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Author Topic: babel rotation  (Read 1278 times)

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Offline steamgamers

Re: babel rotation
« Reply #40 on: March 15, 2017, 02:05:20 PM HST »
We're getting closer!! Here is what I got out of your comment, Monstarules.

**MAPS APPROVED BY Monstarules ***
ROUNDED SINGULAR ISLAND TYPE MAP
http://aloha.pk/files/aos/maps/pug.html
http://aloha.pk/files/aos/maps/yarr.html
http://aloha.pk/files/aos/maps/skullfort.html
http://aloha.pk/files/aos/maps/jungletest.html

MAPS THAT ARE ISLAND VS ISLAND types (Seems to be a favorite of members) with some type of bridge in the middle
http://aloha.pk/files/aos/maps/izcool.html
http://aloha.pk/files/aos/maps/darkfort1.html
http://aloha.pk/files/aos/maps/chute.html

**MAPS RELUCTANTLY APPROVED BY Monstarules ***
http://aloha.pk/files/aos/maps/yubacore.html
http://aloha.pk/files/aos/maps/smack.html

**MAPS NOT approved BY Monstarules ***
QUESTIONINING THESE:
This map you said was too small, however, it is on the rotation for SaurKraut and it does work but it's a bit small
http://aloha.pk/files/aos/maps/2keep.html
Where are the spawn locations? You spawn on the ICE. The ship is just for visual bling, right? It would work and the ship serves as sniper bait.
http://aloha.pk/files/aos/maps/titanic.html


Offline TheRealStrikerJannersYT

Re: babel rotation
« Reply #41 on: March 15, 2017, 06:25:42 PM HST »
 You're right,2keep is small but Titanic is useful for sniping but for the ones BEING sniped,put some barricades.In babel,barricades are useful for bullet resistance because if you shoot from far away the block will not break but on other gamemodes unrelated to babel like push and ctf,you can break the blocks from any position.
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Offline TheRealStrikerJannersYT

Re: babel rotation
« Reply #42 on: March 15, 2017, 06:37:16 PM HST »
Instead of dust2x2,someone should make dust2unlimited,without extra enlargement.We could put red in Bombsite C and Blue in T side.Both teams have snipers nests near their spawns.Bombsite B has a tunnel to T side and a connector B tunnels from Bombsite C(Rspawn) that gets to Mosque while Tside(Bspawn) has alot of connectors which gives them a much more chance of assaulting and destroying   
Rstairs.Bombsite C has stairs that leads to bombsite B or the Mid Double Doors and crates.Blue side has more snipers nests facing bombsite A also.The connectors said earlier in the buildings can also be entered from CT side(near bombsite c as rspawn),and lastly there is a snipernest at Bombsite B at a ledge on top of MidDoors.
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Offline topo

Re: babel rotation
« Reply #43 on: March 17, 2017, 05:37:42 AM HST »
added skullfort, arica, standoff, jungletest and yarr for testing next time the server is restarted
« Last Edit: March 17, 2017, 06:51:33 AM HST by topo »

Offline Monstarules

Re: babel rotation
« Reply #44 on: March 17, 2017, 02:49:35 PM HST »
Well here are my takes on it:

Skullfort: Good for an island style map.

Arica: I love the map because I made it. From a public view, the feedback I got was that it was a nice addition because there are a lot of island maps. However I also heard spotty complaints because it's "challenging" or "not what they asked for". I mean, we're going to be testing a few groups of maps, right? Do people realize there are going to be more maps tested?

Jungle: Lumberjacks, however, a lot of fun!

Yarr: As I feared, it looks way too easy to grief the landbridges. Not that people noticed they could, but it could eventually fuck the gameplay up.

Standoff: It's a nicer island map.


To be honest, there are a lot of island maps.

Offline TheRealStrikerJannersYT

Re: babel rotation
« Reply #45 on: March 17, 2017, 06:12:49 PM HST »
My opinions on other maps:

Turv has many sniping positions but they are easy to grief/destroy,plus the map loads very quickly so you cant be late if your ping is kinda like crap.

Babelstairs also loads quickly and the bottom part of the map is kind of easy to invade the enemy base with tunnels and bridges,the sniper spots are also kinda cramped but it is good for using the stairs for suprise attacks.

yukon,icecraft and other snow maps:screw it,i changed my mind.They are literally hard.

But Drift Ice is very good for me.

Metropolis and Penthouse are good for sniping,but like Monsta said the buildings are to close to heaven and can get the intel quickly,but thats for both teams so it can be an advantage for both.But it could end up as a skybattle.The buildings are also easy to grief.
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Offline steamgamers

Re: babel rotation
« Reply #46 on: March 19, 2017, 03:23:08 PM HST »
Here is an additional list of maps that look pretty good. Monstarules was extremely helpful in helping weed out some from the first list.
Can we do the same with this list?

