Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - izzy

Pages: [1] 2 3 4 5 6 7 8 9 10 11 ... 117
1
you're talented at making video intros like that, Grandy. i forgot how deep your voice is, quite an announcer voice you have...

2
there once was a time when the early versions of Ace of Spades didn't have autoclimb, the feature that automatically and quickly walks you over single-height blocks. back then, Ace of Spades was a slower paced game, and tunnels had a significant impact on gameplay. that was the style of AoS i initially discovered and quickly fell in love with. of course, AoS is still fun with autoclimb - in a different way - because that subtle change greatly affected its gameplay.

anyway, this Friday, October 20, 2017, veteran player and former AoS community assistant TheGrandmaster will be hosting an event using an earlier version of AoS that doesn't have autoclimb and the SMG weapon. whether for nostalgia or curiosity, now's your chance to (re)experience a piece of that era. here's tGM's post on Build and Shoot about it:

Quote from: TheGrandmaster
Y'all probably remember me, but in-case you don't - began playing AoS @ v0.22 and played it for many years, involved in various parts of the community. Been away for quite some time and I'd still call myself somewhat aloof from BnS, but I have been busy!

I help run a Rocket League community, who have begun having several weekly streams. We're called Division6, and every Friday we host an Alternative Games Night (AGN) @ 7pm BST. Last week I convinced 10 newbies to play Soldat (props to you if you know that game), and this week I am aiming to fill a 32-slot server from one of the earlier AoS versions.



Gen map, crazy sensitivity, no auto-climb, just the pure gold fun that was the early days.
I'm hoping to attract a crowd and get a full server so we can properly get a taste of that feeling, so please tell your old buddies to come back along for a nostalgic wonderland.

The client download will be linked to at the very beginning of the Stream, will have an easy 1-click joinable batch file, and the game shall be streamed by me on the D6 twitch channel (http://twitch.division6.org) for a number of hours hopefully (the server will be kept up for the night regardless).

Hope to see you all there, and if you have any questions, shoot!

EDIT: Here's the download link in advance for all those curious!
It's a modded 0.52, with autoclimb taken out, frame rate cap upped to 60 FPS, and master server link removed.
http://aos.division6.org/
SERVER LINK WILL BE PROVIDED ON THE NIGHT

Made an introduction, explaining setup and basics of the version, should you not know or want to invite friends easily:


3
whatevahs / Re: Wow - amazing this server still exists.
« on: September 25, 2017, 03:41:45 AM HST »
wow, welcome back old timer

shouldn't you be 21 by now?

4
extra! extra! read all about it! / Re: Teeworlds server
« on: September 19, 2017, 04:08:24 PM HST »
I'm just throwing this out there...

A very popular mod in TW is called FNG (Freeze N Grab). It's considered by many as the ultimate test of skills. As a result, it's very competitive. It used to be one of the most popular game mode in NA as well, but kind of fell down lately. I'd love it if Aloha hosted one of these!

when i search "teeworlds freeze n grab," our thread comes up first

is this what you're referring to? https://www.teeworlds.com/forum/viewtopic.php?id=7868
Quote
OpenFNG is a red/blue teamgame, where the only weapons usually in use (and given on spawn) are hammer and laser. Other weapons *may* be also provided, but are not required for gameplay.
Neither of the weapons will deal any damage.
The laser rifle is special in that it will freeze an enemy who is hit by a laser beam, usually for 10 seconds. A frozen tee is unable to move/hook/shoot/hammer and usually has to wait out the 10 seconds, but this can be shortened with a teammate hammering a frozen tee. This will subtract some time from the timespan the teammate is frozen.
The hammer is special in that it is slightly more powerful as in vanilla, except for when hammering frozen teammates (to melt them), where it will inflict much less force in order to make it easier to melt teammates (as this usually requires 2-3 hammer hits).
Said this about weapons, the main objective of the game is to gain teamscore, and this is mainly done by sacrificing frozen enemies in shrines.
There are three kinds of shrines, one which allows sacrification of any frozen tee, and red/blue shrines where only the team of matching color is allowed to sacrifice enemies in.
Usually (though adjustable) the scoring will look like this:
Sacrificing an enemy: +3 player score / +10 team score
Freezing an enemy: +1 player score /  +1 team score
Melting a teammate: +1 player score / +0 team score
(Note that you cannot suicide or switch teams/spectate while being frozen, and forcefully leaving the game while being frozen might lead to an automatic ban for 1 minute or so, to prevent people from exploiting this unfair way to circumvent being sacrificed)

5
sounds interesting, thanks for sharing this.

out of those 100 bans, how many total players were there?

