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[KV6][.75][Classic] Rhodochrose's shite. Welcome.
I make skins n stuff. Sometimes.

NOTE: These mods are saved under the name of the gun they are modeled from, you will have to re-save them as smg.kv6 or semi.kv6 etc. etc. If you think i should change this then just say so in the comments.

Attachment bs will be fixed later as I've just copy pasted this over.

Vector


http://www.mediafire.com/download/qdj375arcmuj2u3/Vector.kv6
[attachment=19]Vector.kv6[/attachment]


MP5


http://www.mediafire.com/download/255pjl2d5af1wf8/AA12.kv6
[attachment=18]MP5.kv6[/attachment]


AWP


http://www.mediafire.com/download/t1ich69aw4c0lc8/AWP.kv6
[attachment=17]AWP.kv6[/attachment]


211 V-Plasma Cutter.


http://www.mediafire.com/download/mn8cgu2g558r2a4/211_V-Plasma.kv6
[attachment=16]211 V-Plasma.kv6[/attachment]


AA12


http://www.mediafire.com/download/8k6e8p31h3k1qbt/AA12.kv6
[attachment=15]AA12.kv6[/attachment]


Mini Nuke Grenade


http://www.mediafire.com/download/cl484q5t78sy5af/Mini_nuke_nade.kv6
[attachment=14]Mini nuke nade.kv6[/attachment]


Tec-9


http://www.mediafire.com/download/s9p41q5bc146mhq/Tec-9.kv6
[attachment=13]Tec-9.kv6[/attachment]


Cod Assault rifle thing


http://www.mediafire.com/download/jdww4e0d452hzwr/CoD_Assault_rifle.kv6
[attachment=12]CoD Assault rifle.kv6[/attachment]


Ballista-SandCammo


http://www.mediafire.com/download/gz787s0q553stdc/Ballista-Sand_cammo.kv6
[attachment=11]Ballista-Sand cammo.kv6[/attachment]


Gol magnum


http://www.mediafire.com/download/as9b42purezt2gz/Gol_magnum.kv6
[attachment=10]Gol magnum.kv6[/attachment]


6P62


http://www.mediafire.com/download/17e43kl87im2wi3/6P62.kv6
[attachment=9]6P62.kv6[/attachment]


L115A1


http://www.mediafire.com/download/lbl8ial5s4uq602/L115A1.kv6
[attachment=8]L115A1.kv6[/attachment]


40K Flamer


http://www.mediafire.com/download/jzd603o81d541i9/40K%20Flamer.kv6
[attachment=7]40K Flamer.kv6[/attachment]


The wasp


http://www.mediafire.com/download/i9sf6n6mbmnw6z7/random%20rifle.kv6



Steyr aug


http://www.mediafire.com/download/7lk7zb3yk54kqpg/Steyr%20aug.kv6
[attachment=6]Steyr aug.kv6[/attachment]


Springfield


http://www.mediafire.com/download/jm2ku08xu5h29p7/Springfield.kv6
[attachment=5]Springfield.kv6[/attachment]


AO-27


http://www.mediafire.com/download/xocrz4fko1jk3bf/AO-27.kv6
[attachment=4]AO-27.kv6[/attachment]


Ares shrike


http://www.mediafire.com/download/4hbios73dm9n9dx/Ares%20shrike.kv6
[attachment=3]Ares shrike.kv6[/attachment]

Older models:

Dragunov


http://www.mediafire.com/download/0dp29dq7mz2z1u3/dragunov.kv6
[attachment=2]dragunov.kv6[/attachment]


AK-47


http://www.mediafire.com/download/b89i17kto9fo2t9/AK-47.kv6
[attachment=1]AK-47.kv6[/attachment]


Winchester


http://www.mediafire.com/download/5k08gczwar1mcfp/winchester.kv6
[attachment=0]winchester.kv6[/attachment]

June 30, 2016, 05:21:16 AM HST
1
Re: Forum Changes call me "hard to please" or whatever you will, but imo, the more recent changes are all pretty bad. the likes and the karma ("poke-balls"...) make it too much like social media... "like- and "karma-whoring" galore.  I also find the new default avatars pretty awful too. do you know of any social media site that doesn't do this?

I avoid twitter, fb, tumblr and friends for a reason, y'know.. :L

as izzy said, this is just a test. if you have a definitive opinion on it, speak up please!

August 05, 2016, 09:02:55 PM HST
1
Re: Trusted /tb
What about a nerfed /tb that trusted members would have to apply for that only disables someones building for say 5 minutes and even then only disables their ability to build in the protected tower area. Call it trusted+ or something.
what you're asking just seems like a massive stretch to me. the trusted position was made to give noble members of the community benefits to themselves because we "trust" you not to fuck shit up. commands such as /tb affect the gameplay of others which should be limited to staff only and not extended to trusted players

The line between a guard and trusted should be a clear one

...

There's a reason why we have a long application process for guards and that's to ensure a staff member abuses their powers
staff members have the ability to interfere with the gameplay of others. that's the reason why there exists a rigorous application process. people are trusted because we trust them to be civil and not do stupid shit. people aren't trusted because we believe in their ability to prevent others from doing stupid shit and judge situations where action is necessary. that's the difference between trusted and staff and i think that delineation has to remain pretty clear

August 10, 2016, 03:11:32 PM HST
1
Our Creation Something made by your's truly and Spring

http://imgur.com/a/DJ6m3

August 11, 2016, 04:21:20 PM HST
1
Classic Maps Server With the recent success of the Assault Event and the many servers that stay empty 24/7, it is high time for a server filled with beloved maps I rarely see anymore. In addition, the "Good Old Maps" server was somewhat successful during its time up. I believe that with the support of hardworking aloha staff and its community, a new server styled around the same concept could be the change this community needs.

