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[CLIENT] OpenSpades Mod (Graphical Effects/PUBOvl/Misc) Good day, my crumbliest of crumpets!

This is a modified OpenSpades client(s). Below is an exciting demonstration video:



The most recent version of this mod is for the OpenSpades 0.1.1c client. Older versions of this mod can be found at the bottom of this post.

Here is a description & download for the OpenSpades 0.1.1c version of this mod:

Overall, this version of the mod has less features than the 0.0.12b version. That is because many of the features from the 0.0.12b version are already in vanilla OpenSpades 0.1.1c.

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.



      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Spectator Tools:
    • Spectator Player Names: When you are on the spectator team (and alive), show names above player models.
    • 1st Person Spectator Enhancements: When first person spectating a player, adds the following: Shows the reticle, shows the player scoping in, improves the player model.
    • Spectator Wallhack: This is meant to provide functionality similar to PUBOvl. When you are on the spectator team (and alive), a wallhack is enabled. There are some details to clarify about the wallhack:
      Spoiler for Detailed explanation:
      • The wallhack will render players above everything else, including any non-player models.
      • Players are rendered with an outline, whose color is that of their team.
      • Visible players are rendered normally, with a lighter colored outline.
      • Non-visible players are rendered as black with a darker colored outline.
      • A player is 'non-visible' when his/her body (excluding gun models) is fully occluded. A player's body can be 'occluded by the map' or 'occluded by fog'. A player is 'occluded by the map' by being behind blocks. A player is 'occluded by fog' by being in a fog density of 99.99% or greater. Note that fog density calculation is done using OpenSpades. Different clients can calculate fog differently, so take 'occlusion by fog' with a grain of salt.
  • Misc:
    • Volume: Master volume control.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.

To use this you need to download Visual C++ Redistributable 2015 (unless you already have it). Then you just need to download/extract "OpenSpades-Mod-0.1.1c-Windows.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

In Sources.rar, I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments (version control is for amatuers). In Resources.rar are all the resource files I have either added or changed.

Downloads:

Here are the older versions of this mod:
Spoiler for OpenSpades 0.0.12b:
Here is a description & download for the OpenSpades 0.0.12b version of this mod:

Most of the features I've added can be seen in the Setup->Game Options area. They are listed and described below:
  • Effects:
    • Smoke: Turns off smoke entirely.
    • Gun Sight Animations: Turns on/off camera sprint animation, grenade explosion camera shake, scope zoom animation.
  • Minimap Settings:
    • Minimap Tracers: Adds the voxlap feature of minimap tracers.
    • Minimap Gun Type Icons: Gives the minimap separate player icons for each gun type.
  • Scoreboard Settings:
    • Scoreboard Gun Icons: Shows gun icons beside players on the scoreboard. Won't work in 800x600.
    • Show Spectators on Scoreboard: Spectators on the scoreboard.
  • Player Observe:
    Spoiler for Detailed explanation:
    This is intended to function like PUBOvl. To use it, you must have Player Observe turned on. Then, when you switch to spectator team and have respawned, it will go into 'observe mode' for whichever player is selected with Player Observe No.

    When in observe mode, it will show the 1st-person perspective for that player like in PUBOvl. You can use the left/right arrow keys to move between players. It will also have an ESP turned on, there are some details to clarify about the ESP:

    • The ESP will render players above everything else, including any non-player models.
    • Players are rendered with either a red or blue outline. A red outline is for enemies (of the observed player), blue for allies.
    • Visible players are rendered normally, with a lighter colored outline.
    • Non-visible players are rendered as black with a darker colored outline.
    • The ESP does not take gun models into consideration when determining if a player is visible or not.
    • The ESP does indicate sufficiently far away players as non-visible, but I believe it is 3-5 blocks generous in what it considers to be 'close enough'.

    The remaining settings for player observe:

    • The setting Player Names in P.O. turns names on/off around players when in player observe.
    • The setting Show Team Colors makes the ESP use team colors instead of blue/red.

