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Vanishing babel maps & more generally, babel maps in general Good day, my plumpest of pickles!

My pervasive spy network of high-authority double-agents on aloha.pk has recently brought to my attention that several of the maps from the babel rotation have mysteriously vanished. In some instances, eradication is no doubt greatly welcomed. In other cases, however, such as this or that, it seems unfair that a such a destructive fate was administered. Was there a general consensus that these maps offered a poor gameplay experience and needed the boot? Or was this just the dubious behavior of big brother at work from behind the curtains?

From here: What about this?

Quote from: Pink Block Man
Some maps i think are/were/might be good:

- crossfire3 (griefing was a bit annoying there though)
- toast
- random (sometimes a bit unfair for one side but it was still nice to have a gen map on)
- encampement
- pincushion (yeah, i like long maps^^ griefers are also a problem here sadly)
- PADesert (maybe an alternative to binladencompound?)
- trb (very old map, should have more building oriented gameplay as there is lots of water)
- Islandpassage (similar to Island, short map if boundary damage is added)
- mazemountain (was very challenging sometimes but im actually missing this one)
- or at least another maze map maybe (mazehills was alright, another one was also fun, looking at the map stats it   
  might've been "ruins")
- gobi (maybe an alternative to spitfire)
- pinpoint2 (with boundary damage)
- battlefarm 128 (could be put into the rotation alternating with the regular battlefarm)
- goldbeach
- mirage (in alternation with halongbabel maybe)
- jungletest (i made a complete map of this, but this one is suited much better for babel since its very small)
- another turv
- standoff (i remember call of liberty having this one, seemed alright for babel and therefore very builder friendly)
- probably a whole lot of other maps by Danke which i haven't even seen or dont remember

With that in mind, what about the purpose behind that entire thread? Forgive me if I'm mistaken, but it doesn't seem as if any new developments to the babel rotation have recently been made. Gentlemen - we shouldn't let fear of change, laziness and/or reddit addictions cripple us.

Here is an idea to help avoid the babel map rotation from stagnating (any further) that also ensures the gears of progress remain churning:

  • Every (period of time, i.e. month), a discussion thread is created. In this thread, a list of babel maps to potentially be added is put forth. The forum can discuss and vote in this thread, and the winning map(s) are temporarily added to the babel rotation to be tried out.
  • The success of the map(s) that have been temporarily added is monitored (i.e. for a week). On the forum, their success can be discussed, and perhaps even statistical methods such as player fluctuations can be taken into consideration.
  • Though some final method of decision, the map(s) are either deemed successful or unsuccessful. Based on this decision, the maps are either taken back off of the rotation, or they're kept there permanently.

Obviously, this forum can be rather sleepy at times, so perhaps the previous idea isn't always going to work. Nonetheless, that is my idea, but I'm not the one who has the power to make such things happen (aside from my devious and subtle manipulations). Food for thought, old eggs.

August 11, 2016, 10:11:29 PM HST
[CLIENT] OpenSpades0.12b Mod (Graphical Effects/PUBOvl/Misc) Good day, my crumbliest of crumpets!

This is a modified OpenSpades0.12b client. Below is an exciting demonstration video:

Below is the description for the most recent update, Update #3:

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:

  • Effects:
    • Smoke: Turns off smoke entirely.
    • Gun Sight Animations: Turns on/off camera sprint animation, grenade explosion camera shake, scope zoom animation.
  • Minimap Settings:
    • Minimap Tracers: Adds the voxlap feature of minimap tracers.
    • Minimap Gun Type Icons: Gives the minimap separate player icons for each gun type.
  • Scoreboard Settings:
    • Scoreboard Gun Icons: Shows gun icons beside players on the scoreboard. Won't work in 800x600.
    • Show Spectators on Scoreboard: Spectators on the scoreboard.
  • Player Observe:
    Spoiler for Detailed explanation:
    This is intended to function like PUBOvl. To use it, you must have Player Observe turned on. Then, when you switch to spectator team and have respawned, it will go into 'observe mode' for whichever player is selected with Player Observe No.

