03:00:24 PM HST »
I don't know my ping, but the lag is affecting a lot of people. Also, are you looking at the live status pages? Because I looked at them, and I joined the server, whose status page I had just looked at, and the map wasn't the one that was shown, and a lot of other things were different. Maybe the status pages aren't updating correctly?

98
Ace of Spades Classic / Re: lagginess
« on: March 04, 2012, 12:21:57 PM HST »
TOW, and babel. All day, I've been having lag issues, and tons of other players have been saying it too.

99
Ace of Spades Classic / lagginess
« on: March 04, 2012, 11:48:29 AM HST »
The servers are incredibly laggy and it is causing confusion and chaos. Will the lagginess ever stop?! Just about EVERYONE is commenting on lag. Please help if you can!

 ~Heracles4

100
It's kinda balanced, because on pinpoint, blue blocks and blue people blend into night, while green blocks and green people blend into daytime. I wouldn't mind if it gets rid of, this is just my contribution.

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