    Note that this feature only works with the OpenGL renderer.
  • OpenGL Effects:
    • Outlines/Outline Strength: Adds outlines to create an effect similar to cel-shading.
    • Textures/Multi-Texture Mode/Texture Strength:
      Spoiler for Detailed explanation:
      Textures on blocks can be turned on/off via "Textures". Furthermore, you can go into 'Multi-Texture Mode'. If you want to customize the textures, here is an explanation for how they work:

      Without Multi-Texture Mode, a single texture is rendered on all blocks, this texture is in pak000-Base.pak\Textures\MapBlock.png.

      With Multi-Texture Mode, an 8x8 texture atlas (pak000-Base.pak\Textures\MultiMapBlock.png) is used. Each block is mapped to a particular texture on this atlas by way of its color.



      The position of a block's color on the above palette determines which texture on the atlas will be used. For example, black is mapped to the top-leftmost texture on the atlas, white is mapped to the bottom-rightmost texture on the atlas. Block's colors will be "rounded" to the "closest" of 64 different colors on the palette when determining which texture on the atlas to use.

      Any resolution of textures will work so long as the resultant image is square and has power-of-two dimensions.

      The last field is "Texture Strength", which determines the blending between the texture and the block color.
  • Misc:
    • Volume: Master volume control.
    • Player Names in Spectate: Shows names on players when in spectate mode.

Some things aren't in setup that are changed:
  • Added the proper character limit to chat messages.
  • Loads all the audio/image resources on the load-screen so they aren't loaded while in the game.
  • Uses the recoil & spread values from OpenSpades 0.1.

To use this you need to download Visual C++ Redistributable 2015 (unless you already have it). Then you just need to download/extract "OpenSpades-Mod-0.0.12b-Windows.rar" (at the bottom), and run it normally. This client also works with the fancy PNGSight mod, which can be set up via the instructions on the link.

I have attached the modified source code for all files that I've changed. All changes have been kept track of using // ADDED: and // MODIFIED: comments. Also in Sources.rar is a text file containing info about any Resources that have been changed.

Downloads:

There will inevitably be bugs in these mods that I've missed. If you encounter any issues or have any suggestions, don't hesitate to let me know and I will see what can be done.

God bless and keep you,
The Magnificent Doctor Dank.

August 25, 2016, 09:00:53 PM HST
1
Re: The Truth About Aloha I didn't really want to comment on this, and most staff probably won't, but I got dragged into this mess, so let's just get this over with.  I'll try to be as concise as possible while addressing the actual points, but still thorough, as to not be accused of..  well, hopefully, anything at all.  most of you probably know by now that I don't partake in the community a great deal, so hopefully you can take this as an unbiased response.

also, while I can't believe I even have to say it, I'll say it anyways;  these are my opinions, and this is my response.  it is not to be interpreted as representative the staff as a whole. (even though it might be worded that way.. vOv)

Quote from: Monstarules
Firstly, we haven't bothered to expand to any other games. [...] We never were aggressive with the other games that we went into and expanded into, and the support for the games dropped like flies since it wasn't Ace of Spades.

this is sadly true, though from my point of view of one as the people that wants to "cling" to Ace of Spades, it isn't that it's not AoS, but a number of other factors such as how easy it is to transition over to the new game, server hosting difficulties, the community of the game in question and a few other things.  I realize this is just an exaggerated statement to get a point across, but I wanted to address it anyways, so there you have it.
(the rest of the paragraph was obvious to everyone so I cut it out)

Quote from: Monstarules
Secondly, the staff of this website is broken, and in some cases corrupt. I can affirm from being a staff member that there are people who cause issues who are still staff since they're considered "Veterans". Basically nobody gets a fresh scope, which is why Guards are always getting beat up, even if an older staff member does the exact same thing.

I'll agree with the somewhat vague statement "guards are getting beaten up" as it's so vague, and because I agree (mostly) with israelleelll.
as for the rest, evidence, please.  you're leaking info now anyways (more on that later), so naming some names and sharing some stories probably won't hurt.  at the very least you can give the people involved a chance to defend themselves.

