0 Members and 1 Guest are viewing this topic.
Yes. I was bellow the front pillar of our tower when I tried to unblock my fellow team mate. I'm not a "normal" player. I'm trusted to not grief and unblock the tower from griefing. I only dig through tower blocks to clear a walkway for the "normal" player. Was limiting the breakage of map blocks not enough? We already can't tunnel down to kill someone bellow our tower. This didn't need to be implemented. This is pure over kill and a unnecessary annoyance for trusted players.
Quote from: israelleelll on July 29, 2016, 01:15:29 PM HSTYes. I was bellow the front pillar of our tower when I tried to unblock my fellow team mate. I'm not a "normal" player. I'm trusted to not grief and unblock the tower from griefing. I only dig through tower blocks to clear a walkway for the "normal" player. Was limiting the breakage of map blocks not enough? We already can't tunnel down to kill someone bellow our tower. This didn't need to be implemented. This is pure over kill and a unnecessary annoyance for trusted players.I was told that this was implemented so we couldn't dig down and destroy enemy tunnels.
Quote from: atrain1298 on July 29, 2016, 02:17:33 PM HSTQuote from: israelleelll on July 29, 2016, 01:15:29 PM HSTYes. I was bellow the front pillar of our tower when I tried to unblock my fellow team mate. I'm not a "normal" player. I'm trusted to not grief and unblock the tower from griefing. I only dig through tower blocks to clear a walkway for the "normal" player. Was limiting the breakage of map blocks not enough? We already can't tunnel down to kill someone bellow our tower. This didn't need to be implemented. This is pure over kill and a unnecessary annoyance for trusted players.I was told that this was implemented so we couldn't dig down and destroy enemy tunnels. Its to prevent trusted players from having a advantage over non-trusted players (other than the trusted ability of de-griefing your tower)Israel I sent you a pm.
Thanks for the input, 16 is definitely too high. I thought in 16 blocks in xyz space wouldn't amount to much, but I guess 8 blocks would probably be on the high end of what it should be. The whole point of that feature is to not give trusted advantage over tower divers (same for map blocks and tunnelers.)Might be worth it to note these fixes weren't just based on conceptual issues we felt needed fixing, these were scenarios non-trusted players and logged out staff were actually running into.
This is pure over kill and a unnecessary annoyance for trusted players.