6
Ace of Spades Classic / Re: What is happening mates
« on: July 15, 2017, 11:14:59 AM HST »
our primary disk got corrupted, had to reload the OS and restore from a backup. everything should be good to go, mostly back to normal.. please do let us know if anything isn't working

7
ban appeals / Re: Banned for trying to protect tower
« on: June 26, 2017, 06:08:50 PM HST »
well said, topo

8
the little big list / Re: Sentimental Games
« on: June 23, 2017, 05:25:01 PM HST »
hands down without hesitation at the top of the list is, and i think will always be, the original 1997 Ultima Online!



it's a massively multiplayer online role-playing game, based on medieval times, with so much freedom that your in-game actions could emotionally make or break other players (including me) in real life. i spent most of my high school time and some years after graduation playing this game. the grind was huge and your options were very extensive, but the actions during and following all that build-up could be EXTREMELY INTENSE at any unexpected time... safety? no such thing in UO. trust no one, except your friends, but even they - including the irl ones - might be greedy for UO at the expense of your friendship at times. no other game has given me such thrill as UO. i was super duper addicted, living a completely different life in that virtual-but-feels-so-real world.



next up has to be the original Ace of Spades:



is an explanation really necessary? ;D



third, probably the original Quake, especially the Threewave CTF mod:



because it was my first online multiplayer experience (other than a direct connect dial-up session with a friend in Doom II), and the first PC game i got super addicted to. i can still vividly remember the first time i noticed the irl outside sky turning orange as the morning sun was rising while i playing Quake Threewave CTF... i thought it was still just late, maybe midnight, so i was shocked to see daylight already.



4th: hmm, i think it's a tie between GravBall/Infantry and Age of Empires II because although the gameplay of each was uniquely superb, both were rebound games for me the first time i broke up with Ultima Online. :D of course, i ended up going back to UO later on because i missed it too much. ::) but anyway, GravBall showcased and rewarded a player's skill very well. it was one of many sub games in the Infantry package, and "Infantry" itself was a session-based RPG. very funnn times!

GravBall:


AoE2:




5th: the original Red Alert, simply because it was the first RTS i really got into:



and because... Tesla Coils. :D



6th: the Sim City series, especially on SNES because that's where i spent weeks upon weeks building my first city without cheats that i became very proud of and attached to, only to accidentally delete it one afternoon. when i realized what i did, instantly my heart sank and i felt depressed irl, the first game that affected me like that... i couldn't even look at it for months.





7th: the Counter-Strike series. i've put countless hours into every version; original, Source, GO - all good. lots of fun and aggravating memories... online, at cafes, and at small personal LAN parties.





8th: the Battlefield series, every version from 1942 to the current newest, Battlefield 1. Battlefield: Bad Company 2 was my favorite, though, mainly because - not to brag or anything ::) - i was unstoppable as a helo pilot on the Heavy Metal map. that game, and especially that map, is where i experienced the best skill i've ever had in any game.



i really enjoyed BFBC2 on other maps and modes too. between its "rush" mode and the Heavy Metal map, i think i had more intense moments in this game than any other first person shooter. nothing like your team suddenly sparking last-minute momentum to work together to turn the tables for the win!



and last but not least, i must mention Super Mario Bros. on NES! my first gaming experience other than arcade Pac-Man and Pong.





ok, ok, and Bubble Bobble on NES because it's just good, simple fun and brings back lots of childhood memories, especially when i hear its music:


9
ban appeals / Re: Yankarlos205 Ban Appeal.
« on: June 20, 2017, 01:50:29 PM HST »
I was harmed by the ban that was given to my brother

you and your "brother" should talk to each other about that. don't blame us for "his" cheating.

due to technical limitations, everyone who shares the same connection is seen as only one person.

it's obvious your "brother" was cheating, so if "he" won't admit that/take responsibility, then we can't consider helping you.

10
whatevahs / Re: emotion puller
« on: June 19, 2017, 11:28:00 PM HST »
:(

Pages: [1] 2 3 4 5 6 7 8 9 10 11 ... 117