This is the one I played on another server and it was INSANELY awesome!
Center Pyramid, many trees, a few paths going through them, snipers and builders would have equal footing.
This one is like jungletest on major steroids. jungletest, btw, is a regular on Saurkraut I think so we know it works.
http://aloha.pk/files/aos/maps/lostvalleyinf.html

Pure island to island Bable. Looks nice.
http://aloha.pk/files/aos/maps/paradise.html

A little too symmetrical for me but it's different
http://aloha.pk/files/aos/maps/cargoport.html

Might not work in Bable but we have one where the building nearly reaches it now...
http://aloha.pk/files/aos/maps/urbantankfightfinal.html

This name sounds familiar but I don't recognize it. Looks like it's pro-snipers and hell for builders
http://aloha.pk/files/aos/maps/tortuga.html

If you want a town, not city, this one has houses
http://aloha.pk/files/aos/maps/stmat.html

Popular island vs island with midpoint theme. It looks very well done:
http://aloha.pk/files/aos/maps/ravenloft.html

Castle vs castle sort of theme:
http://aloha.pk/files/aos/maps/points.html

Another Castle vs Castle, maybe better than the above:
http://aloha.pk/files/aos/maps/pinnacle2.html

Here's your city map. If the buildings don't touch the babel, or aren't too close then it would be the one
http://aloha.pk/files/aos/maps/penthousearena.html


A question about city maps: So what if the buildings are too close to the Babel- as long as it's similar for both sides, no problem, right?
The idea could be the demolish the other teams buildings first and that's legit. Kinda fun.

Offline Monstarules

Re: babel rotation
« Reply #47 on: March 19, 2017, 05:47:11 PM HST »
The feedback I have gotten so far from Arica:

Positive
-Challenging but good
-Plays unique
-Lots of strategies
-Good attack areas on the towers
-You can tunnel and build
-Multiple routes of attack
-Not an island map

Neutral
-Color needs darkening some places
-Houses look bland
-Google maps lol

Okay I hate to sound like I'm attacking someone but when it comes to the color, I made this realistic. There aren't much in the way of colorful anythings in the desert, especially in a poor country, so tough there aren't going to be any incredibly colorful buildings :/ I will however darken the colors of the map a little, as some people might be colorblind, or have sensetive monitors. As for the google maps type feedback, yes this came from a satellite image type view, it was right from BFBC2, and I edited it a bit for accuracy, as well as balancing purposes.

Negative
-Red team has the advantage
-Blue team has the advantage
-Nobody has the advantage
-Blue tent is way far from the tower
-Not an island map.
-Challenging.
-Kills the game
-Not what I asked for

Okay sorry if your opinion didn't get listed here but there are a lot of trolls so I had to filter them. I left a few of the more personal ones in there just to show you. I'll answer those first. Okay, look, I get that some people asked for more island maps. The truth is, that there are too many. Babel is close to 90% island maps. I also heard complaints from people saying it isn't what they asked for. Some people asked for some pretty ridiculous maps to get added back. In addition, there is more testing to come! As for the "IT'S A N UPHILL STRUGGLE!", yes the map is challenging. However it's not really impractical. It's definitely a hard and satisfying battle from what I have heard, and seen, and right now there are 32 people playing on it having a blast. A large majority of complaints were personal things. However I noticed and heard that there are a few practical issues as well. Unfortunately, Blue has a bit of an upwards hike. Red has it appearing easy to build but it's just as easy to saw right back down. There can be tunnels all over the map. Both spawns can be camped rather effectively by a coordinated attack. The mountaintop is a bit too close to the heaven. Red has a 15 block height advantage over blue. I have also heard a lot of people saying one team, or no team has an advantage...well yeah, no team should really have one. Here are the edits I will be doing:

-A few more structures will be added
-Raise blue side a bit, lower red and the peak of the mountain a bit
-Darken colors

ALSO REMEMBER THESE MAPS ARE BEING TESTED! There will be edits and further testing on some, including this one.

Offline TheRealStrikerJannersYT

Re: babel rotation
« Reply #48 on: March 19, 2017, 09:16:58 PM HST »
Waterfrontv2 is good but my god,the trees,ravines and houses are sh ??? t.
Never seen v1 before,anybody have a screenshot?
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Offline Lostmotel

Re: babel rotation
« Reply #49 on: March 20, 2017, 04:24:13 AM HST »
Waterfrontv2 is good but my god,the trees,ravines and houses are shit.
Never seen v1 before,anybody have a screenshot?
waterfront
Spoiler for unknown:
waterfront2
Spoiler for unknown:
version 1 doesn't appear to be working any better for babel^^
tbh im surprised it was removed, i barely saw any players complain about it in the past.
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