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Topics - Reki

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Minecraft / Gregtech Server Progress
« on: June 17, 2015, 10:44:51 PM HST »
A thread everyone in the group to relay any information on the server's current progress.

If you're a staff and not on the server and are interested in joining, tell me in this thread. Try to keep this one clean for people to communicate.

This thread is made public mostly for publicity reasons ~~

Minecraft / [UPDATE 1] Gauging Interest: Beyond Reality Server
« on: June 07, 2015, 10:56:35 AM HST »

It seems like we've got a good number of people showing interest!
So after some fiddling around with the server, with big help from BR and izzy, I've gotten the server to run.

Unfortunately, everything's really laggy and I need to make configuration changes, so it's unlikely that it will be available to play for a while.

The plan is to first tweak the mods and worldgen a bit to reduce server strain when generating new chunks.
If everything goes as planned, the server should be functional for a small staff group by the end of this week for a beta test.

If that is well-received, maybe we can go public! Probably dreaming too much...

Stay tuned for more info.


Hi folks, been a while since I've been on the forums. Good to see everyone's still doing well~

Anyways, recently in modded Minecraft, GregTech 5 received an unofficial, but officially sanctioned, finalization.

For those who don't know what GregTech is, it is an overhaul/add-on to the IndustrialCraft system that introduces many mod interactions and rebalances the end-game. IndustrialCraft is an add-on focused on bringing tech into Minecraft. It's a classic mod, that's been outmoded due to new mods giving comparable end-game for a fraction of the effort....and GregTech makes it even harder to reach that.

That puts many people off: why spend hours quarrying and developing large processing systems when you can just install Mekanism or Draconic Evolution? Why build a fusion reactor when you can just create a larger tree farm? But one thing it does: it makes for a long, awesome journey. And the journey is what Minecraft's all about.

Beyond Reality is a modpack that's centered around GregTech 5 Unofficial. To reach end-game, you're going to have to invest in it. But it's got plenty of other cool mods along the way so if you get bored or stuck, you're not out of luck. You can read the list of mods included here. If I wind up getting this pushed through, we might make configuration changes as necessary to lighten the server/client load or relieve progression bottlenecks.

Obviously, there's probably going to be an opportunity cost to running this: aloha's server space and power isn't infinite, so we might have to take down another game server we're currently running. If you're interested though, leave a comment and share your thoughts.

This post wasn't condoned by any other aloha admins...this is just a personal campaign from yours truly.

the little big list / Puzzle & Dragons
« on: May 30, 2014, 03:44:21 PM HST »
Recently picked up this game (NA version main, also JP version alt). Anyone else play?

the little big list / Clicking Bad
« on: October 16, 2013, 09:44:19 PM HST »

Minecraft / Minecraft not running for some reason
« on: October 16, 2013, 09:43:32 PM HST »
For some reason, Minecraft doesn't load correctly after my latest update.
I can get to the login window, but after I hit play, all windows disappear. There are still two javaw.exe files, and if I kill them, the login window reappears.

I've reinstalled Java, no avail.

Wat do?

Ace of Spades Classic / Servers Currently Down: Technical Difficulties
« on: February 19, 2013, 11:44:37 AM HST »
We're working to solve the problem. In the meantime, go play on other servers or entertain yourselves in other ways.

whatevahs / Topic Number is Current Year
« on: January 15, 2013, 03:27:14 PM HST »
I couldn't resist the temptation. Behold.

ban appeals / b123x3
« on: December 29, 2012, 08:23:50 PM HST »
He accidentally sent me PM instead of posting here, so here it is:

#1) Wait 20-30 mins in case you were votekicked
--not a votekick, banned for a day--

#2) Please specify your ign

#3) Server you were playing on
--aloha.pk counter-strike maps--

#4) Reason for ban (please be truthful)
--the guy who banned me at the time went onto the spectator's team and told me I was "staring at walls." also apparently i was getting too many kills and headshots with my SMG from long-range--

#5) Reason why you should be appealed
--i admit i got drunk when i got banned the first day, but i took that ban and after that i got banned again for no reason if you can spare some time to check on this tell my why i got banned after the drunk ban--

#6) Date and time (approx)
--i think i was banned Dec.26 around 5:00-5;30 PHT--

ban appeals / READ THIS SECOND: Lessons to Learn
« on: December 16, 2012, 08:38:59 AM HST »
Lying is a bad idea.
Example 1: {FX}xEthanoL (denied hacking until evidence presented itself, then finally admitted)
Example 2: STING (denied hacking, later admitted)

Telling the truth is the way to go.
Example 1: 0wn4g3 (confessed to hacking and ban evading, ban reduced)

But, if you're innocent, maintain your innocence and don't cave in.
Example 1: TYETOOCUTE (impersonated by hacker)

Ace of Spades Classic / Let's Make Pinpoint Fun: R1CTF
« on: November 30, 2012, 06:08:51 PM HST »
Revised Idea
I spoke with izzy and we decided this was a poor idea.
However, I've come up with an alternate idea.

My ultimate goal is to increase the amount of players charging across the land, rather than just trenching behind walls.

I propose a dynamic 1CTF gamemode.
The intel starts off at the middle, just as the 1CTF that it is right now.
Whenever a team captures it, the intel respawns 10 blocks away from that team's side.

For example, let's say green team captures the first intel. The intel then respawns 10 blocks closer to the blue team.
If green is able to capture it again, it will move another 10 blocks closer to blue team, for a total of a 20 block advantage.
If blue captures it back, it will move 10 blocks closer to the green side, meaning it's back at the middle.

This allows the losing team to gain a bit of an advantage every time the winning enemy team scores a point.
However, the advantage is lost once they start getting back on their feet.
Though I'm not a programmer, I'd have to say that this doesn't seem too hard to do.
What do you guys think?

Aside: the poll was reset. Final was "Yes" with 34/41 votes = 89.2% approval.

(For documentation, old plan is retained below)
Just an idea I had.
Poll included.

[23:04:17] <Reki> reverse CTF
[23:04:21] <Reki> for pinpoint
[23:04:22] <Colorpinpoint> Yea it was awesome
[23:04:23] <Froelich131> YES
[23:04:25] <CraftDinur> yes
[23:04:25] <Reki> that would be so boss
[23:04:27] <CraftDinur> yes yes yes
[23:04:28] <Colorpinpoint> 1ctf is just too easy
[23:04:30] <Froelich131> That would be so hard
[23:04:31] <CraftDinur> R1CTF Pinpoint
[23:04:31] <Reki> it completely kills camping

Comments welcome.

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