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Topics - Froelich131

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extra! extra! read all about it! / [Event] Official BnS League
« on: December 28, 2017, 12:11:25 PM HST »
The official Build and Shoot league is back! Gather a team of friends to compete in multiple intense 40-minute, 3-versus-3 matches and fight to be the league champions. Starts January 2nd, 2018; sign-ups are open now!

Click the banner below for more info!

the little big list / Hearts of Iron 4
« on: March 18, 2017, 02:59:43 PM HST »
Hearts of iron 4 is a WW2 (and WW1) grand-strategy simulator. That is, take the role of Stalin, Hitler, Roosevelt, Churchill or a hundred different leaders, and create your path to victory in the great wars.

It's pretty easy to get into but pretty difficult to get 'good'. (still working on it!)

Anyways, for those of you who know or want to know more you can post here and I'll answer questions. I'd be down for getting a multiplayer game going with people.

crew and friends server / 1.10 Update
« on: June 27, 2016, 06:46:14 PM HST »
Hey, first off, sorry for my long absence. I wanted to play but the wifi was terrible there. Second, I went to the zoo today and am now very inspired to build on in game.

Third, while I was away the 1.10 update was released and it's stable enough to update to - so I am thinking Wednesday the 29th of June I will go ahead and do it in the morning.

crew and friends server / Server Changes
« on: May 17, 2016, 08:06:12 PM HST »
In this thread will be a list of all changes made to the server over time so people who leave for long periods of time can come back and see what we have changed regarding non-vanilla game play or basic rules.

May - 2016
-Moved to a new spawn location
-Added a villager named "izzy" who will sell wolf spawn eggs, villager spawn eggs, and end portals
-Moved the worldspawn to a set of void chunks, player spawn/spawn city remains the same (does not affect players)
-Updated to 1.9.4
-Players now drop heads when killed via pvp

crew and friends server / Players Dropping Heads - Yes/No?
« on: May 17, 2016, 10:16:51 AM HST »
Should we have players drop their heads when killed by another player?

Just answer in the poll! Comment if you want to change the suggestion, thanks!

crew and friends server / Moving Spawn Chunks
« on: May 16, 2016, 08:03:06 PM HST »
Hey, so I'm going to explain to you all what I did recently with spawn chunks and spawn.

Before I get started I want to clarify two things, spawn chunks are the chunks that are around the worldspawn point, which are in memory constantly and thus any entities or lag-producing things in these chunks will impact everyone all the time. Then there's the spawn town which houses the spawn point, which is different than the worldspawn.

Worldspawn = spawn chunks = always loaded in memory
Spawn point = Spawn town = where people build community stuff/etc

The problem before was the worldspawn and the spawn point were in the same place, say, (x, y). So, everything build in spawn city was in the spawn chunks, which means it was always loaded in memory. So, if people wanted to have farm animals, chickens were pretty common, cows, rabbits, horses, etc, they were counted by the server as always loaded. Over the past many months I kept track of this and found this to be about 200-300 entities loaded at all times. It didn't really hurt the performance that much but that's about equal to having one to two players on at all times.

The other problem was redstone contraptions were sorta limited in spawn because I did not want people to build lag-enducing machines that would run 24/7 and hurt everyone.

So, the ultimate solution was to separate the two spawns, worldspawn and spawn town. So now spawn town is say, (x, y), and worldspawn is (a, b). On top of this, I (with much help from shy Silnius and two!) cleared out all the land in the spawn chunks making it so no entities would exist in these chunks at all, saving on performance.

So now, players can build somewhat to their hearts content in the spawn city without worrying too much about lagging others, since it is not always going to be in memory. And, we managed to shave off about 200-300 entities from always being loaded by the server by this, too. This will help during peak times.

Finally, all of this was achieved without affecting regular players (mostly). They (should) never touch the worldspawn point by accident. If they were to die they should end up in spawn town. I have thoroughly tested this. If they do /spawn they will also end up in spawn town, like normal.

Does anyone have questions?

crew and friends server / New Spawn Area
« on: May 09, 2016, 05:32:08 AM HST »
Hello everyone,

This next summer we are hoping to recruit a huge number of new players to the server. This has one problem, however. If you look at our current spawn area, it's pretty packed. It's difficult enough to get started on a new server, so the suggestion is to simply create a new spawn area/town. We have done this in the past, leading to the current town. The idea is to keep a warp at the current spawn and just make /spawn point to a new point on them map, so access to the old town is still easy.


We will have a similar rule in place for this town regarding where to build from it - instead of 500 blocks we will do 250 blocks. The idea is to go North about 7,000 blocks. We have found a reasonably sized continent there. About -24k, -24k around that continent area. There is plenty of land available there.

I'm posting this to just see what other people think.

Please let me know,

crew and friends server / The New End
« on: March 26, 2016, 07:20:40 AM HST »
Hey everyone, the next time the server restarts we will have a new end. So, tomorrow the 27th!

The old end will remain on file but we will no longer use it.

crew and friends server / The End - new or old? Poll
« on: March 02, 2016, 07:09:05 PM HST »
Hey, so with the 1.9 update the End saw some huge changes - because of this, the old end has to convert over. For the moment, we are using a temporary end. What this also means is the temporary end looks like it is supposed to in the 1.9 update (different layout than previously).

So, the question proposed:

should we continue to use the temporary end as our main end world from now on, or switch to the old end as soon as possible?

Another question to ask is should we sell Elytra's (at a higher than reasonable price?) at a sign shop at spawn? Or should we wait and see how things play out over time?

So, those are the two questions.

There are logistical issues with not keeping the old end, I am aware of that.

crew and friends server / Constructing a Village
« on: January 14, 2016, 03:00:16 PM HST »
Hey, I'm making a village in Minecraft and have recorded parts of it. So here's one part:

Part 2:

Part 3:

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