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Messages - izzy

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Ace of Spades Classic / Re: Classicgen Stories - Holy Land
« on: November 20, 2019, 04:20:00 PM HST »
interesting story, thanks for sharing :)

seems like a game mode could be based on it.. real quick off the top of my head, maybe something like everyone spawns in random locations and the first player to enter the church becomes the priest and he can convert other players onto his team/religion by killing them.. but then what's the goal? perhaps killing the priest wins the round for the other team, and killing any of his followers converts them back to their previous team/religion, and the priest's team wins if they kill/convert everyone on the other team.. hmmm..

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 03:03:33 PM HST »

video preview recorded by Hendrikson

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 02:59:18 PM HST »

meme by DuckWorm

extra! extra! read all about it! / Re: The babel apocalypse has arrived!!!
« on: November 20, 2019, 02:40:44 PM HST »
thanks for making changes to encourage the team-based goal

maybe clarify in the first post that "take cover" means bury oneself with blocks?

extra! extra! read all about it! / Re: Tactical Nuke Incoming!
« on: November 14, 2019, 03:05:40 PM HST »
babel has been our most popular server for 8 years. it works, and the age-old saying, "don't fix what ain't broke" screams at me whenever changes are applied to it.

with that said, there's breathing room for improvements or fresh features that could complement what already works.

this nuke feature is an example of something fresh and exciting that with some adjustments could [more passively 👍] complement the gameplay that so many players already love.

encouraging the team-based objective of babel by rewarding nuke for capping the intel would be more complementing than rewarding nuke for solo grinding kills. cappers deserve more credit than they get anyway. i'm requesting this necessary adjustment of nuke to strengthen the "heart" of babel.. maybe each player must cap the intel X number of times to get nuke? or better yet, a dice roll.. for example, 30% chance of nuke reward upon capture.

also, players should have a chance to defend themselves from nuke. this is equally as important as the way nuke is rewarded. maybe if a player is covered under blocks without any openings, he'll survive the nuke?

and how about instead of calling it nuke, call it something that ties in with the theme of babel? "wrath" or something along those Godlike lines..

i'm happy to see something fresh being attempted, thanks for getting the ball rolling. tweaks please.. 🙏

extra! extra! read all about it! / Re: Kū Haʻaheo
« on: October 25, 2019, 07:19:43 PM HST »
i would like to inform you that we have a good relationship

extra! extra! read all about it! / Kū Haʻaheo
« on: September 03, 2019, 06:16:29 PM HST »
this isn't gaming related, but it is a beautiful rendition and good example of real-world "aloha"

whatevahs / Re: Music Exchange (Formerly - Music Appreciation)
« on: July 05, 2019, 05:59:41 PM HST »

blockchain / Cheeze Wizards
« on: May 18, 2019, 08:41:38 PM HST »
a new blockchain "experiment" game by the same team who built CryptoKitties

CryptoKitties proved blockchain games and NFTs are possible; Cheeze Wizards explores a whole new corner of the map.

CryptoKitties is centered around cuteness, cooperation, and fosters a “many hands make light work” mentality around its core mechanics, like meta-puzzles and fancy chases. Cheeze Wizards is bizarre, competitive, and encourages a “there can only be one” approach to its gameplay.


extra! extra! read all about it! / Re: goodbye 2018, hello 2019
« on: January 13, 2019, 03:08:44 PM HST »
right on, Froe! sounds like things are Froing :-X i mean flowing well for you.

it's definitely not for everyone, but on-the-spot travel planning is the best kind of travel for me. maybe just enough research beforehand to get a general gist about an area, and a prebooked place to stay for at least the first couple nights sure takes off a lot of stress upon arrival. too much planning can be stressful, too inflexible, and just outright boring. so much more fun when unexpected adventures happen on the spot!

for example, what was supposed to be only a few hours of driving to watch sunrise over Phang Nga Bay, Thailand:

...unexpectedly turned into a free all-day adventure floating through the bay... with a full-on buffet included! that happened because i saw a "pier" sign on the return drive and i decided at the last second to just check it out. why not? and while observing the bay from the pier, my new friend who was with me (we met and clicked a few days prior) was offered the prepaid seats of a couple who was exiting a boat that was about to depart for the day tour because they changed their minds. that same couple coincidentally saw us earlier watching the sun rise from the top of the hill. he asked me if i'm up for it, i nodded yes, so we parked our motors right there on the pier, and literally stepped onto the boat as it was pulling away.

that day became the highlight of that trip. :) it wouldn't have happened if i had made too many plans.

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