Hello Guest

See likes

See likes given/taken


Posts you liked

Pages: [1] 2 3 4 5 6 7 8 9 10 11 ... 19
Post info No. of Likes
hardware specs of our game servers we fully manage two server-class Linux machines that are dedicated 100% to aloha.pk game servers.

our primary box is a leased dedicated server located at a data center in Kansas City, Missouri. it's connected to the internet on a 1Gbps port via Hurricane Electric, Cogent Communications, and KCiX (the Kansas City Internet Exchange). hardware specs:
  • Dual Intel Xeon 5080 (4 cores @ 3.73GHz)
  • 32GB RAM
  • 120GB SSD
  • 500GB SATA
our secondary "backup" hardware is owned by us. it's currently located in California. specs:
  • Dual Intel Xeon L5420 (8 cores @ 2.5GHz)
  • 32GB RAM
  • 2 x 147GB 15,000RPM SAS

June 20, 2012, 09:27:38 PM HST
1
[CLIENT] OpenSpades Mod (Graphical Effects/PUBOvl/Misc) Good day, my crumbliest of crumpets!

This is a modified OpenSpades client(s). Below is an exciting demonstration video:



The most recent version of this mod is for the OpenSpades 0.1.3 client. Older versions of this mod can be found at the bottom of this post.

Here is a description & download for the OpenSpades 0.1.3 version of this mod:

Overall, this version of the mod has less features than the previous versions. This is because features from the previous versions have now been implemented in vanilla OpenSpades.

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.



      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Spectator Tools:
    • Spectator Player Names: When you are on the spectator team (and alive), show names above player models.
    • Spectator Wallhack: This is meant to provide functionality similar to PUBOvl. When you are on the spectator team (and alive), a wallhack is enabled. There are some details to clarify about the wallhack:
      Spoiler for Detailed explanation:
      • The wallhack will render players above everything else, including any non-player models.
      • Players are rendered with an outline, whose color is that of their team.
      • Visible players are rendered normally, with a lighter colored outline.
      • Non-visible players are rendered as black with a darker colored outline.
      • A player is 'non-visible' when his/her body (excluding gun models) is fully occluded. A player's body can be 'occluded by the map' or 'occluded by fog'. A player is 'occluded by the map' by being behind blocks. A player is 'occluded by fog' by being in a fog density of 99.99% or greater. Note that fog density calculation is done using OpenSpades. Different clients can calculate fog differently, so take 'occlusion by fog' with a grain of salt.
  • Misc:
    • Volume: Master volume control.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.

To use this you may need to download Microsoft Visual C++ Redistributable for Visual Studio 2017. It can be found at the bottom of this page, under the "Other Tools and Frameworks" drop-down menu. Then you just need to download/extract "OpenSpades-Mod-0.1.3-Windows.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

In Sources.rar, I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments (version control is for amatuers). In Resources.rar are all the resource files I have either added or changed.

Downloads:

Here are the older versions of this mod:

Spoiler for OpenSpades 0.1.1c:
Here is a description & download for the OpenSpades 0.1.1c version of this mod:

Overall, this version of the mod has less features than the 0.0.12b version. That is because many of the features from the 0.0.12b version are already in vanilla OpenSpades 0.1.1c.

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.



      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Spectator Tools:
    • Spectator Player Names: When you are on the spectator team (and alive), show names above player models.
    • 1st Person Spectator Enhancements: When first person spectating a player, adds the following: Shows the reticle, shows the player scoping in, improves the player model.
    • Spectator Wallhack: This is meant to provide functionality similar to PUBOvl. When you are on the spectator team (and alive), a wallhack is enabled. There are some details to clarify about the wallhack:
      Spoiler for Detailed explanation:
      • The wallhack will render players above everything else, including any non-player models.
      • Players are rendered with an outline, whose color is that of their team.
      • Visible players are rendered normally, with a lighter colored outline.
      • Non-visible players are rendered as black with a darker colored outline.
      • A player is 'non-visible' when his/her body (excluding gun models) is fully occluded. A player's body can be 'occluded by the map' or 'occluded by fog'. A player is 'occluded by the map' by being behind blocks. A player is 'occluded by fog' by being in a fog density of 99.99% or greater. Note that fog density calculation is done using OpenSpades. Different clients can calculate fog differently, so take 'occlusion by fog' with a grain of salt.
  • Misc:
    • Volume: Master volume control.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.

To use this you need to download Visual C++ Redistributable 2015 (unless you already have it). Then you just need to download/extract "OpenSpades-Mod-0.1.1c-Windows.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

In Sources.rar, I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments (version control is for amatuers). In Resources.rar are all the resource files I have either added or changed.

