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41
ban appeals / Re: Reducing time of my mute
« Last post by ss13 on January 14, 2018, 07:59:37 PM HST »
No , not. The prisoners always overpower the guards. Simple quantum number. Yes, I wasn't aware of the bot not working so gladly like any happy free man I could speak, but NOW THE BOT HAS STARTED WORKING SO YES I AM STILL MUTED.  How could I talk gibberish while muted? LMAO.
And also, I only brought the topic of this bot not working, so I think you should appreciate my honesty in asking if i was unmuted or not instead of always backstabbing and attacking me.
42
Ace of Spades Classic / Re: Petition to remove "tradeoff" from babel map rotation
« Last post by ss13 on January 14, 2018, 07:56:35 PM HST »
No man, No.
Yeah, tradeoff should be removed.
43
Ace of Spades Classic / Re: Petition to remove "tradeoff" from babel map rotation
« Last post by notafile on January 14, 2018, 01:14:10 PM HST »
[...] maybe see about tweaking the map file to prevent it.

The no-grief areas can't be set per-map, so you'd have to change the map file.
44
Ace of Spades Classic / Re: Petition to remove "tradeoff" from babel map rotation
« Last post by shywolf91 on January 14, 2018, 11:12:23 AM HST »
Tradeoff is an interesting map, but way too much grief happens there.
I agree it should be removed from rotation.

-Zehra

By grief, do mean team grief or destroying the enemy base? If griefing the enemy I wouldn't remove it for that.

If you mean the ability for a team to grief their own base then I wouldn't remove it for that but maybe see about tweaking the map file to prevent it.
45
Ace of Spades Classic / Re: Petition to remove "tradeoff" from babel map rotation
« Last post by Zehra on January 14, 2018, 11:01:23 AM HST »
Tradeoff is an interesting map, but way too much grief happens there.
I agree it should be removed from rotation.

-Zehra
46
Ace of Spades Classic / Re: Petition to remove "tradeoff" from babel map rotation
« Last post by shywolf91 on January 14, 2018, 10:13:04 AM HST »
This map is unfortunately very unbalanced and favors destruction extremely over building.

This leads to long-winding games where nothing happens except players getting frustrated. Every time I've played this map, at least a few players have complained about it so I thought I'd make a forum post.

Reminder of what the map looks like:



(sorry for the hotlinking bytebit)

The reason for this imbalance is that opposing players can get behind the block-shooting line without any effort or risk of being shot. This means, no matter how good the other team is playing, you can just go underground, punch a tiny hole into the wall and instantly shoot the enemy bridge. This usually would not be an issue, as you can just shoot away their cover. However, since babel prevents this, there is nothing you can really do about them. And even if you do hit them, they can just come back and dig a new hole.

I have to disagree with you about removing trade-off from rotation. It's a good map but imo dramatically different from typical Babel maps. The map is only long if a team doesn't have a good balance in building and active defsense (imo).

47
Ace of Spades Classic / Petition to remove "tradeoff" from babel map rotation
« Last post by notafile on January 14, 2018, 09:25:43 AM HST »
This map is unfortunately very unbalanced and favors destruction extremely over building.

This leads to long-winding games where nothing happens except players getting frustrated. Every time I've played this map, at least a few players have complained about it so I thought I'd make a forum post.

Reminder of what the map looks like:



(sorry for the hotlinking bytebit)

The reason for this imbalance is that opposing players can get behind the block-shooting line without any effort or risk of being shot. This means, no matter how good the other team is playing, you can just go underground, punch a tiny hole into the wall and instantly shoot the enemy bridge. This usually would not be an issue, as you can just shoot away their cover. However, since babel prevents this, there is nothing you can really do about them. And even if you do hit them, they can just come back and dig a new hole.
48
Ace of Spades Classic / Re: Screenshots Thread
« Last post by TheFear on January 14, 2018, 08:24:22 AM HST »
Red had a great tower



49
ban appeals / Re: Reducing time of my mute
« Last post by SpyKaps on January 14, 2018, 06:18:43 AM HST »
Im fairly certain the prison guards wouldnt let the prisoners just walk away if the prison's doors were open. Also talking gibberish while muted is against the rules. I'm not the one who will judge you for your actions when the time of the appeal comes so I do not intend to speak for them. Anything you may have said while you were unsure of what the situation was may be excused, but if I were you I wouldnt say another word after you were told your mute is still in place. Again, my opinions are not the same as those of the person in charge of your mute and im under no circumstances trying to represent them by typing these comments.
50
ban appeals / Re: NOT ABOUT LOGIN, SOMETHING ELSE
« Last post by ss13 on January 14, 2018, 04:19:33 AM HST »
Since you were not informed otherwise, it's safe to assume that you're still muted. The automute might not have taken place because the bot was having issues at the time. Please try not to talk/ votekick people as you're still theoretically automuted and auto-togglevotekick'd as it could be considered evading, despite not having intentionally evaded the bans through your own actions. Thanks
1.Alright, got it. Yes, I am still muted. Bleh. But according to SPRING, i'll be ''theoretically'' unmuted on 18th since I wrote an ''APOLOGY LETTER'' too.

2. Also, this scenario is something like the inmates of a prison running away since all the doors and gates got opened. So, yeah because of your mistake you shouldn't put me in the category of ''EVASION''. Not fair, not fair.
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