Quote from: Monstarules
Also, there are instances where the staff would go out and call up inactive staff to trash applications for Trusted and Guard. I personally witnessed trashing of Trusted applications, and I was told by multiple admins, AND 2 BK'S, that staff applications suffer the same problems, especially guard ones. You know how they filibuster stuff in the government?  They basically do that and gather inactive staff who don't care for Aloha to vote on the application, often drawing upon age old issues that are no longer concurrent with whats happening now.

I went through all of the trusted apps and staff apps and I can't find a single piece of evidence for this "they" calling on others to trash applications.  ...or did you specifically mean Komrades?
we might bring up old issues, but just remember, the application system is run by humans, not machines.  you have to work to gain our trust, and if you break that, you're going have to work even harder to get it back.  even with that in mind, the people involved almost always handle things fairly, if things are shown to be different the next time around.

Quote from: Monstarules
Also, they don't look at your trusted applications at all if they don't know you. Yeah. There are literally hundreds of people who needed trusted who lost it because the staff "Didn't know them". There are also cases where staff members will purposely go after someone they don't like, and argue with you to make you look like an asshole so they can trash your application. Unrelated, but a good portion of the staff belong to the same clan and friend group.

can you really blame us?  unless you are insane, you wouldn't let any one come into a position of power (yes, trusted counts) unless you knew them to be a good person, who wouldn't abuse it.  this is just common sense, man.
as for the "going after someone" part, I have to disagree on the larger scale.  there might be one or two instances where this happened, as we're all human after all, but the application system as a whole is carried out with integrity.  if we ask people questions, they're fair, or at least supposed to be, those 'instances' in mind.

Quote from: Monstarules
Oh and how do I know that there are staff who actively cooperate to trash Guard apps? Easy! There are BKs and admins who told me my entire application word for word and post by post. Getting someone to vote on an application is necessary sometimes, but some people completely trash applications because of personal vendettas. It's happened to more than one person too, especially in trusted apps.

so wait, it was "staff are unfairly ganging up and denying apps to everyone equally" and now it's "staff are unfairly ganging up and denying my application"?
as a side note, that app leaking is a serious thing, and maybe you should be the better man and "report" the person who did that.  or was it one of the Bastards, and you're too nice to do that to a friend?

Quote from: Monstarules
The rules of this website are nonexistant. Flaming, flame baiting, and many other things happen. Additionally, people do not get banned for the mentioned things on the forums. The last time there was a forum ban, I don't even remember.

I'm not sure why we have to ban people for that in the first place, we don't ban them for that ingame.  or do you want to censor both at the same time?  I'm afraid I can't get behind that.

Quote from: Monstarules
The rules for the game are even worse. The forums have adopted a forgive all policy, as long as they're (the hacker) honest. There was someone with NO LESS THAN SEVEN BAN APPEALS who was playing the game. They got banned, came here to appeal, and went on their merry way.

evidence please.  I'm not going to accept claims without evidence.  I also have a sneaking suspicion this was a one-time thing.
but I'll humor you this once, and assuming this is true, that's pretty terrible, and should obviously be stopped.  if you go through my ban appeal history, you might notice that after a few ban appeals I get fed up with their act and stop responding altogether.  I'm pretty sure most other admins do this too, so I'm not really some huge role model.

Quote from: Monstarules
The lack of rules has chased off a lot of staff and players alike. In addition to this, there are some "Veteran" staff who are often above the rules, and actively go out to troll people with their friends. The staff is in dire need of a massive overhaul, and allows inactive staff who become active again for 1 day to vote on the applications of people who need to hear back.

we have rules, though.  they're just not as strict as you'd like them to be.  no cheating (glitching, hacks), no spamming, no overly racist/sexist/etc stuff.  the last one is more subjective than the others, but as a general rule it's a pretty high set bar, as most of the staff have high tolerances for that type of stuff.  on top of that, the etc stuff is usually ironic/sarcastic anyways.
also, would overhaul = removing Komrades?  because most of the staff seem pretty ok to me...

