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Re: What are the odds.
July 30, 2016, 12:47:06 PM HST
2
Re: DRAMA IN AOS!!!! :D wow I thought komrades were only allowed to comment on how dead the game is or how autistic the community is
August 08, 2016, 10:56:51 PM HST
1
Re: DRAMA IN AOS!!!! :D
faggot


August 14, 2016, 06:05:02 PM HST
3
Classic Maps Server With the recent success of the Assault Event and the many servers that stay empty 24/7, it is high time for a server filled with beloved maps I rarely see anymore. In addition, the "Good Old Maps" server was somewhat successful during its time up. I believe that with the support of hardworking aloha staff and its community, a new server styled around the same concept could be the change this community needs.

At the least it would be better than constantly playing on one server. And speaking of Babel, it is the most boring gamemode for me personally due basically to the fact that it is the only consistently populated server. I feel like if I play Ace of Spades I am almost forced to play on tower of babel. Everything about it bores me nowadays, from the maps to the metagame to the spawntraps.

Not only that, but having a populated server with drastically different maps than what we are used to in today's Ace of Spades would be a really cool refresh to the repetitive servers that are currently populated.

Now onto the actual maps. Kuunikal and I have done some thinking and we've come up with a few maps we think will be good fun and represent Classic Ace of Spades.

Classicgen

Spoiler for Classicgen:

Bridge Wars

Spoiler for Bridge Wars:

Assault

Spoiler for Assault:

Anticbridge

Spoiler for Anticbridge:

Normandie

Spoiler for normandie:

Isle of War

Spoiler for isle of war:

Obviously there are a lot of memorable maps left out of the list, but this is just a proposal and any more than six maps might be a bit overwhelming on a new server. The only problems I can see are that these are all fairly large sized maps that take a decent amount of players in order to stay enjoyable; this exact problem may be why so many servers fail and conversely why babel is so successful. Even if there are little to no other players on babel, one can always have fun. Hopefully enough players will want to join this server and that problem does not occur. Kuunikal and I also dicussed an idea where the map rotation could be changed every few weeks in order to keep the server feeling fresh and include more beloved maps. Perhaps the community could even vote on them.

Anyway, I'd love to hear feedback on the maps and the possible map refresh.

August 19, 2016, 03:39:08 PM HST
3
Re: SKYRIM RPG FORUM GAME knock on door

*silence*

you realize that the door is unlocked and open it a little

the inside seems to be a small cozy cottage

hunger overtakes any withdrawals and you open the door completely and walk inside, seeing the blueberry pie that had smelled so delicious

eat pie

suddenly you hear loud raucous footsteps and laughter coming from outside, you quickly run into the bedroom and hide under the smaller than average bed

August 20, 2016, 02:27:16 PM HST
1
Re: Classic Maps Server Thanks Kuunikal and Stradivarius!

Bridge Wars and Anticbridge were the first maps I played when I started AoS. Definitely fun maps to add in rotation. Normandie is probably one of the best maps in my opinion.

Bridge Wars and Anticbridge were definitely some of the first maps for me as well, and Normandie is a blast with a full server. I hope I'm not the only one that would desperately mash my mouse in an attempt to join the 24/7 Bridge Wars server.

August 21, 2016, 04:29:10 PM HST
1
Re: Classic Maps Server
Why don't you just add airstrikes and/or squads to Babel? If you think they're too OP or take away from gameplay just nerf them. Make airstrikes only use half the amount of grenades and just make squads not be allowed to be bigger than 2 or 3 or something.

then the spawnkilling will become even worse

edit: bring that suggestion to another thread please

August 23, 2016, 10:35:29 AM HST
2
Re: Classic Maps Server
I think he meant that if you go back to your tent to get life again or ammo, your streak will get "reset" (or would be removed), i.e like he said, you'll need skills to get 10 kills in a row (you wouldn't be able to get back hp or ammo without "loosing" your kills streak, for example if you kill 7 people and refill your ammo, it would have been the same to kill 0 people in a row). Sounds pretty clear to me and i think that's a good idea :D

Ah okay, that makes sense. My one suggestion would be to increase the kill requirement to 12 or 15 kills. From what I remember on Minit there was occasionally a problem with having to many airstrikes in quick succession. And it's not that fun for the team on the receiving end. Having two or three players on one team that can run multiple high streaks at a time (which is not an irregular occurrence) would be even harder to deal with than it is already.

We have already discussed a method to prevent chainstrikes. After the initial 10 kill streak and airstrike the "cost" of kills needed to call in an airstrike will stack by 10, until you return to your tent and reset the airstrike cost. This is the reset AEM was talking about.

August 25, 2016, 01:23:35 PM HST
1
Re: Classic Maps Server


We have already discussed a method to prevent chainstrikes. After the initial 10 kill streak and airstrike the "cost" of kills needed to call in an airstrike will stack by 10, until you return to your tent and reset the airstrike cost. This is the reset AEM was talking about.

So for example if a player was to get ten straight kills and use their airstrike the next one will require 20 kills? Is that what you mean by 'stacking by 10'? So in total, two airstrikes without returning to ones tent would require 30 kills. If that's the case then that's actually a very good solution.

Exactly

August 25, 2016, 03:38:17 PM HST
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Re: Post a picture of yourself if you dare! exposed
August 26, 2016, 11:54:40 AM HST
1