Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tyler

Pages: [1] 2 3 4 5 6 7 8 9 10 11 ... 14
Ace of Spades Classic / Re: An idea for improving Babel
« on: February 18, 2015, 09:39:44 AM HST »
I think it is a good idea, I would like to see it implemented.
My only concern is how will intel holders know that this change has been added and that this is why they are dying while holding the intel. Losing the intel.
Markings on heaven (such as the red line you have drawn us) may be a good idea to indicate this.

According to Dankes idea they wouldn't die but would drop the Intel after 20 seconds of crossing into the "drop" zone and the Intel will return the the middle.
As for issues could the zone be contained only for the platform?
Also this might cuase a issue for ferrais challenge/achievement iirc
You're right Shywolf, that slipped my mind when I was posting. My most sincere apologies.

extra! extra! read all about it! / Re: happy 4
« on: February 15, 2015, 09:38:19 AM HST »
Happy Birthday Aloha Player Killers!
Congrats to the staff that have kept this game alive and fun!

Ace of Spades Classic / Re: =!= The Big RIP List =!=
« on: January 31, 2015, 11:18:00 AM HST »
Wait, Tyler's dead?
I just listed people I haven't seen in a long time. I didn't want to message each and every person and ask if they were dead. Also, I haven't seen Lone_Wolf in game in forever, so I didn't know. Does he still play?
R.I.P. Tyler, you sexy son of a bitch. ;_;

Ace of Spades Classic / Re: Not enough players? ShamWOW!
« on: September 14, 2014, 08:04:26 PM HST »
Obviously I don't think this idea is going to appeal to everyone, but thought I'd throw it out there.
It's an idea open to opposition Mr. Wolf. Your input is quite valuable and welcomed. I agree it wouldn't favor players that enjoy a large map regardless of player count.
(Side speculation: I would find it interesting if players attempted to encourage their friends to play as to get the player count high enough to play said large maps)

Maybe if the /votemap was incorporate as well then servers with a lower play count could vote for the larger maps if that suits the current set of players.
(You could even disable /votemap if 'currentPlayerCount' > 'defaultLowPlayerCount')
and in fun of humor, I don't feel like the Lone Wolf has got my tongue. ;)

@Izzy's request:
I currently have not come up with any more map/minimums, I'm sure I'll come across more, and I will look into the arena map lists in a little bit.
This could also give an opportunity for others to give their opinion on the idea and map/minimums they think could use this.

Ace of Spades Classic / Re: Not enough players? ShamWOW!
« on: September 14, 2014, 05:35:54 PM HST »
specifically what maps are you thinking of that need a minimum number of players and what should the minimum be for each?
Just as some examples: Arena Top 10, generator2 (15), prisonbreak (15-20); CS Arena, cs_militia (20), de_aztec (20). Some of these maps may be considered too large or complex for say 10 people to play comfortably and quickly.

Ace of Spades Classic / Not enough players? ShamWOW!
« on: September 14, 2014, 05:05:37 PM HST »
*Brings out Shamwow guy*
How many times has this happened. You're enjoying a nice round on your favorite arena server on a small map with a few close friends and some randoms then BAM! The map changes. What's the next map going be? Is it going to be too big? too small? I don't know, and then it hits you like a slap chop (or like when I beat the shit out of that prostitute here.) The map is gigantic, way to big for you and your few friends to play on. Rounds drag on, and ultimately the server dies like I would if I talked any faster. Well not any more, clean up that mess, like you would with a Shamwow, in one clean sweep.

So here's what you'll need to do. Have the arena script check for a new variable in the map.txt file. This variable will have the recommended number of players for that map.
if 'numberOfPlayersOnServer' < 'recommendedPlayersForMap'
     Do not play map.
     Play map.

But wait there's more!

You can add a reverse of the '<' sign and cause a grouping effect (ie. recommended player count = 10-20, thus allowing for further map selection compared to the amount of players currently on the server.)

But wait there's more!

You could also implement this with babel if a map is to large/bumpy/complex for a small group of players.

But wait if you call in right now, I'll throw in a free family sized tea maker, so you can tea-bag with all your friends.
*Shamwow guy jumps out the window because he's clearly on crack."

Thank you Vince you've been a great help.
Obviously I don't think this idea is going to appeal to everyone, but thought I'd throw it out there.

Ace of Spades Classic / Re: ***CHALLENGE***
« on: September 09, 2014, 07:36:33 AM HST »
8pecs (8x) helped me to complete this one, was pretty epic. Sadly no video to contribute tho.

Wow, these look bad-ass, good job motel. You delivered the goods with style.

ban appeals / Re: Sticky Votekick Tyler
« on: September 03, 2014, 01:57:14 PM HST »
Thanks BR will remember that.
and yeah, wouldn't assume there would be a simple fix.

ban appeals / Re: Sticky Votekick Tyler
« on: September 03, 2014, 11:36:32 AM HST »
Ahh yes would you look at that, thanks scipio for the info.
And a big thanks to CapRex for once again removing another one of those nasty sticky-votekicks.

Pages: [1] 2 3 4 5 6 7 8 9 10 11 ... 14