Quote from: Monstarules
Also here's what it's like being a guard. You will be abused, and I know the situation hasn't gotten better, because I have access to the guard ban reports still. There are currently over 300 guard bans which haven't been answered. Here's what being a guard means, in a nutshell:

1. You will be used in place of admins, who will not look at your reports unless you spam the IRC, and then they get mad at you for being ambitious
2. You have literally no power over hackers who ban evade. Good luck!
3. You will be tested to the extreme when someone doesn't like you. Prepare to be trolled to the max, and prepare to deal with instances of stupid votekicks.
4. You will not go up because to go up you need to devote all 24 hours a day 7 days a week to catching hackers to even have a hope of advancing, since the staff, even the inactive staff, are considered staff until retired.
5. No matter if you do something another admin does, even for fun or to joke with a friend like they sometimes do, you're wrong
6. You have a better chance of getting an abuse report answered.
7. They don't care about what happens to you in reality.

I've numbered the points so I don't put any more quotes than necessary.

1. guards are staff too, so I'm not sure why you're upset about that. we don't get upset at guards for being ambitious, what are you talking about? we actually want that.
2. neither do we, honestly. but more on the point: that's true, but we restrict ip range banning because of the possibility of abuse. this makes a tiny bit less sense nowadays due to the slower rate of promotion, but I still agree with it.
3. I never had this as a guard, this sounds like a "you" problem.
4. I suppose I can agree with that, but how and why are non-retired semi-inactive staff relevant to this?
5. good exaggeration, I like it. why don't you provide some examples for us?
6. perhaps with MW but you can just message us directly if we don't see it, and we'll definitely respond to that, so... I don't see the problem here.
7. sorry to burst your bubble, but unless you're a really close friend with someone over the internet, or they know you IRL or something, they won't care either.  it's not a fault of the staff.  it's not even truly a fault.

Quote from: Monstarules
Typically a guard then comes under fire for not wanting to ban anyone, and if they don't pick it up, posting useless reports that don't get looked at, they get dismissed. There are staff members who try so hard to do these but even the most adamant and truly helpful staff members can't do anything about it because there are so many reports. The higher staff has started to stop caring.

MW has become less useful over time, I will say that much. again it might be a good idea to message more active admins about the reports.
am I counted in as one of the "higher staff"?

Quote from: Monstarules
Well, here you go, this is basically everything I said, simplified:
1: The staff have in the past, and from what I understand, still are turning on each other and arguing. I have access to the Aloha staff channel but I don't bother going in there again
2: Major breaches of the admin rules, committed by several staff members, unfortunately, the bulk of who are Komrades.
3: Rigging apps, people to fail, and calling in the inactive staff to trash applications.
4: Lack of rules on the forums
5: Lack of banning people like we used to
6: Guards are the equivalent of a terminal lance, but even worse. At one point I had 50 unanswered reports in the MW list.
7: Continuing that above pointer, guards are viewed as expendable and nobody wants to review their reports.
8: Continuing with pointer 3, there are staff who are veterans who cause issues and have been called out for it, yet nothing happens because of favoritism
9: The Moderators and Admins aren't doing what they need to anymore, just ask anyone on CSMaps, the Guards can't keep up with it
10: There are admins who are trying their best and nobody else wants to help them
11: The second biggest pointer, we won't expand to other games with any sort of backbone. We tried Minecraft, Terraria and more, and yet they all failed because lack of administrative support.

1. I'm in the staff channel, obviously, so.. uh.. no?
2. "Komrades" ding ding ding we have a winner.  they're actually fair and levelheaded people, you know.
3. now it's "rigging" the apps? jesus.
4. covered this
5. yes, the staff have moved to other places, and are more busy IRL.  is this really that surprising?
6. that sucks.  covered this though.
7. good job, speaking for all of the staff.  I don't view guards as expendable, and I'm pretty sure none of us do.
8. evidence please9. same as the response to 5.  it's disappointing, but unless we can find some way to get people back in this community there's nothing we can really do about this.
10. 5.
11. do not deal in absolutes!!  meh, you might be right.  this seems like a good game though: Teeworlds

Quote from: Monstarules
Oh and the biggest pointer. Several somewhat pissed off staff members who helped me build that, including BK's. That's right. MULTIPLE BK's.

sorry, I'm lost.  helped you build what?