    When in observe mode, it will show the 1st-person perspective for that player like in PUBOvl. You can use the left/right arrow keys to move between players. It will also have an ESP turned on, there are some details to clarify about the ESP:

    • The ESP will render players above everything else, including any non-player models.
    • Players are rendered with either a red or blue outline. A red outline is for enemies (of the observed player), blue for allies.
    • Visible players are rendered normally, with a lighter colored outline.
    • Non-visible players are rendered as black with a darker colored outline.
    • The ESP does not take gun models into consideration when determining if a player is visible or not.
    • The ESP does indicate sufficiently far away players as non-visible, but I believe it is 3-5 blocks generous in what it considers to be 'close enough'.

    The remaining settings for player observe:

    • The setting Player Names in P.O. turns names on/off around players when in player observe.
    • The setting Show Team Colors makes the ESP use team colors instead of blue/red.

    Note that this feature only works with the OpenGL renderer.
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.

      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Misc:
    • Volume: Master volume control.
    • Player Names in Spectate: Shows names on players when in spectate mode.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.
  • Loads all the audio/image resources on the load-screen so they aren't loaded while in the game.
  • Uses the recoil & spread values from OpenSpades 0.1.

To use this you need to download Visual C++ Redistributable 2015 (unless you already have it). Then you just need to download/extract "OpenSpades012bMod.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments. Also in Sources.rar is a text file containing info about any Resources that have been changed.

There will inevitably be bugs that I've missed. If you encounter any issues or have any suggestions, don't hesitate to let me know and I will see what can be done, but I may not have much time to work on it in the next months.

God bless and keep you,
The Magnificent Doctor Dank.

Downloads (For Update #3):

August 25, 2016, 09:00:53 PM HST
Re: [CLIENT] OpenSpades0.12b Mod (Graphical Effects/PUBOvl/Misc)
suggestion: instead of red and blue for enemy and teammate outlines, how about using actual team colors?

I certainly can add that as another option.

Can you fix the fps issue?

I've weeded out some substantial inefficiencies, but the lag is still persisting on some computers. The culprit is likely the OpenGL "occlusion query" that's done for determining if players are visible or not.

Some computers can handle the occlusion query better than others; I get a solid 60 fps with player observe, but other people are getting bad fps. Hopefully low fps in the player observe isn't much of a problem anyway, since the relatively low frequency of updates from the server causes things to look choppy regardless.

Still, there are some things I can do to optimize the occlusion query! Let us pray that helps, but if it doesn't, I don't know what more I can do.

Nice job! I love what you've done so far, but would you be able to add the option of minimizing the game later on? Thanks

Thank you, old egg! Although I fear I do not know what you mean by minimizing :-[

Can't seem to run the modded version due to the MSVCP140.dll file being missing.

Did you download https://www.microsoft.com/en-ca/download/details.aspx?id=48145  ???

August 27, 2016, 06:57:50 PM HST
Re: [CLIENT] OpenSpades0.12b Mod (Graphical Effects/PUBOvl/Misc)
you're no longer restricted from editing your old posts


I've made one more update based on requests I've gotten. I've edited the main post, but in a nutshell the added things are:
  • Gun icon beside player name on scoreboard.
  • ESP outline with team color.
  • ESP outline with team color.
  • Fix screenshots with player observe.
  • Arrow keys for player observe.
Why didn't you show off or list as a feature, the arguably best, most useful, and awesomest feature you added? ^_^


Let me assure you, Torchy-poo, my naive and foolish friend: A detail is never missed, a subtlety is never glanced over. Furthermore, any indications I give that might lead you to believe otherwise are, in all cases, a shrewd and deceitful act. Do you really think I simply skipped over that thing, forgetting about it as casually as one forgets to tie their shoe? And if such a display of ignorance on your part wasn't enough, you then you go and mention it publicly, asking that I reveal it?

Are you mad?

You know as well as I do what the consequences of unleashing such powerful and potent energies unto the general public would be. If any random person stumbled across that feature, it would at least lead to the death of Ace of Spades, even the internet. In fact, under any reasonable expectations, it would lead to the end of all mankind. I regret ever creating such a monstrosity - and I hope with sincerity that we see it left forgotten and unused, to rot in the pits of darkness and obscurity.