Downloads:

Spoiler for OpenSpades 0.0.12b:
Here is a description & download for the OpenSpades 0.0.12b version of this mod:

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:
  • Effects:
    • Smoke: Turns off smoke entirely.
    • Gun Sight Animations: Turns on/off camera sprint animation, grenade explosion camera shake, scope zoom animation.
  • Minimap Settings:
    • Minimap Tracers: Adds the voxlap feature of minimap tracers.
    • Minimap Gun Type Icons: Gives the minimap separate player icons for each gun type.
  • Scoreboard Settings:
    • Scoreboard Gun Icons: Shows gun icons beside players on the scoreboard. Won't work in 800x600.
    • Show Spectators on Scoreboard: Spectators on the scoreboard.
  • Player Observe:
    Spoiler for Detailed explanation:
    This is intended to function like PUBOvl. To use it, you must have Player Observe turned on. Then, when you switch to spectator team and have respawned, it will go into 'observe mode' for whichever player is selected with Player Observe No.

    When in observe mode, it will show the 1st-person perspective for that player like in PUBOvl. You can use the left/right arrow keys to move between players. It will also have an ESP turned on, there are some details to clarify about the ESP:

    • The ESP will render players above everything else, including any non-player models.
    • Players are rendered with either a red or blue outline. A red outline is for enemies (of the observed player), blue for allies.
    • Visible players are rendered normally, with a lighter colored outline.
    • Non-visible players are rendered as black with a darker colored outline.
    • The ESP does not take gun models into consideration when determining if a player is visible or not.
    • The ESP does indicate sufficiently far away players as non-visible, but I believe it is 3-5 blocks generous in what it considers to be 'close enough'.

    The remaining settings for player observe:

    • The setting Player Names in P.O. turns names on/off around players when in player observe.
    • The setting Show Team Colors makes the ESP use team colors instead of blue/red.

    Note that this feature only works with the OpenGL renderer.
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.



      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Misc:
    • Volume: Master volume control.
    • Player Names in Spectate: Shows names on players when in spectate mode.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.
  • Loads all the audio/image resources on the load-screen so they aren't loaded while in the game.
  • Uses the recoil & spread values from OpenSpades 0.1.

To use this you need to download Visual C++ Redistributable 2015 (unless you already have it). Then you just need to download/extract "OpenSpades-Mod-0.0.12b-Windows.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments. Also in Sources.rar is a text file containing info about any Resources that have been changed.

Downloads:

There will inevitably be bugs in these mods that I've missed. If you encounter any issues or have any suggestions, don't hesitate to let me know and I will see what can be done.

God bless and keep you,
The Magnificent Doctor Dank.

August 25, 2016, 09:00:53 PM HST
1
Re: Zim350 Ban Appeal Zim350, su ban ha expirado usted ya puede volver a ingresar a los servidores de aloha.

Que tenga un buen día.

April 07, 2017, 06:37:27 PM HST
1
Re: [MAP] crossfire / updated fun, polished map. added to rotation. i'll be randomly setting it as next map throughout the day (and coming days) so people can have a higher chance to try it out!
May 26, 2017, 03:04:27 PM HST
1
fidget spinners spinning their way into AoS
credit to Steve_0134 for sharing

May 28, 2017, 06:04:02 PM HST
1
Re: My ban appeal for "hack" suspicion Hi Ace, we admins have to be sure before banning somebody. Aloha's staff is fair and believes in second chances for those who tell the truth.
As I said by a discord pm, I'm the admin who banned you. I ask you a good reason to lift your ban and let you play again.
Also... Have you heard about any player called [CNB]Section?
Don't enter any aloha servers until the appeal result please. Thanks.

July 17, 2017, 11:40:36 AM HST
1
Re: [EVENT] ToW FSOM
       
1Asian Guy      MegaStar     [Noob]Ep--     
2Torch        Kuunikal        Atreyu     
3Doctor Dank      shywolf91          QuickBrownFox           
4StrikerJanners           Zim350        Newage         
5SpyKaps         FerrariFlunker            RobertoMex           
6notafile         israelleelll            Ben     
7MuffinTastic       Zeitgeist                     
8Tobi9sc        Insanity-Wolf                  
9MrFritz        [BTK]LastKiller         
10MoDeR      onigiri            
11Nightm4r3^[20]^        MrBadAim          
12      Pink Floyd             
13                    
14                
15             
16               
17           
29/32

Sign up by replying below with your IGN!

September 19, 2017, 04:23:35 PM HST
1
Re: Ban ;( Hey Crife5, thanks for coming clean. Please do not hack again.

You are welcome back on aloha.pk servers.


September 22, 2017, 02:51:05 PM HST
1
Re: godstairs2.0 he protec
he attac
but most importantly
he make maps

October 06, 2017, 05:11:20 AM HST
1
Re: DRAGON_GAMERbr - babel the player was banned inside the game, thanks for reporting
October 06, 2017, 07:56:21 AM HST
1