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Topics - ChrisCripple

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whatevahs / Making a voxel game!
« on: July 05, 2018, 12:52:09 PM HST »
OK, so I decided to make this thread to document me making a voxel game using OpenGL + Rust. The end goal is just to have random terrain generation, for you to be able to fly around the terrain and to break and place blocks. Thats it. And I only plan for a few blocks (Dirt, Grass, Cobble and Water). This will largely be a learning experience for me as I haven't done anything like this :P.

Day 1 (see attached)
Using Glutin and gl-rs, I managed to create a basic version of a voxel world by iterating over an array of integers (where each integer corresponds to a block). Also added a camera and more advanced input system. Right now there is only one block.
Things for next time:
  • Multiple blocks - May be as simple as uploading the right texture to the GPU instead of the cobble one, maybe more i don't know yet.
  • Chunk system - Will probably make them 16x16x256, just like in Minecraft (since that's proven to work)
[li]Basic world generation - Using some form of noise algorithm, I will implement basic terrain with different heights, and with random blocks.

Hope to check in again tomorrow!

whatevahs / Spades Revived
« on: September 03, 2017, 08:07:25 AM HST »
Hello! I am new to these forums, so excuse me for bad formatting.

Recently, I started working on a game for Minetest (Minetest's engine, not Minetest_Game) based on classic AoS. The goal of this game is to create a game with the same feel as AoS classic, but at the same time add new content. I guess one way to think about it is continuing from the original AoS.
As of right now, there is no ready release, but I hope to have one soon.

Until then, cya!

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