Quote from: Monstarules
The good staff is very frustrated with this website and what it's become, and because of how the staff operates, Izzy cannot do much about it without overhauling everything, and going against what he originally said.

I'm not frustrated much at all, so please speak for yourself.  also, I don't see any reform happening.  sorry.

Quote from: Monstarules
Oh also, I can't get banned and this post cannot be deleted as it is not against the rules. This isn't a leak or a hack of information either, as I have been included in the Staff document with editing rights since 2013, and while I mentioned it, nobody took the editing rights away from me either. I did not use names, I did not talk about certain* people. I have a right to speak the truth here.

this might be a bit of a dark turn, and an unpopular opinion, but the staff have every right to delete this thread and ban you, as we make the rules.  you don't have any rights here, we're letting you voice this.  it's a good thing for everyone involved here that most of the staff believe fully in free speech. (and in case it wasn't clear, I do too)
also, you're simply wrong here.  this is a leak.  or, it would be, if a lot of this wasn't inaccurate.  most, if not all of the people in this thread have no access to that staff document, so good job.

Quote from: Monstarules
As for any arguments against this, your opinion does not matter. That's a very harsh thing to say, but everything I said above here are facts. [...] As for any Moderator or above staff who might reply "Where is the proof", I don't have to supply it because you either have access to it or you know how well this operates.

so, as member of the "good staff," can I argue against this? or is my "good staff" membership now revoked?  a lot of this stuff you've posted is exaggerated tales and extraordinary claims.
evidence please.  this is not how arguments work, you have the burden of proof.  those who make extraordinary claims must provide extraordinary evidence.

Quote from: Monstarules
To the guards, and good staff, I'm sorry.

you'd better be.

Spoiler for less important stuff:
Quote from: Monstarules
I also feel really bad for good staff members, such as MuffinTastic, Nathan, Israellee, FalleN, FerrrariFlunker, Pun, Chase, BR and Froelich131.

why isn't topo on that list?  :(

as for israelleelll's post, I can agree with most of that, as sad as it is.  though the post is a bit... extreme.

p.s. wow this is a big post.
p.p.s. a lot of this stuff should really be privately discussed, look what you did :)

February 25, 2017, 04:39:13 PM HST
1
Re: this is why switching from IRC to Discord was a bad idea Hello I would like to rapourt discord for actually being retarta. We should instead use pidgeons to mail our texts as its seemingly a more reliable option,
Thanks,
Spykaps

November 17, 2017, 03:24:40 PM HST
1
Re: [EVENT] CS Arena FSOM

It was very  fun :D

December 02, 2017, 04:24:02 PM HST
1
Re: [EVENT] CS Arena FSOM Thanks for recording onigiri!

What was everyone's thoughts on the new maps?
In my opinion, de_train was a bit too big and needs to be tweaked.   fy_pool_day, on the other hand, was a TON of fun! 

Would you like to see any of these maps added to the cs_arena rotation?  Please let us know below!

December 02, 2017, 09:13:00 PM HST
1
Re: Adam Ban
As i said it wont matter AlohaPK will be gone soon.

Thanks for not being able to play on our servers.

Nathan

December 05, 2017, 03:52:38 PM HST
1
[WIP] [OpenSpades] AK47, Scoped AK47, Scoped







Coming Soon™

December 07, 2017, 05:25:00 PM HST
1
OS Santa skin SO its this time of the year again. With Christmas around the corner I decided to make a santa skin for OS.



Here is the download link
https://www.dropbox.com/s/slo7zflc6cwqhj6/OpenSpades_Santa_Skin.zip?dl=0

December 09, 2017, 02:14:12 PM HST
1
Re: Your Dream Girl/Guy 1 word

SpyKaps

December 23, 2017, 01:05:28 PM HST
1
Re: Your Dream Girl/Guy Yes i am the epitome of one's dream girl/guy.
December 23, 2017, 01:06:10 PM HST
1