In truth, I cannot comprehend why you even bring such things up. What remains as the only logical reason for such behavior? You wish me to emphasize the importance of that critical principle. Very well, then recall it, and recall it not lightly: Whatever cover the book forces into your eyes, you must always judge it by the opposite.

His Divine Holiness, the Almighty Transcendent Overlord of the Grand Intergalactical Imperium of Eternal Dank Memes.

August 29, 2016, 10:22:06 PM HST
Re: winners of babel map making competition Knock-knock! Is anybody home? Are these going to be added to the map rotation?
October 23, 2016, 11:38:24 AM HST
Ban Appeal - Nostradankus 1) Votekicks last only 30 minutes. Did you wait at least 30 minutes to make sure your "ban" is not just a votekick?

Ayeman to that.

2) What is your in-game player name? Please include it in the subject of this topic as well.


3) What server were you playing on when you got banned? Reminder: We can only help you with bans that took place on aloha.pk servers.


4) Why were you banned? Lying severely decreases your chances of getting unbanned. If your "little brother" got you banned, tell him to make an appeal, or accept responsibility on his behalf.

Unsure, most likely somebody thought I was using hacks?

5) Why should you be unbanned?

I wasn't using hacks  :'(

6) When were you banned? Best approximate date and time, please.

03/12/2016, 5:10 PM EST

December 03, 2016, 01:43:50 PM HST
Re: Arena Tournament [RELOADED] Let it be hereby known and established that should the grace of availability permit, the player recognized and revered as "His Divine Holiness, the Almighty Transcendent Overlord of the Grand Intergalactical Imperium of Eternal Dank Memes" shall partake in the fierce combatancy of this event, under loyal allegiance to the almighty green faction, and with a passionate lust for the thrilling gameplay experience offered by the mythical map predominantly titled "Facing Worlds Arena".
January 14, 2017, 06:33:42 PM HST
Ban Appeal - Terminal Autism 1) Votekicks last only 30 minutes. Did you wait at least 30 minutes to make sure your "ban" is not just a votekick?

Absolutely. Within the galaxy in my brain, aeons have passed.

2) What is your in-game player name? Please include it in the subject of this topic as well.

Terminal Autism

3) What server were you playing on when you got banned? Reminder: We can only help you with bans that took place on aloha.pk servers.

CS-GO maps.

4) Why were you banned? Lying severely decreases your chances of getting unbanned. If your "little brother" got you banned, tell him to make an appeal, or accept responsibility on his behalf.

As can be seen in the "Hackers get caught by aloha's staff " thread:

5) Why should you be unbanned?

This Doctor is as clean as a clam.

Aimbot: Note that my ping was >500 (due to FBI DDOS attacks), hence things are bound to look choppy - although I don't think this looks like an aimbot anyway.

 - For the first kill, I turned around because it was long enough into the round that blues could be coming through the tunnel (and indeed, they did!)
 - For the second kill, I was holding my sight closer the right side of the tunnel as that's the direction blues would be coming from (and by golly, they did!)

6) When were you banned? Best approximate date and time, please.

March 5, 2017, 4:20 平壤時間 (GMT+8:30)

Sincerest regards,
The Esteemed Doctor Dank.

March 04, 2017, 02:18:57 PM HST
Re: Ban Appeal - Terminal Autism

sorry for the incovenient

feel free to play again

i will ask an unban now

No harm done - thank you.

Why don't you just use your Pyongyang VPN?

I am currently living in a nuclear-war bunker over 9000 kilometers below Kim-Jong-Un's palace.

My current situation with internet is precarious, at best. As we speak, I am uploading data onto the internet by the means of a single chubby Korean slave. It is his job to take a scroll of 'packets' hand-written by myself on a paper document, walk up the long flight of stairs with it, and upload it to our servers in Kimmy-poo's palace where it can be broadcasted worldwide. Using a VPN would introduce several technicalities that would result in an exponential increase in data to be uploaded - and I would hate to work that fat old slave any harder than he does already.

March 04, 2017, 03:12:29 PM HST
Re: [HOW TO] Get trusted status Why do you want a trusted password?
Votekick prevention

Which aloha server do you play on most often?

What's your most common in-game name?
Doctor Dank

April 29, 2017, 07:57:34 AM HST