At the least it would be better than constantly playing on one server. And speaking of Babel, it is the most boring gamemode for me personally due basically to the fact that it is the only consistently populated server. I feel like if I play Ace of Spades I am almost forced to play on tower of babel. Everything about it bores me nowadays, from the maps to the metagame to the spawntraps.

Not only that, but having a populated server with drastically different maps than what we are used to in today's Ace of Spades would be a really cool refresh to the repetitive servers that are currently populated.

Now onto the actual maps. Kuunikal and I have done some thinking and we've come up with a few maps we think will be good fun and represent Classic Ace of Spades.

Classicgen

Spoiler for Classicgen:

Bridge Wars

Spoiler for Bridge Wars:

Assault

Spoiler for Assault:

Anticbridge

Spoiler for Anticbridge:

Normandie

Spoiler for normandie:

Isle of War

Spoiler for isle of war:

Obviously there are a lot of memorable maps left out of the list, but this is just a proposal and any more than six maps might be a bit overwhelming on a new server. The only problems I can see are that these are all fairly large sized maps that take a decent amount of players in order to stay enjoyable; this exact problem may be why so many servers fail and conversely why babel is so successful. Even if there are little to no other players on babel, one can always have fun. Hopefully enough players will want to join this server and that problem does not occur. Kuunikal and I also dicussed an idea where the map rotation could be changed every few weeks in order to keep the server feeling fresh and include more beloved maps. Perhaps the community could even vote on them.

Anyway, I'd love to hear feedback on the maps and the possible map refresh.

August 19, 2016, 03:39:08 PM HST
1
Re: [Event] Babel Map Making Competition Entry 1:
nothing.vxl

Red spawn:

Blue spawn:

under platform:

August 20, 2016, 07:49:42 AM HST
1
Re: [Event] Babel Map Making Competition
there's a lot more to consider than only chat. we'll still use the same discretion that we normally do when adding maps to rotation. multiple tests at random times, observing how the actual gameplay pans out.

Is this the same discretion that led to the current map pool being trash?
No, it's the discretion that led to our babel server being the most popular server in the entire game.

August 21, 2016, 05:23:21 PM HST
1
Re: Classic Maps Server
Why don't you just add airstrikes and/or squads to Babel? If you think they're too OP or take away from gameplay just nerf them. Make airstrikes only use half the amount of grenades and just make squads not be allowed to be bigger than 2 or 3 or something.

then the spawnkilling will become even worse

edit: bring that suggestion to another thread please

August 23, 2016, 10:35:29 AM HST
1
Re: Classic Maps Server
Spoiler for Torch:
Changing babel is offtopic on this thread, though you're welcome to make a new one if you have ideas for it. We have a script to stop spawnkilling and don't use it because spawnkilling is not a problem. Squads make spawnkilling more prevalent but they also make the game unfair in many other ways. They can't be nerfed heavily enough for babel.  Spawnkilling is also offtopic on this thread - and not a problem, so we don't have to talk about it. Babel maps are mostly not classic - currently 46 on the rotation and I can't feel remember playing more than a handful of them on non-babel since way back when I started playing.

He's offering an idea that the staff are considering to get more feedback - we've talked about this some in staff chat too. We don't need BnS's custom hosting - we're aloha, we've got our own server.

All that said, let's stay on the original topic in this thread.
I'm all for setting this server up.

I'm ehh about classicgen and normandie - they're great maps, I know, but full-size maps never appealed to me quite as much. Bridges and assault would be a lot of fun, I have good memories on those maps (remember jest servers anticbridge? one of the most popular servers way back when, even if it had no admins). I also like isleofwar a lot.
Monthly map voting would be a neat idea too. I could try to setup a website which randomly picked 10 out of however many maps we can come up with, and then over the month people vote on their top3, and we take the top 6 for the next month's rotation.
Some other old maps I remember liking: pyspades, paradise, killroy, roadisland, shaft2 - maybe stick them on the vote.

TDM 750 fits most of these maps well.
I'm nostalgic about the old scripts - and we don't run them anywhere else - so they could be good to try. We can also experiment with tweaking them around - for example, squad mothers (when you have one guy afk in a hole to change your spawnpoint) are a bad thing, and we could try to figure out how to make it more fun for everyone. I'll brainstorm a bit and start a thread later if I come up with any good ideas.

August 23, 2016, 02:19:13 PM HST
1
Re: Classic Maps Server
Like I said earlier...
Squads don't need to be "nerfed", Minit had them and it was never a problem and it spiced up the matches, forcing everyone to think more strategically.
I see the points of why you don't want to add squads, but these can be fixed with minor tweaks to how squads work.

I played on minit ever since I joined aos and the game was only fun because most of the people understood the squad concept and there was an equal amount of squads on both teams making it fun but, one day (not even one day, this type of thing happened alot by other people) lines members made a green squad and just spawncamped the hell out of blue with the which made the game extremely unfair resulting in a similar situation on babel by spring and topo yesterday

Nowadays what are the chances of people using squads? Most of the people don't even know how to /y so telling foreign language players on how to join squads is going to be really hard :/

Imo squads were ridiculously annoying in that assault server, greens just used the squad mother concept and kept capturing Intels at a very fast pace

August 24, 2016, 05:35:22 PM HST
1